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727 leod 1
 
2
// Duke3D HRP HUD Weapons Definitions
3
 
4
 
5
// Fist (1640)
6
model "highres/sprites/firstperson/1640_fist.md3" {
7
   scale 1.9
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   skin { pal 0 file "highres/sprites/firstperson/duke_hand_d.png" specpower 1 specfactor 0.2 }
9
   normal { file "highres/sprites/firstperson/duke_hand_n.png" }
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   specular { file "highres/sprites/firstperson/duke_hand_s.png" }
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   frame { name "frame_1" tile 1640 }
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   hud { tile 1640 xadd -0.2 yadd 1.50 zadd -0.4 fov 250 }
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   hud { tile 1640 xadd 0.3 yadd 0.1 zadd -0.4 flipped fov 250 }
14
}
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16
// Crack knuckles (2324)
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model "highres/sprites/firstperson/2324_crackknuckles.md3" {
18
   scale 1.75
19
   skin { pal 0 file "highres/sprites/firstperson/duke_hand_d.png" specpower 1 specfactor 0.2 }
20
   normal { file "highres/sprites/firstperson/duke_hand_n.png" }
21
   specular { file "highres/sprites/firstperson/duke_hand_s.png" }
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   anim { frame0 "frame_1" frame1 "frame_28" fps 30 flags 0 }
23
   frame { name "frame_1" tile0 2324 tile1 2327 }
24
   hud { tile0 2324 tile1 2327 xadd 0.1 yadd 0.5 zadd 0.35 flipped fov 250 }
25
}
26
 
27
// Slimecrunch (2375)
28
model "highres/sprites/firstperson/2375_slimecrunch.md3" {
29
   scale 3.5
30
   skin { pal 0 file "highres/sprites/firstperson/2375_slimer.png" }
31
   // anim { frame0 "frame00" frame1 "frame02" fps 3 flags 0 }
32
   frame { name "frame00" tile 2375 }
33
   frame { name "frame01" tile 2376 }
34
   frame { name "frame02" tile 2377 }
35
   hud { tile 2375 yadd 0.14 zadd 1.16 angadd 1024 }
36
   hud { tile 2376 yadd 0.14 zadd 1.16 angadd 1024 }
37
   hud { tile 2377 yadd 0.14 zadd 1.16 angadd 1024 }
38
}
39
 
40
// Devastator (2510)
41
model "highres/sprites/firstperson/2510_devastator.md3" {
42
   scale 1.5
43
   skin { pal 0 file "highres/sprites/firstperson/2510_devastator_d.png" specfactor 1 specpower 1 }
749 nightfrigh 44
   // normal { file "highres/sprites/firstperson/2510_devastator_n.png" parallaxbias 0.0 parallaxscale 0.0 }
727 leod 45
   specular { file "highres/sprites/firstperson/2510_devastator_s.png" }
46
   frame { name "Frame0" tile 2510 }
47
   glow { file "highres/sprites/firstperson/2510_devastator_g.png" }
48
   frame { name "Frame1" tile 2511 }
749 nightfrigh 49
   hud { tile0 2510 tile1 2511 xadd -0.38 yadd -0.70 zadd 1.42 angadd -512 flipped fov 470 } // Left
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   hud { tile0 2510 tile1 2511 xadd 0.38 yadd 0.18 zadd 1.42 angadd -512 fov 470 } // Right
51
 
727 leod 52
}
53
 
54
// Mighty Boot (2521)
55
model "highres/sprites/firstperson/2521_mightyboot.md3" {
56
   scale 9
57
   skin { pal 0 file "highres/sprites/characters/1405_duke2013_d.png" }
58
   specular { surface 0 file "highres/sprites/characters/1405_duke2013_s.png" }
59
   normal { surface 0 file "highres/sprites/characters/1405_duke2013_n.png" }
60
   frame { name "frame1" tile 2521 }
61
   hud { tile 2521 xadd 0.1 yadd 2.0 zadd 2.5 angadd 600 }
62
   hud { tile 2521 xadd -0.6 yadd 1.8 zadd 2.5 angadd 650 flipped }  // Quick Kick
63
}
64
 
65
// Mighty Boot (2522)
66
model "highres/sprites/firstperson/2522_mightyboot.md3" {
67
   scale 9
68
   skin { pal 0 file "highres/sprites/characters/1405_duke2013_d.png" }
69
   specular { surface 0 file "highres/sprites/characters/1405_duke2013_s.png" }
70
   normal { surface 0 file "highres/sprites/characters/1405_duke2013_n.png" }
71
   frame { name "frame1" tile 2522 }
72
   hud { tile 2522 xadd  0.09 yadd 2.5 zadd 2.5 angadd 550 }
73
   hud { tile 2522 xadd -0.5 yadd 1.4 zadd 2.5 angadd 500 flipped }  // Quick Kick
74
}
75
 
76
// Pistol (2524)
77
model "highres/sprites/firstperson/2524_pistol.md3" {
78
   scale 2
79
   skin { pal 0 surface 4 file "highres/sprites/firstperson/2524.png" }
80
   skin { pal 0 surface 3 file "highres/sprites/firstperson/duke_hand_d.png" specpower 1 specfactor 0.2 }
81
   specular { surface 3 file "highres/sprites/firstperson/duke_hand_s.png" }
82
   normal { surface 3 file "highres/sprites/firstperson/duke_hand_n.png" }
83
   skin { pal 0 surface 2 file "highres/sprites/pickups/0021_pistol_d.png" specpower 1 specfactor 0.5 }
84
   normal { surface 2 file "highres/sprites/pickups/0021_pistol_n.png" }
85
   specular { surface 2 file "highres/sprites/pickups/0021_pistol_s.png" }
86
   skin { pal 0 surface 1 file "highres/sprites/pickups/0021_pistol_d.png" specpower 1 specfactor 0.5 }
87
   normal { surface 1 file "highres/sprites/pickups/0021_pistol_n.png" }
88
   specular { surface 1 file "highres/sprites/pickups/0021_pistol_s.png" }
89
   skin { pal 0 surface 0 file "highres/sprites/pickups/0021_pistol_d.png" specpower 1 specfactor 0.5 }
90
   normal { surface 0 file "highres/sprites/pickups/0021_pistol_n.png" }
91
   specular { surface 0 file "highres/sprites/pickups/0021_pistol_s.png" }
92
   frame { name "frame1" tile 2524 }
93
   anim { frame0 "frame2" frame1 "frame6" fps 60 flags 0 }
94
   frame { name "frame2" tile0 2525 tile1 2526 }
95
   anim { frame0 "frame7" frame1 "frame16" fps 12.5 flags 1 }
96
   frame { name "frame7" tile0 2528 tile1 2529 }
749 nightfrigh 97
   hud { tile0 2524 tile1 2526 xadd -0.09 yadd 1.36 zadd -0.6 angadd -37 fov 340 }
98
   hud { tile0 2528 tile1 2529 xadd -0.15 yadd 1.2 zadd -0.68 angadd -37 fov 330 }
727 leod 99
}
100
 
101
model "highres/sprites/firstperson/2530_clip.md3" {
102
   scale 1.9
103
   skin { pal 0 file "highres/sprites/pickups/0040_pistolammo.jpg" specpower 0.5 specfactor 0.5 }
104
   frame { name "Frame0" tile0 2530 tile1 2531 }
749 nightfrigh 105
   hud { tile 2530 xadd 0.38 yadd 0.74 zadd -0.28 angadd -37 fov 330 }
727 leod 106
}
107
 
108
model "highres/sprites/firstperson/2532_cliphand.md3" {
109
   scale 1.9
110
   skin { pal 0 file "highres/sprites/firstperson/duke_hand_d.png" specpower 1 specfactor 0.2 }
111
   specular { file "highres/sprites/firstperson/duke_hand_s.png" }
112
   normal { file "highres/sprites/firstperson/duke_hand_n.png" }
113
   frame { name "frame_1" tile 2532 }
749 nightfrigh 114
   hud { tile 2532 xadd 0.35 yadd 1.2 zadd -0.48 angadd -37 fov 360 }
727 leod 115
}
116
 
117
// Chaingun (2536)
118
model "highres/sprites/firstperson/2536_chaingun.md3" {
119
   scale 1.9
120
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2536_chaingun_d.png" }
121
   normal { surface 0 file "highres/sprites/firstperson/2536_chaingun_n.png" }
122
   specular { surface 0 file "highres/sprites/firstperson/2536_chaingun_s.png" }
123
   glow { surface 0 file "highres/sprites/firstperson/2536_chaingun_g.png" }
124
   skin { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_d.png" specpower 1 specfactor 0.2 }
125
   normal { surface 1 file "highres/sprites/firstperson/duke_hand_n.png" }
126
   specular { surface 1 file "highres/sprites/firstperson/duke_hand_s.png" }
127
   frame { name "frame00" tile 2537 }
128
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2536_chaingun_f.png" }
129
   frame { name "frame00" tile0 2538 tile1 2540 }
749 nightfrigh 130
   hud { tile0 2537 tile1 2540 xadd -0.21 yadd 0.26 zadd -0.9 angadd -24 fov 480 }
727 leod 131
   frame { name "frame00" tile 2536 }
132
   frame { name "frame00" tile0 2541 tile1 2543 }
133
   hud { tile 2536 hide }
134
}
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136
// Chaingun muzzleflash (2541-2543)
137
texture 2541 { pal 0 { file "highres/sprites/firstperson/2541.png" } }
138
texture 2542 { pal 0 { file "highres/sprites/firstperson/2542.png" } }
139
texture 2543 { pal 0 { file "highres/sprites/firstperson/2543.png" } }
140
 
141
// RPG (2544)
142
model "highres/sprites/firstperson/2544_rpg.md3" {
143
   scale 4
144
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2544_rpg_d.png" }
145
   normal { surface 0 file "highres/sprites/firstperson/2544_rpg_n.png" }
146
   specular { surface 0 file "highres/sprites/firstperson/2544_rpg_s.png" }
147
   skin { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_d.png" specpower 5 specfactor 0.5 }
148
   normal { surface 1 file "highres/sprites/firstperson/duke_hand_n.png" }
149
   specular { surface 1 file "highres/sprites/firstperson/duke_hand_s.png" }
150
   skin { pal 0 surface 2 file "highres/common/transp.png" }
151
   glow { surface 2 file "highres/common/transp.png" }
152
   frame { name "frame_1" tile 2544 }
153
   skin { pal 0 surface 2 file "highres/sprites/firstperson/muzzle_flash_01.png" }
154
   glow { surface 2 file "highres/sprites/firstperson/muzzle_flash_01.png" }
155
   frame { name "frame_1" tile0 2545 tile1 2546 }
749 nightfrigh 156
   hud { tile0 2544 tile1 2546 xadd 1.8 yadd 3.6 zadd -0.5 angadd -64 fov 250 }
727 leod 157
}
158
 
159
// Freezer (2548)
160
model "highres/sprites/firstperson/2548_freezer.md3" {
161
   scale 1.9
162
   skin { pal 0 file "highres/sprites/firstperson/2548_freezer.jpg" }
163
   glow { file "highres/sprites/firstperson/2548_freezer_g.png" }
164
   frame { name "idle" tile0 2548 tile1 2550 }
165
   skin { pal 0 file "highres/sprites/firstperson/2548_freezer_f.jpg" }
166
   glow { file "highres/sprites/firstperson/2548_freezer_f_g.png" }
167
   anim { frame0 "fire0" frame1 "fire1" fps 60 flags 0 }
168
   frame { name "fire0" tile0 2551 tile1 2553 }
749 nightfrigh 169
   hud { tile 2548 xadd -0.25 yadd 0.6 zadd -0.16 angadd -9 }
727 leod 170
   hud { tile0 2551 tile1 2553 xadd -0.5 yadd 0.5 zadd -0.35 angadd -15 }
171
   hud { tile 2550 hide }
172
}
173
 
174
// Expander (2554)
175
model "highres/sprites/firstperson/2554_expander.md3" {
176
   scale 15.0
177
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker.png" }
178
   glow { surface 0 file "highres/sprites/firstperson/2556_shrinker_g.png" }
179
   skin { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker.png" }
180
   glow { surface 1 file "highres/sprites/firstperson/2556_shrinker_g.png" }
181
   skin { pal 0 surface 2 file "highres/sprites/firstperson/2554_expander.png" }
182
   glow { surface 2 file "highres/sprites/firstperson/2554_expander_g.png" }
183
   frame { name "Frame0" tile 2554 }
184
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker.png" }
185
   glow { surface 0 file "highres/sprites/firstperson/2556_shrinker_g.png" }
186
   detail { surface 0 file "highres/sprites/firstperson/2554_expander_body_f.png" xscale 1 yscale 1 }
187
   skin { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker.png" }
188
   glow { surface 1 file "highres/sprites/firstperson/2556_shrinker_g.png" }
189
   detail { surface 1 file "highres/sprites/firstperson/2554_expander_body_f.png" xscale 1 yscale 1 }
190
   skin { pal 0 surface 2 file "highres/sprites/firstperson/2554_expander.png" }
191
   glow { surface 2 file "highres/sprites/firstperson/2554_expander_g.png" }
192
   detail { surface 2 file "highres/sprites/firstperson/2554_expander_f.png" xscale 1 yscale 1 }
193
   frame { name "Frame0" tile 2555 }
749 nightfrigh 194
   hud { tile 2554 xadd 0 yadd 1.48 zadd 1.55 angadd -30 }
195
   hud { tile 2555 xadd 0 yadd 1.48 zadd 1.5 angadd -30 }
727 leod 196
}
197
 
198
// Shrinker (2556)
199
model "highres/sprites/firstperson/2556_shrinker.md3" {
200
   scale 15.0
201
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker.png" }
202
   glow { surface 0 file "highres/sprites/firstperson/2556_shrinker_g.png" }
203
   skin { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker.png" }   
204
   glow { surface 1 file "highres/sprites/firstperson/2556_shrinker_g.png" }
205
   frame { name "Frame0" tile 2556 }
206
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2556_shrinker.png" }
207
   glow { surface 0 file "highres/sprites/firstperson/2556_shrinker_g.png" }
208
   detail { surface 0 file "highres/sprites/firstperson/2556_shrinker_f.png" xscale 1 yscale 1 }
209
   skin { pal 0 surface 1 file "highres/sprites/firstperson/2556_shrinker.png" }   
210
   glow { surface 1 file "highres/sprites/firstperson/2556_shrinker_g.png" }
211
   detail { surface 1 file "highres/sprites/firstperson/2556_shrinker_f.png" xscale 1 yscale 1 } 
212
   frame { name "Frame0" tile 2557 }
749 nightfrigh 213
   hud { tile 2556 xadd 0 yadd 1.48 zadd 1.55 angadd -30 }
214
   hud { tile 2557 xadd 0 yadd 1.48 zadd 1.5 angadd -30 }
727 leod 215
}
216
 
217
// Shrinker/Expander crystal (2558 pal0/2)
218
model "highres/sprites/firstperson/2558_crystal.md3" {
219
  scale 15.0 shade 0
220
  skin { pal 0 surface 0 file "highres/sprites/firstperson/2558_crystal.png" }
221
  skin { pal 0 surface 1 file "highres/sprites/firstperson/2558_crystal.png" }
222
  skin { pal 2 surface 0 file "highres/sprites/firstperson/2558_crystal_red.png" }
223
  skin { pal 2 surface 1 file "highres/sprites/firstperson/2558_crystal_red.png" }
224
  frame { name "Frame0" tile 2558 }
225
  anim { frame0 "Frame1" frame1 "Frame5" fps 20 flags 0 }
226
  frame { name "Frame1" tile0 2559 tile1 2561 }
749 nightfrigh 227
  hud { tile0 2558 tile1 2561 xadd 0 yadd 1.48 zadd 1.55 angadd -30 }
228
  hud { tile0 2559 tile1 2561 xadd 0 yadd 1.48 zadd 1.5 angadd -30 }
727 leod 229
}
230
 
231
// Tripbomb hand (2563)
232
model "highres/sprites/firstperson/2563_tripbombhand.md3" {
233
   scale 1.9
234
   skin { pal 0 file "highres/sprites/firstperson/2563_tripbombhand.png" specpower 1 specfactor 0.2 }
235
   frame { name "trip" tile 2563 }
236
   anim { frame0 "release1" frame1 "release2" fps 15 flags 0 }
237
   frame { name "release1" tile0 2564 tile1 2565 }
749 nightfrigh 238
   hud { tile0 2563 tile1 2565 xadd -0.039 yadd 1.85 zadd 0.09 angadd 0 }
239
   hud { tile0 2563 tile1 2565 xadd 0.046 yadd 0.74 zadd 0.09 angadd 0 flipped }
727 leod 240
}
241
 
242
// Tripbomb (2566)
243
model "highres/sprites/firstperson/2566_tripbomb.md3" {
244
   scale 6.5
245
   skin { pal 0 file "highres/sprites/firstperson/2566_tripbomb.png" }
246
   glow { file "highres/sprites/firstperson/2566_tripbomb_g.png" }
247
   frame { name "frame00" tile 2566 }
749 nightfrigh 248
   hud { tile 2566 yadd 0.44 zadd 1.46 angadd 1024 }
727 leod 249
}
250
 
251
// Keycard Hand (2568)
252
model "highres/sprites/firstperson/2568_keycardhand.md3" {
253
   scale 1.9 shade 0
254
   skin { pal 0 surface 0 file "highres/sprites/firstperson/2568_keycardhand.png" specpower 1 specfactor 0.2 }
255
   skin { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_d.png" specpower 1 specfactor 0.2 }
256
   normal { surface 1 file "highres/sprites/firstperson/duke_hand_n.png" }
257
   specular { surface 1 file "highres/sprites/firstperson/duke_hand_s.png" }
258
   frame { name "Frame0" tile 2568 }
259
   hud { tile 2568 xadd 0.25 yadd 0.24 zadd -0.1 angadd 512 flipped }
260
}
261
 
262
// Trigger Hand (2570)
263
model "highres/sprites/firstperson/2570_triggerhand.md3" {
264
   scale 1.9
265
   skin { pal 0 file "highres/sprites/firstperson/2570_triggerhand.png" }
266
   frame { name "ready" tile 2570 }
267
   anim { frame0 "push0" frame1 "push1" fps 6 flags 1 }
268
   frame { name "push0" tile0 2571 tile1 2572 }
269
   hud { tile0 2570 tile1 2572 xadd 0.7 yadd 1.20 zadd -0.4 }
270
}
271
 
272
// Pipebomb (2573)
273
model "highres/sprites/firstperson/2573_pipebombhand.md3" {
274
   scale 1.9
275
   skin { pal 0 file "highres/sprites/firstperson/2573_pipebombhand.png" }
276
   frame { name "hold" tile 2573 }
277
   frame { name "load" tile 2574 }
749 nightfrigh 278
   hud { tile 2573 xadd -0.2 yadd 1.36 zadd -0.42 }
279
   hud { tile 2574 xadd -0.2 yadd 1.16 zadd -0.42 }
727 leod 280
}
281
 
282
// Pipebomb Drop (2575)
283
model "highres/sprites/firstperson/2575_pipebombdrop.md3" {
284
   scale 1.9
285
   skin { pal 0 file "highres/sprites/firstperson/2575_pipebombdrop.png" }
286
   frame { name "drop" tile 2575 }
287
   hud { tile 2575 xadd -0.2 yadd 1.10 zadd -0.42 }
288
}
289
 
290
// Tip Hand (2576/2577)
291
model "highres/sprites/firstperson/2576_tiphand.md3" {
292
   scale 1.9
293
   skin { pal 0 surface 0 file "highres/sprites/firstperson/duke_hand.png" }
294
   detail { surface 0 file "highres/sprites/firstperson/2576_tiphand_lmap.png" detailscale 1 }
295
   skin { pal 0 surface 1 file "highres/sprites/firstperson/dollarnote.png" }   
296
   frame { name "Frame0" tile 2576 }
297
   hud { tile 2576 xadd -0.5 yadd 1.65 zadd -0.82 }
298
}
299
 
300
model "highres/sprites/firstperson/2577_tiphand.md3" {
301
   scale 1.9
302
   skin { pal 0 file "highres/sprites/firstperson/duke_hand.png" }
303
   detail { file "highres/sprites/firstperson/2577_tiphand_lmap.png" detailscale 1 }
304
   frame { name "Frame0" tile 2577 }
305
   hud { tile 2577 xadd -0.5 yadd 1.65 zadd -0.82 }
306
}
307
 
308
// Scubagear Mask (2581)
309
texture 2581 { pal 0 { file "highres/sprites/firstperson/2581.png" } }
310
model "highres/sprites/firstperson/2581_scuba.md3" {
311
   scale 0.5
312
   skin { pal 0 file "highres/sprites/firstperson/2581_scuba.png" }
313
   frame { name "Frame0" tile 2581 }
314
   hud { tile 2581 xadd 1.105 yadd -0.15 zadd 0.35 }
315
}
316
 
317
// Shotgun (2613)
318
model "highres/sprites/firstperson/2613_shotgun.md3" {
319
   scale 2
320
   skin { pal 0 surface 2 file "highres/sprites/pickups/0028_shotgun_d.png" specpower 20 specfactor 1.5 }
321
   normal { surface 2 file "highres/sprites/pickups/0028_shotgun_n.png" }
322
   specular { surface 2 file "highres/sprites/pickups/0028_shotgun_s.png" }
323
   skin { pal 0 surface 0 file "highres/sprites/pickups/0028_shotgun_d.png" specpower 20 specfactor 1.5 }
324
   normal { surface 0 file "highres/sprites/pickups/0028_shotgun_n.png" }
325
   specular { surface 0 file "highres/sprites/pickups/0028_shotgun_s.png" }
326
   skin { pal 0 surface 1 file "highres/sprites/pickups/0028_shotgun_d.png" specpower 20 specfactor 1.5 }
327
   normal { surface 1 file "highres/sprites/pickups/0028_shotgun_n.png" }
328
   specular { surface 1 file "highres/sprites/pickups/0028_shotgun_s.png" }
329
   skin { pal 0 surface 3 file "highres/sprites/firstperson/2615.png" }
330
   glow { surface 3 file "highres/sprites/firstperson/2615.png" } 
331
   skin { pal 0 surface 4 file "highres/sprites/firstperson/duke_hand_d.png" specpower 1 specfactor 0.2 }
332
   specular { surface 4 file "highres/sprites/firstperson/duke_hand_s.png" }
333
   normal { surface 4 file "highres/sprites/firstperson/duke_hand_n.png" } 
334
   frame { name "frame1" tile 2613 }
335
   frame { name "frame2" tile 2616 }
336
   frame { name "frame3" tile 2617 }
337
   frame { name "frame4" tile 2618 }
338
   frame { name "frame5" tile 2619 }
749 nightfrigh 339
   hud { tile 2613 xadd  0.06 yadd 1.28 zadd -0.9 angadd -24 fov 300 }
340
   hud { tile 2616 xadd -0.06 yadd 1.38 zadd -0.9 angadd -24 fov 300 }
341
   hud { tile 2617 xadd -0.44 yadd 1.38 zadd -0.9 angadd -24 fov 300 }
342
   hud { tile 2618 xadd -0.54 yadd 1.38 zadd -0.9 angadd -24 fov 300 }
343
   hud { tile 2619 xadd -0.59 yadd 1.34 zadd -0.9 angadd -24 fov 300 }
727 leod 344
   frame { name "frame7" tile0 2614 tile1 2615 }
345
   hud { tile0 2614 tile1 2615 hide }
346
}