Rev 714 | Details | Compare with Previous | Last modification | View Log | RSS feed
| Rev | Author | Line No. | Line |
|---|---|---|---|
| 727 | leod | 1 | |
| 2 | // Duke3D HRP Switches Definitions |
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| 3 | |||
| 4 | |||
| 5 | // Access Switch (130/131) |
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| 6 | texture 130 { |
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| 7 | pal 0 { file "highres/sprites/switches/0130_accessswitch.jpg" } |
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| 8 | pal 10 { file "highres/sprites/switches/0130_accessswitch_10.jpg" } |
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| 9 | pal 11 { file "highres/sprites/switches/0130_accessswitch_11_22.jpg" } |
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| 10 | pal 12 { file "highres/sprites/switches/0130_accessswitch_12_18.jpg" } |
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| 11 | pal 13 { file "highres/sprites/switches/0130_accessswitch_13.jpg" } |
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| 12 | pal 14 { file "highres/sprites/switches/0130_accessswitch_14.jpg" } |
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| 13 | pal 15 { file "highres/sprites/switches/0130_accessswitch_15.jpg" } |
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| 14 | pal 16 { file "highres/sprites/switches/0130_accessswitch_16.jpg" } |
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| 15 | pal 18 { file "highres/sprites/switches/0130_accessswitch_12_18.jpg" } |
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| 16 | pal 21 { file "highres/sprites/switches/0130_accessswitch_21.jpg" } |
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| 17 | pal 22 { file "highres/sprites/switches/0130_accessswitch_11_22.jpg" } |
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| 18 | pal 23 { file "highres/sprites/switches/0130_accessswitch_23.jpg" } |
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| 19 | pal 24 { file "highres/sprites/switches/0130_accessswitch_24.jpg" } |
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| 20 | detail { file "highres/detail/metal_fine.png" xscale 0.15 yscale 0.3 } |
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| 21 | glow { file "highres/sprites/switches/0130_accessswitch_g.png" } |
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| 22 | } |
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| 23 | texture 131 { |
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| 24 | pal 0 { file "highres/sprites/switches/0131_accessswitch.jpg" } |
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| 25 | pal 10 { file "highres/sprites/switches/0131_accessswitch_10.jpg" } |
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| 26 | pal 11 { file "highres/sprites/switches/0131_accessswitch_11_22.jpg" } |
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| 27 | pal 12 { file "highres/sprites/switches/0131_accessswitch_12_18.jpg" } |
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| 28 | pal 13 { file "highres/sprites/switches/0131_accessswitch_13.jpg" } |
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| 29 | pal 14 { file "highres/sprites/switches/0131_accessswitch_14.jpg" } |
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| 30 | pal 15 { file "highres/sprites/switches/0131_accessswitch_15.jpg" } |
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| 31 | pal 16 { file "highres/sprites/switches/0131_accessswitch_16.jpg" } |
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| 32 | pal 18 { file "highres/sprites/switches/0131_accessswitch_12_18.jpg" } |
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| 33 | pal 21 { file "highres/sprites/switches/0131_accessswitch_21.jpg" } |
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| 34 | pal 22 { file "highres/sprites/switches/0131_accessswitch_11_22.jpg" } |
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| 35 | pal 23 { file "highres/sprites/switches/0131_accessswitch_23.jpg" } |
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| 36 | pal 24 { file "highres/sprites/switches/0131_accessswitch_24.jpg" } |
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| 37 | detail { file "highres/detail/metal_fine.png" xscale 0.15 yscale 0.3 } |
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| 38 | glow { file "highres/sprites/switches/0131_accessswitch_g.png" } |
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| 39 | } |
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| 40 | model "highres/sprites/switches/0130_accessswitch.md3" { |
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| 41 | scale 1.24 shade 0 |
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| 42 | |||
| 43 | skin { pal 0 file "highres/sprites/switches/0130_accessswitch.jpg" } |
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| 44 | skin { pal 10 file "highres/sprites/switches/0130_accessswitch_10.jpg" } |
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| 45 | skin { pal 11 file "highres/sprites/switches/0130_accessswitch_11_22.jpg" } |
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| 46 | skin { pal 12 file "highres/sprites/switches/0130_accessswitch_12_18.jpg" } |
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| 47 | skin { pal 13 file "highres/sprites/switches/0130_accessswitch_13.jpg" } |
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| 48 | skin { pal 14 file "highres/sprites/switches/0130_accessswitch_14.jpg" } |
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| 49 | skin { pal 15 file "highres/sprites/switches/0130_accessswitch_15.jpg" } |
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| 50 | skin { pal 16 file "highres/sprites/switches/0130_accessswitch_16.jpg" } |
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| 51 | skin { pal 18 file "highres/sprites/switches/0130_accessswitch_12_18.jpg" } |
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| 52 | skin { pal 21 file "highres/sprites/switches/0130_accessswitch_21.jpg" } |
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| 53 | skin { pal 22 file "highres/sprites/switches/0130_accessswitch_11_22.jpg" } |
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| 54 | skin { pal 23 file "highres/sprites/switches/0130_accessswitch_23.jpg" } |
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| 55 | skin { pal 24 file "highres/sprites/switches/0130_accessswitch_24.jpg" } |
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| 56 | |||
| 57 | detail { file "highres/detail/metal_fine.png" xscale 0.15 yscale 0.3 } |
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| 58 | glow { file "highres/sprites/switches/0130_accessswitch_g.png" } |
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| 59 | frame { name "frame01" tile 130 } |
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| 60 | |||
| 61 | skin { pal 0 file "highres/sprites/switches/0131_accessswitch.jpg" } |
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| 62 | skin { pal 10 file "highres/sprites/switches/0131_accessswitch_10.jpg" } |
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| 63 | skin { pal 11 file "highres/sprites/switches/0131_accessswitch_11_22.jpg" } |
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| 64 | skin { pal 12 file "highres/sprites/switches/0131_accessswitch_12_18.jpg" } |
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| 65 | skin { pal 13 file "highres/sprites/switches/0131_accessswitch_13.jpg" } |
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| 66 | skin { pal 14 file "highres/sprites/switches/0131_accessswitch_14.jpg" } |
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| 67 | skin { pal 15 file "highres/sprites/switches/0131_accessswitch_15.jpg" } |
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| 68 | skin { pal 16 file "highres/sprites/switches/0131_accessswitch_16.jpg" } |
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| 69 | skin { pal 18 file "highres/sprites/switches/0131_accessswitch_12_18.jpg" } |
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| 70 | skin { pal 21 file "highres/sprites/switches/0131_accessswitch_21.jpg" } |
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| 71 | skin { pal 22 file "highres/sprites/switches/0131_accessswitch_11_22.jpg" } |
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| 72 | skin { pal 23 file "highres/sprites/switches/0131_accessswitch_23.jpg" } |
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| 73 | skin { pal 24 file "highres/sprites/switches/0131_accessswitch_24.jpg" } |
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| 74 | |||
| 75 | detail { file "highres/detail/metal_fine.png" xscale 0.15 yscale 0.3 } |
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| 76 | glow { file "highres/sprites/switches/0131_accessswitch_g.png" } |
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| 77 | frame { name "frame01" tile 131 } |
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| 78 | } |
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| 79 | |||
| 80 | |||
| 81 | // Slot Door (132/133) |
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| 82 | model "highres/sprites/switches/0132_slotdoor.md3" { |
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| 83 | scale 1.55 shade 0 |
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| 84 | skin { pal 0 file "highres/sprites/switches/0132_slotdoor.png" } |
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| 85 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 1.2 } |
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| 86 | glow { file "highres/sprites/switches/0132_slotdoor_g.png" } |
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| 87 | frame { name "red" tile 132 } |
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| 88 | } |
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| 89 | |||
| 90 | model "highres/sprites/switches/0133_slotdoor.md3" { |
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| 91 | scale 1.55 shade 0 |
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| 92 | skin { pal 0 file "highres/sprites/switches/0133_slotdoor.png" } |
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| 93 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 1.2 } |
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| 94 | glow { file "highres/sprites/switches/0133_slotdoor_g.png" } |
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| 95 | frame { name "green" tile 133 } |
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| 96 | } |
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| 97 | |||
| 98 | |||
| 99 | // Light Switch (134/135) |
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| 100 | model "highres/sprites/switches/0134_lightswitch.md3" { |
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| 101 | scale 5 shade 0 |
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| 102 | skin { pal 0 file "highres/sprites/switches/0134_lightswitch_d.png" } |
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| 103 | // detail { file "highres/detail/metal.png" xscale 0.5 yscale 0.6 } |
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| 104 | glow { file "highres/sprites/switches/0134_lightswitch_g.png" } |
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| 105 | normal { file "highres/sprites/switches/0134_lightswitch_n.png" } |
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| 106 | specular { file "highres/sprites/switches/0134_lightswitch_s.png" } |
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| 107 | frame { name "red" tile 134 } |
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| 108 | skin { pal 0 file "highres/sprites/switches/0135_lightswitch_d.png" } |
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| 109 | // detail { file "highres/detail/metal.png" xscale 0.5 yscale 0.6 } |
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| 110 | glow { file "highres/sprites/switches/0135_lightswitch_g.png" } |
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| 111 | normal { file "highres/sprites/switches/0134_lightswitch_n.png" } |
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| 112 | specular { file "highres/sprites/switches/0134_lightswitch_s.png" } |
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| 113 | frame { name "green" tile 135 } |
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| 114 | } |
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| 115 | |||
| 116 | |||
| 117 | // Space door Switch (136/137) |
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| 118 | texture 136 { |
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| 119 | pal 0 { file "highres/sprites/switches/0136.png" } |
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| 120 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 } |
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| 121 | } |
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| 122 | texture 137 { |
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| 123 | pal 0 { file "highres/sprites/switches/0137.png" } |
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| 124 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 } |
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| 125 | } |
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| 126 | |||
| 127 | model "highres/sprites/switches/0136_sdoorswitch.md3" { |
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| 128 | scale 1.55 shade 0 |
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| 129 | skin { pal 0 file "highres/sprites/switches/0136_sdoorswitch_red_d.png" } |
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| 130 | specular { file "highres/sprites/switches/0136_sdoorswitch_red_s.png" } |
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| 131 | // detail { file "highres/detail/metal.png" detailscale 0.6 } |
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| 132 | glow { file "highres/sprites/switches/0136_sdoorswitch_red_g.png" } |
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| 133 | frame { name "red" tile 136 } |
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| 134 | skin { pal 0 file "highres/sprites/switches/0136_sdoorswitch_green_d.png" } |
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| 135 | // detail { file "highres/detail/metal.png" detailscale 0.6 } |
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| 136 | glow { file "highres/sprites/switches/0136_sdoorswitch_green_g.png" } |
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| 137 | frame { name "green" tile 137 } |
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| 138 | } |
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| 139 | |||
| 140 | |||
| 141 | // Space light Switch (138/139) |
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| 142 | model "highres/sprites/switches/0138_slightswitch.md3" { |
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| 143 | scale 1.55 shade 0 |
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| 144 | skin { pal 0 file "highres/sprites/switches/0138_slightswitch_red.png" } |
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| 145 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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| 146 | glow { file "highres/sprites/switches/0138_slightswitch_red_g.png" } |
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| 147 | frame { name "red" tile 138 } |
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| 148 | skin { pal 0 file "highres/sprites/switches/0139_slightswitch_green.png" } |
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| 149 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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| 150 | glow { file "highres/sprites/switches/0139_slightswitch_green_g.png" } |
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| 151 | frame { name "green" tile 139 } |
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| 152 | } |
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| 153 | |||
| 154 | |||
| 155 | // Frankenstine Switch (140/141) |
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| 156 | model "highres/sprites/switches/0140_fsswitch.md3" { |
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| 157 | scale 2.5 shade 10 |
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| 158 | skin { pal 0 file "highres/sprites/switches/0140_fsswitch.png" } |
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| 159 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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| 160 | glow { file "highres/sprites/switches/0140_fsswitch_g.png" } |
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| 161 | frame { name "Frame0" tile 140 } |
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| 162 | skin { pal 0 file "highres/sprites/switches/0141_fsswitch.png" } |
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| 163 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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| 164 | glow { file "highres/sprites/switches/0141_fsswitch_g.png" } |
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| 165 | frame { name "Frame1" tile 141 } |
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| 166 | } |
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| 167 | |||
| 168 | |||
| 169 | // Nuke Button (142/143) |
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| 170 | model "highres/sprites/switches/0142_nukebutton.md3" { |
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| 171 | scale 3.5 shade 6 |
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| 172 | detail { file "highres/detail/rust.png" detailscale 0.3 } |
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| 173 | skin { pal 0 file "highres/sprites/switches/0142_nukebutton.png" } |
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| 174 | detail { file "highres/detail/rust.png" detailscale 0.3 } |
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| 175 | skin { pal 13 file "highres/sprites/switches/0142_nukebutton_13.png" } |
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| 176 | detail { file "highres/detail/rust.png" detailscale 0.3 } |
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| 177 | skin { pal 14 file "highres/sprites/switches/0142_nukebutton_g.png" } |
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| 178 | anim { frame0 "Frame 1" frame1 "Frame 9" fps 7.4 flags 1 } |
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| 179 | frame { name "Frame 0" tile 142 } |
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| 180 | frame { name "Frame 1" tile0 143 tile1 145 } |
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| 181 | } |
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| 182 | |||
| 183 | |||
| 184 | // Multi Switch (146-149) |
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| 185 | model "highres/sprites/switches/0146_multiswitch.md3" { |
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| 186 | scale 22 shade 6 |
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| 187 | skin { pal 0 file "highres/sprites/switches/0146_multiswitch.png" } |
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| 188 | detail { file "highres/detail/metal_worn.png" detailscale 0.3 } |
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| 189 | glow { file "highres/sprites/switches/0146_multiswitch_g.png" } |
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| 190 | frame { name "frame00" tile 147 } |
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| 191 | frame { name "frame01" tile 148 } |
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| 192 | frame { name "frame02" tile 149 } |
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| 193 | frame { name "frame03" tile 146 } |
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| 194 | } |
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| 195 | |||
| 196 | |||
| 197 | // Dip Switch (162/163) |
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| 198 | texture 162 { |
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| 199 | pal 0 { file "highres/sprites/switches/0162.png" } |
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| 200 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 } |
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| 201 | glow { file "highres/sprites/switches/0162_g.png" } |
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| 202 | } |
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| 203 | texture 163 { |
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| 204 | pal 0 { file "highres/sprites/switches/0163.png" } |
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| 205 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 } |
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| 206 | glow { file "highres/sprites/switches/0163_g.png" } |
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| 207 | } |
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| 208 | |||
| 209 | model "highres/sprites/switches/0162_dipswitch.md3" { |
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| 210 | scale 1.55 shade -5 |
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| 211 | skin { pal 0 file "highres/sprites/switches/0162_dipswitch.png" } |
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| 212 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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| 213 | glow { file "highres/sprites/switches/0162_dipswitch_g.png" } |
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| 214 | frame { name "red" tile 162 } |
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| 215 | skin { pal 0 file "highres/sprites/switches/0163_dipswitch.png" } |
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| 216 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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| 217 | glow { file "highres/sprites/switches/0163_dipswitch_g.png" } |
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| 218 | frame { name "green" tile 163 } |
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| 219 | } |
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| 220 | |||
| 221 | |||
| 222 | // Dip Switch 2 (164/165) |
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| 223 | texture 164 { |
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| 224 | pal 0 { file "highres/sprites/switches/0164.png" } |
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| 225 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 } |
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| 226 | glow { file "highres/sprites/switches/0164_g.png" } |
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| 227 | } |
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| 228 | texture 165 { |
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| 229 | pal 0 { file "highres/sprites/switches/0165.png" } |
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| 230 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.6 } |
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| 231 | glow { file "highres/sprites/switches/0165_g.png" } |
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| 232 | } |
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| 233 | |||
| 234 | model "highres/sprites/switches/0164_dipswitch2.md3" { |
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| 235 | scale 1.55 shade -5 |
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| 236 | skin { pal 0 file "highres/sprites/switches/0164_dipswitch2.png" } |
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| 237 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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| 238 | glow { file "highres/sprites/switches/0164_dipswitch2_g.png" } |
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| 239 | frame { name "red" tile 164 } |
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| 240 | skin { pal 0 file "highres/sprites/switches/0165_dipswitch2.png" } |
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| 241 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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| 242 | glow { file "highres/sprites/switches/0165_dipswitch2_g.png" } |
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| 243 | frame { name "green" tile 165 } |
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| 244 | } |
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| 245 | |||
| 246 | |||
| 247 | // Tech Switch (166/167) |
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| 248 | model "highres/sprites/switches/0166_techswitch.md3" { |
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| 249 | scale 4.5 shade 0 |
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| 250 | skin { pal 0 file "highres/sprites/switches/0166_techswitch.png" } |
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| 251 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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| 252 | glow { file "highres/sprites/switches/0166_techswitch_g.png" } |
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| 253 | frame { name "frame00" tile 166 } |
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| 254 | skin { pal 0 file "highres/sprites/switches/0167_techswitch.png" } |
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| 255 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
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| 256 | glow { file "highres/sprites/switches/0167_techswitch_g.png" } |
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| 257 | frame { name "frame01" tile 167 } |
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| 258 | } |
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| 259 | |||
| 260 | |||
| 261 | // Dip Switch 3 (168/169) |
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| 262 | model "highres/sprites/switches/0168_dipswitch3.md3" { |
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| 263 | scale 4.5 shade 0 |
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| 264 | skin { pal 0 file "highres/sprites/switches/0168_dipswitch3.png" } |
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| 265 | detail { file "highres/detail/metal_fine.png" detailscale 0.6 } |
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| 266 | glow { file "highres/sprites/switches/0168_dipswitch3_g.png" } |
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| 267 | frame { name "idle" tile 168 } |
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| 268 | skin { pal 0 file "highres/sprites/switches/0169_dipswitch3.png" } |
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| 269 | detail { file "highres/detail/metal_fine.png" detailscale 0.6 } |
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| 270 | glow { file "highres/sprites/switches/0169_dipswitch3_g.png" } |
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| 271 | frame { name "idle" tile 169 } |
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| 272 | } |
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| 273 | |||
| 274 | |||
| 275 | // Access Switch 2 (170/171) |
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| 276 | texture 170 { |
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| 277 | pal 0 { file "highres/sprites/switches/0170_accessswitch2.png" } |
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| 278 | pal 10 { file "highres/sprites/switches/0170_accessswitch2_10.png" } |
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| 279 | pal 11 { file "highres/sprites/switches/0170_accessswitch2_11_22.png" } |
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| 280 | pal 12 { file "highres/sprites/switches/0170_accessswitch2_12_18.png" } |
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| 281 | pal 13 { file "highres/sprites/switches/0170_accessswitch2_13.png" } |
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| 282 | pal 14 { file "highres/sprites/switches/0170_accessswitch2_14.png" } |
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| 283 | pal 15 { file "highres/sprites/switches/0170_accessswitch2_15.png" } |
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| 284 | pal 16 { file "highres/sprites/switches/0170_accessswitch2_16.png" } |
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| 285 | pal 18 { file "highres/sprites/switches/0170_accessswitch2_12_18.png" } |
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| 286 | pal 21 { file "highres/sprites/switches/0170_accessswitch2_21.png" } |
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| 287 | pal 22 { file "highres/sprites/switches/0170_accessswitch2_11_22.png" } |
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| 288 | pal 23 { file "highres/sprites/switches/0170_accessswitch2_23.png" } |
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| 289 | pal 24 { file "highres/sprites/switches/0170_accessswitch2_24.png" } |
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| 290 | detail { file "highres/detail/metal_fine.png" xscale 0.3 yscale 0.6 } |
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| 291 | glow { file "highres/sprites/switches/0170_accessswitch2_g.png" } |
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| 292 | } |
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| 293 | texture 171 { |
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| 294 | pal 0 { file "highres/sprites/switches/0171_accessswitch2.png" } |
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| 295 | pal 10 { file "highres/sprites/switches/0171_accessswitch2_10.png" } |
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| 296 | pal 11 { file "highres/sprites/switches/0171_accessswitch2_11_22.png" } |
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| 297 | pal 12 { file "highres/sprites/switches/0171_accessswitch2_12_18.png" } |
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| 298 | pal 13 { file "highres/sprites/switches/0171_accessswitch2_13.png" } |
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| 299 | pal 14 { file "highres/sprites/switches/0171_accessswitch2_14.png" } |
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| 300 | pal 15 { file "highres/sprites/switches/0171_accessswitch2_15.png" } |
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| 301 | pal 16 { file "highres/sprites/switches/0171_accessswitch2_16.png" } |
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| 302 | pal 18 { file "highres/sprites/switches/0171_accessswitch2_12_18.png" } |
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| 303 | pal 21 { file "highres/sprites/switches/0171_accessswitch2_21.png" } |
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| 304 | pal 22 { file "highres/sprites/switches/0171_accessswitch2_11_22.png" } |
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| 305 | pal 23 { file "highres/sprites/switches/0171_accessswitch2_23.png" } |
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| 306 | pal 24 { file "highres/sprites/switches/0171_accessswitch2_24.png" } |
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| 307 | detail { file "highres/detail/metal_fine.png" xscale 0.3 yscale 0.6 } |
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| 308 | glow { file "highres/sprites/switches/0171_accessswitch2_g.png" } |
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| 309 | } |
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| 310 | model "highres/sprites/switches/0170_accessswitch2.md3" { |
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| 311 | scale 10 shade 0 |
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| 312 | |||
| 313 | skin { pal 0 file "highres/sprites/switches/0170_accessswitch2.png" } |
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| 314 | skin { pal 10 file "highres/sprites/switches/0170_accessswitch2_10.png" } |
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| 315 | skin { pal 11 file "highres/sprites/switches/0170_accessswitch2_11_22.png" } |
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| 316 | skin { pal 12 file "highres/sprites/switches/0170_accessswitch2_12_18.png" } |
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| 317 | skin { pal 13 file "highres/sprites/switches/0170_accessswitch2_13.png" } |
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| 318 | skin { pal 14 file "highres/sprites/switches/0170_accessswitch2_14.png" } |
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| 319 | skin { pal 15 file "highres/sprites/switches/0170_accessswitch2_15.png" } |
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| 320 | skin { pal 16 file "highres/sprites/switches/0170_accessswitch2_16.png" } |
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| 321 | skin { pal 18 file "highres/sprites/switches/0170_accessswitch2_12_18.png" } |
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| 322 | skin { pal 21 file "highres/sprites/switches/0170_accessswitch2_21.png" } |
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| 323 | skin { pal 22 file "highres/sprites/switches/0170_accessswitch2_11_22.png" } |
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| 324 | skin { pal 23 file "highres/sprites/switches/0170_accessswitch2_23.png" } |
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| 325 | skin { pal 24 file "highres/sprites/switches/0170_accessswitch2_24.png" } |
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| 326 | |||
| 327 | detail { file "highres/detail/metal_fine.png" xscale 0.3 yscale 0.6 } |
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| 328 | glow { file "highres/sprites/switches/0170_accessswitch2_g.png" } |
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| 329 | frame { name "idle" tile 170 } |
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| 330 | |||
| 331 | skin { pal 0 file "highres/sprites/switches/0171_accessswitch2.png" } |
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| 332 | skin { pal 10 file "highres/sprites/switches/0171_accessswitch2_10.png" } |
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| 333 | skin { pal 11 file "highres/sprites/switches/0171_accessswitch2_11_22.png" } |
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| 334 | skin { pal 12 file "highres/sprites/switches/0171_accessswitch2_12_18.png" } |
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| 335 | skin { pal 13 file "highres/sprites/switches/0171_accessswitch2_13.png" } |
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| 336 | skin { pal 14 file "highres/sprites/switches/0171_accessswitch2_14.png" } |
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| 337 | skin { pal 15 file "highres/sprites/switches/0171_accessswitch2_15.png" } |
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| 338 | skin { pal 16 file "highres/sprites/switches/0171_accessswitch2_16.png" } |
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| 339 | skin { pal 18 file "highres/sprites/switches/0171_accessswitch2_12_18.png" } |
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| 340 | skin { pal 21 file "highres/sprites/switches/0171_accessswitch2_21.png" } |
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| 341 | skin { pal 22 file "highres/sprites/switches/0171_accessswitch2_11_22.png" } |
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| 342 | skin { pal 23 file "highres/sprites/switches/0171_accessswitch2_23.png" } |
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| 343 | skin { pal 24 file "highres/sprites/switches/0171_accessswitch2_24.png" } |
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| 344 | |||
| 345 | detail { file "highres/detail/metal_fine.png" xscale 0.3 yscale 0.6 } |
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| 346 | glow { file "highres/sprites/switches/0171_accessswitch2_g.png" } |
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| 347 | frame { name "idle" tile 171 } |
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| 348 | } |
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| 349 | |||
| 350 | |||
| 351 | // Light Switch (712/713) |
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| 352 | model "highres/sprites/switches/0712_lightswitch.md3" { |
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| 353 | scale 1.575 shade 0 |
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| 354 | skin { pal 0 file "highres/sprites/switches/0712_lightswitch_d.png" } |
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| 355 | normal { file "highres/sprites/switches/0712_lightswitch_n.png" } |
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| 356 | // detail { file "highres/detail/metal_fine.png" xscale 0.6 yscale 0.6 } |
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| 357 | frame { name "off" tile 712 } |
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| 358 | frame { name "on" tile 713 } |
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| 359 | } |
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| 360 | |||
| 361 | |||
| 362 | // Power Switch 1 (860/861) |
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| 363 | model "highres/sprites/switches/0860_powerswitch.md3" { |
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| 364 | scale 1 shade 0 |
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| 365 | skin { pal 0 file "highres/sprites/switches/0860_powerswitch_off.jpg" } |
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| 366 | detail { file "highres/detail/metal.png" detailscale 0.15 } |
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| 367 | glow { file "highres/sprites/switches/0860_powerswitch_off_g.png" } |
||
| 368 | frame { name "Frame 1" tile 860 } |
||
| 369 | skin { pal 0 file "highres/sprites/switches/0861_powerswitch_on.jpg" } |
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| 370 | detail { file "highres/detail/metal.png" detailscale 0.15 } |
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| 371 | glow { file "highres/sprites/switches/0861_powerswitch_on_g.png" } |
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| 372 | frame { name "Frame 3" tile 861 } |
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| 373 | } |
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| 374 | |||
| 375 | |||
| 376 | // Lock switch 1 (862/863) |
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| 377 | model "highres/sprites/switches/0862_lockswitch1.md3" { |
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| 378 | scale 1.55 shade 0 |
||
| 379 | skin { pal 0 file "highres/sprites/switches/0862_lockswitch1.png" } |
||
| 380 | glow { file "highres/sprites/switches/0862_lockswitch1_g.png" } |
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| 381 | frame { name "red" tile 862 } |
||
| 382 | skin { pal 0 file "highres/sprites/switches/0863_lockswitch1.png" } |
||
| 383 | glow { file "highres/sprites/switches/0863_lockswitch1_g.png" } |
||
| 384 | frame { name "green" tile 863 } |
||
| 385 | } |
||
| 386 | |||
| 387 | |||
| 388 | // Power Switch 2 (864/865) |
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| 389 | model "highres/sprites/switches/0864_powerswitch2.md3" { |
||
| 390 | scale 2.75 shade 0 |
||
| 391 | skin { pal 0 file "highres/sprites/switches/0864_powerswitch2.png" } |
||
| 392 | detail { file "highres/detail/metal.png" detailscale 0.6 } |
||
| 393 | glow { file "highres/sprites/switches/0864_powerswitch2_g.png" } |
||
| 394 | anim { frame0 "frame2" frame1 "frame2" fps 6 flags 0 } |
||
| 395 | frame { name "frame2" tile 864 } |
||
| 396 | anim { frame0 "frame1" frame1 "frame1" fps 6 flags 0 } |
||
| 397 | frame { name "frame1" tile 865 } |
||
| 398 | } |
||
| 399 | |||
| 400 | |||
| 401 | // Hand switch (1111/1112) |
||
| 402 | model "highres/sprites/switches/1111_handswitch.md3" { |
||
| 403 | scale 1.6 shade 10 |
||
| 404 | skin { pal 0 file "highres/sprites/switches/1111_handswitch_off.png" } |
||
| 405 | detail { file "highres/detail/alien_metal_0.png" xscale 0.6 yscale 1.2 } |
||
| 406 | frame { name "Frame0" tile 1111 } |
||
| 407 | skin { pal 0 file "highres/sprites/switches/1112_handswitch_on.png" } |
||
| 408 | detail { file "highres/detail/alien_metal_0.png" xscale 0.6 yscale 1.2 } |
||
| 409 | frame { name "Frame1" tile 1112 } |
||
| 410 | } |
||
| 411 | |||
| 412 | |||
| 413 | // Pull switch (1122/1123) |
||
| 414 | model "highres/sprites/switches/1122_pullswitch.md3" { |
||
| 415 | scale 1.5 shade 0 |
||
| 416 | skin { pal 0 file "highres/sprites/switches/1122_pullswitch.png" } |
||
| 417 | detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.6 } |
||
| 418 | frame { name "Frame0" tile 1122 } |
||
| 419 | skin { pal 0 file "highres/sprites/switches/1123_pullswitch.png" } |
||
| 420 | detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.6 } |
||
| 421 | glow { file "highres/sprites/switches/1123_pullswitch_g.png" } |
||
| 422 | frame { name "Frame1" tile 1123 } |
||
| 423 | } |
||
| 424 | |||
| 425 | |||
| 426 | // Alien switch (1142/1143) |
||
| 427 | model "highres/sprites/switches/1142_alienswitch.md3" { |
||
| 428 | scale 1.3 shade 12 |
||
| 429 | skin { pal 0 file "highres/sprites/switches/1142_alienswitch.png" } |
||
| 430 | detail { file "highres/detail/metal_fine.png" detailscale 0.3 } |
||
| 431 | frame { name "Frame0" tile 1142 } |
||
| 432 | skin { pal 0 file "highres/sprites/switches/1143_alienswitch.png" } |
||
| 433 | detail { file "highres/detail/metal_fine.png" detailscale 0.3 } |
||
| 434 | glow { file "highres/sprites/switches/1143_alienswitch_g.png" } |
||
| 435 | frame { name "Frame1" tile 1143 } |
||
| 436 | } |
||
| 437 | |||
| 438 | |||
| 439 | texture 2444 { |
||
| 440 | pal 0 { file "highres/sprites/switches/2444.png" } |
||
| 441 | detail { file "highres/detail/metal_fine.png" xscale 0.65 yscale 0.45 } |
||
| 442 | } |
||
| 443 | |||
| 444 | |||
| 445 | // Broken DIPSWITCH2 (4483) |
||
| 446 | texture 4483 { |
||
| 447 | pal 0 { file "highres/sprites/switches/4483.png" } |
||
| 448 | detail { file "highres/detail/metal.png" xscale 0.6 yscale 0.5 } |
||
| 449 | } |
||
| 450 | |||
| 451 | // Broken state of Power Switch 1 (4954) |
||
| 452 | model "highres/sprites/switches/4954_switchbroke.md3" { |
||
| 453 | scale 1 shade 0 |
||
| 454 | skin { pal 0 file "highres/sprites/switches/4954_switchbroke.png" } |
||
| 455 | detail { file "highres/detail/metal.png" detailscale 0.3 } |
||
| 456 | frame { name "FRAME1" tile 4954 } |
||
| 457 | } |