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| Rev | Author | Line No. | Line |
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| 727 | leod | 1 | ================================================================== |
| 2 | | | |
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| 3 | | DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) | |
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| 4 | | | |
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| 5 | | A Duke3D Community Project | |
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| 6 | | | |
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| 7 | ================================================================== |
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| 747 | nightfrigh | 8 | | SVN Repo Snapshot v5.5.747 (2025-09-25) | |
| 727 | leod | 9 | ================================================================== |
| 10 | |||
| 11 | |||
| 12 | ======================= |
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| 13 | CONTENTS OF THIS README |
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| 14 | ======================= |
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| 15 | |||
| 16 | 1) About |
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| 17 | 2) Installation |
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| 18 | 3) Notes |
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| 19 | 3.1) WIP Release |
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| 20 | 3.2) Highlights of this Release |
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| 21 | 3.3) Known Issues |
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| 22 | 3.4) Title Screen Art |
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| 23 | 3.5) EDuke32 Port |
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| 24 | 4) License |
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| 25 | 4.1) HRP |
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| 26 | 4.2) Others |
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| 27 | 5) Contact/Links |
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| 28 | 6) Credits |
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| 29 | |||
| 30 | |||
| 31 | |||
| 32 | ======== |
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| 33 | 1) ABOUT |
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| 34 | ======== |
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| 35 | |||
| 36 | Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released |
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| 37 | back in 1996? Its cool protagonist, ingame atmosphere, original weaponry and |
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| 38 | many other features make it worth playing even today. |
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| 39 | |||
| 40 | For all Duke fans who want to play the game again in a modern Windows / Linux |
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| 41 | environment with 3D accelerated graphics, the Duke3D community has created the |
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| 42 | High Resolution Pack (HRP). Utilizing the amazing skills of various texturing |
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| 43 | and modelling artists, the project's goal is to replace all textures and |
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| 44 | sprites with high-res versions, optimizing it for latest OpenGL ports. |
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| 45 | |||
| 46 | All you need is the "duke3d.grp" file from your original Duke3D v1.3d or |
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| 47 | Atomic (v1.5) CD-ROM. You can also play with the shareware version available |
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| 48 | over at http://www.3drealms.com/downloads.html . |
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| 49 | |||
| 50 | What the Duke Nukem 3D HRP has to offer: |
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| 51 | - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D |
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| 52 | by Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as |
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| 53 | the more advanced Polymer renderer (with advanced effects like |
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| 54 | normal/specular mapping, per-pixel dynamic lighting, real-time shadows,etc) |
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| 55 | For more info about these ports, check out JonoF's JFDuke3D and the |
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| 56 | EDuke32 site. |
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| 57 | - 32-bit high resolution textures with 4-8 times the detail of the original |
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| 58 | textures. |
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| 59 | - Models instead of the old sprites. |
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| 60 | |||
| 61 | While the HRP is still "work in progress" and missing quite a few textures and |
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| 62 | models, you can check the Duke4.net forums at http://forums.duke4.net for |
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| 63 | additional content or even better contributing something of your own. |
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| 64 | |||
| 65 | The community's goal is to issue a new HRP version once in 1-2 year(s). |
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| 66 | |||
| 67 | |||
| 68 | |||
| 69 | =============== |
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| 70 | 2) INSTALLATION |
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| 71 | =============== |
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| 72 | |||
| 73 | Installing is easy: |
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| 74 | |||
| 75 | First make sure you have your Duke3D CD in your CD/DVD drive or an existing |
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| 76 | installation of the game. You can also just have the "duke3d.grp" file |
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| 77 | somewhere on your system. |
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| 78 | |||
| 79 | Then run the self-extracting archive (the file you downloaded/got from a friend |
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| 80 | or whatever) by double-clicking it. Then just choose any hard drive/subdir of |
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| 81 | your personal preference. |
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| 82 | |||
| 83 | After the extraction process is complete, you may copy over any existing |
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| 84 | "duke3d.grp" file you already have (either directly from the installation disc |
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| 85 | or from the folder which contains your digital copy). Be sure to overwrite the |
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| 86 | existing "duke3d.grp" since this one only contains the shareware episode. |
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| 87 | After you are done, start the game by clicking "eduke32.exe" in the Duke3D |
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| 88 | folder. |
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| 89 | You can also create a shortcut by right-clicking the file and choose |
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| 90 | "Send to" --> "Desktop (Create shortcut)". |
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| 91 | |||
| 92 | IMPORTANT: |
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| 93 | In order to see the high resolution textures and models, you have to change the |
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| 94 | render mode to 32-bit Polymer in the "Video Settings" under "Options" in the |
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| 95 | game menu. |
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| 96 | Otherwise, HRP content will not work (properly)! |
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| 97 | |||
| 98 | POLYMOST COMPATIBILITY OPTION: |
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| 99 | For players who are unable to use the advanced Polymer renderer (e.g. because |
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| 100 | they experience graphics issues or their graphics card simply can't handle it), |
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| 101 | please do the following: |
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| 102 | |||
| 103 | Step 1A (preferred method): |
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| 104 | Get the Polymost HRP Override Pack by LeoD and place it into the same |
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| 105 | directory as the HRP zipfile (usually \autoload within your EDuke32 folder). |
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| 106 | LeoD's Polymost HRP thread: http://forums.duke4.net/index.php?showtopic=3513 |
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| 107 | |||
| 108 | Step 1B (alternate method): |
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| 109 | Create a shortcut to eduke32.exe (if you have not done so already). |
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| 110 | To do it, right-click on eduke32.exe in your Duke3D directory, choose |
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| 111 | "Send to" and "Desktop (Create shortcut)". |
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| 112 | Edit the shortcut by right-clicking it on the desktop; choose "Properties". |
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| 113 | The "Shortcut" tab will be opened directly. |
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| 114 | Add the parameter -hduke3d_hrp_polymost.def to the "Target" command line. |
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| 115 | Click "Apply" to confirm your changes. |
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| 116 | |||
| 117 | Step 2: |
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| 118 | When launching EDuke32 via the shortcut, a launcher will pop up. There, be |
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| 119 | sure to deactivate (i.e. untick) the Polymer renderer option. You should now |
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| 120 | be ready to enjoy the HRP with Polymost! |
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| 121 | |||
| 122 | If you want to see some screenshots illustrating this procedure, check out the |
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| 123 | FAQ section of the HRP website: http://hrp.duke4.net/faq.php |
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| 124 | |||
| 736 | leod | 125 | (See autoload.txt for more detailed information about the autoload system.) |
| 727 | leod | 126 | |
| 127 | |||
| 128 | ======== |
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| 129 | 3) NOTES |
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| 130 | ======== |
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| 131 | |||
| 132 | ---------------- |
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| 133 | 3.1) WIP Release |
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| 134 | ---------------- |
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| 135 | Since this is a work in progress version of the pack which has not been tested |
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| 136 | extensively, there are probably some issues that need fixing. Please let us |
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| 137 | know of any problems with it so they can be sorted out in future versions. Also |
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| 138 | notify us if we are missing any art that's been released prior to the pack's |
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| 139 | release date, even though we have skipped some stuff since we simply did not |
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| 140 | like it, there is maybe some stuff that has been missed to include. |
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| 141 | |||
| 142 | Please also be aware of the fact that we are still missing models and textures |
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| 143 | because these have not been remade yet by the community. They will probably |
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| 144 | be featured in upcoming releases of the HRP (or updates). |
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| 145 | |||
| 146 | For a full summary of what's left to do, you may have a look at the |
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| 147 | hrp_todo.txt file. |
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| 148 | |||
| 149 | |||
| 747 | nightfrigh | 150 | ----------------------- |
| 151 | 3.2) Release Highlights |
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| 152 | ----------------------- |
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| 153 | Compared to its previous release, HRP v5.5 features changes as follows: |
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| 727 | leod | 154 | |
| 747 | nightfrigh | 155 | [FEATURE] Widescreen support for statusbar and menu tiles (Roma Loom) |
| 156 | [FEATURE] Added autoload and BuildGDX Definition |
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| 157 | [UPDATE] Improved skins for Pigcop and Enforcer with support for normal/spec maps (gt1750) |
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| 158 | [UPDATE] Improved signs (Besli): 498, 4456, 4519, 4930 |
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| 159 | [UPDATE] Grey font (2966-3001) now closer to the original (Roma Loom) |
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| 160 | [UPDATE] Refined and expanded maphacks (LeoD) |
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| 161 | [UPDATE] Various tweaks and optimizations for textures and models |
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| 727 | leod | 162 | |
| 163 | |||
| 164 | IMPORTANT! |
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| 165 | ---------- |
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| 166 | Please note that all HRP v5.x contents have been optimized for usage with the |
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| 167 | Polymer renderer. This means that if you use the older Polymost renderer, |
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| 168 | you WILL encounter problems (HUD weapons rendered incorrectly, or other display |
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| 169 | glitches). Polymer requirements offer advanced graphics effects but demand much |
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| 170 | better hardware. |
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| 171 | If you are forced to use Polymost due to having a weaker machine, be sure to |
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| 172 | launch the HRP in Polymost mode (see "Installation" section for more info)! |
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| 173 | |||
| 174 | |||
| 175 | |||
| 176 | ----------------- |
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| 177 | 3.3) Known issues |
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| 178 | ----------------- |
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| 179 | Although we've tried hard to eliminate or avoid any glitches, unfortunately |
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| 180 | some of them could not be removed in this release. Here are those we know of: |
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| 181 | |||
| 182 | - Current EDuke32 problems (might get fixed in future versions): |
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| 183 | > The startup screens are not optimized for widescreen resolutions and |
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| 184 | might show black stripes on both sides and possibly some distortions, |
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| 185 | depending on your display. |
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| 186 | |||
| 187 | - Rarely you will still find props, pickup weapons or the like that are |
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| 188 | clipping into walls, often preventing you from seeing them completely. |
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| 189 | Maphacks can fix these glitches, so don't hesitate to report anything you |
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| 190 | consider worthy of correcting. |
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| 191 | |||
| 192 | - Slime babe #1323 has a transparency/clipping bug with her hair. Updating |
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| 193 | the model should solve that problem. |
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| 194 | |||
| 195 | - If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes |
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| 196 | will lose detail, i.e. look more pixellated than intended. This can be |
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| 197 | especially noticed with L.A. Night skybox (as seen in E1L1) when looking at |
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| 198 | the clouds. Right now, your only choice to fix this is to deactivate texture |
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| 199 | compression in the menu. Note that this will also deactivate disk caching, so |
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| 200 | you will have to deal with increased level loading times and possibly jerky |
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| 201 | framerates in some situations. |
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| 202 | |||
| 203 | |||
| 204 | --------------------- |
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| 205 | 3.4) Title Screen Art |
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| 206 | --------------------- |
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| 207 | The front screen is a slightly modified and enhanced version of 3D Realms' |
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| 208 | original art work used with permission. |
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| 209 | |||
| 210 | |||
| 211 | ----------------- |
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| 212 | 3.5) EDuke32 Port |
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| 213 | ----------------- |
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| 214 | The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and |
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| 215 | features enhanced mod support together with tons of newly-added code. It is |
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| 216 | released and maintained by TerminX. |
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| 217 | |||
| 218 | We are using EDuke32 for running the HRP due to frequent updates of this port. |
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| 219 | It also offers advanced features for which HRP content has been optimized. |
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| 220 | |||
| 221 | Two releases are provided with the full SFX release: |
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| 222 | > eduke32_win32_<version>.zip - 32-bit version (32-bit, default) |
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| 223 | > eduke32_win64_<version>.zip - 64-bit version (64-bit) |
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| 224 | |||
| 225 | If you are working with a 64-bit system, it is recommended that you extract |
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| 226 | eduke32.exe from the win64 archive and overwrite the default executable. |
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| 227 | |||
| 228 | You will also find the latest release of the (optional) Mapster32 editor |
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| 229 | in those zipfiles, also available as 32-bit and 64-bit versions. |
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| 230 | |||
| 231 | |||
| 232 | |||
| 233 | =========== |
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| 234 | 4) LICENSES |
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| 235 | =========== |
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| 236 | |||
| 237 | -------- |
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| 238 | 4.1) HRP |
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| 239 | -------- |
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| 240 | |||
| 241 | The contents of the High Resolution Pack are licensed under these three |
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| 242 | licenses: |
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| 243 | |||
| 244 | - The build engine is licensed under Ken Silverman's Build License which can be |
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| 245 | found in "BUILDLIC.TXT". |
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| 246 | - The EDuke32 port is licensed under the GNU Public license which can be found |
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| 247 | in "GNU.TXT". |
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| 248 | - The art content is licensed under the High Resolution Pack Art License which |
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| 249 | can be found in "hrp_art_license.txt". |
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| 250 | |||
| 251 | |||
| 252 | ----------- |
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| 253 | 4.2) Others |
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| 254 | ----------- |
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| 255 | |||
| 256 | Some textures in this pack are based on source textures copyrighted by |
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| 257 | CGTextures.com. Permission to use and distribute these specific textures has |
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| 258 | been granted to the author(s) of this texture pack. Textures downloaded from |
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| 259 | CGTextures.com are copyrighted and may NOT be redistributed or sold. For |
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| 260 | more information and the full license, please visit http://www.cgtextures.com. |
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| 261 | |||
| 262 | This disclaimer applies to the following textures: |
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| 263 | - highres\sprites\props: 585 |
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| 264 | - highres\sprites\signs: 4420, 4949, 4955 |
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| 265 | - highres\textures: 1120 |
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| 266 | |||
| 267 | |||
| 268 | |||
| 269 | ================ |
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| 270 | 5) CONTACT/LINKS |
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| 271 | ================ |
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| 272 | |||
| 273 | Robin "NightFright" Reisinger |
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| 274 | (HRP author) .................................... nightfright2k7 [at] gmail.com |
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| 275 | |||
| 276 | Richard "TerminX" Gobeille |
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| 277 | (EDuke32 port author) ........................... terminx [at] gmail.com |
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| 278 | |||
| 279 | |||
| 280 | -------------- |
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| 281 | Message Boards |
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| 282 | -------------- |
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| 283 | http://forums.duke4.net |
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| 284 | |||
| 285 | The texture and model projects can be found in the Duke Nukem 3D source board: |
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| 286 | http://forums.duke4.net/index.php?showtopic=779 |
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| 287 | |||
| 288 | |||
| 289 | ------------ |
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| 290 | IRC Channels |
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| 291 | ------------ |
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| 292 | - 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org |
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| 293 | - JFDuke3D @ IRC ................ #jfduke@irc.freenode.net |
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| 294 | |||
| 295 | |||
| 296 | ---------------- |
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| 297 | Visit Us Online! |
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| 298 | ---------------- |
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| 299 | - Duke3D High Resolution Pack ... http://hrp.duke4.net |
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| 300 | - EDuke32 port (by TerminX) ..... http://eduke32.com |
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| 301 | - Duke4.net ..................... http://www.duke4.net |
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| 302 | |||
| 303 | |||
| 304 | |||
| 305 | ========== |
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| 306 | 6) CREDITS |
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| 307 | ========== |
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| 308 | |||
| 309 | All the following people are involved in this release. They all have our |
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| 310 | gratitude, for nothing of the great artwork (or pretty much anything else) |
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| 311 | would have been possible to include without their support and effort. |
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| 312 | Please notify us if you did contribute to this project without being listed |
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| 313 | here! |
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| 314 | |||
| 315 | ------------- |
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| 316 | JFDuke3D Port |
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| 317 | ------------- |
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| 318 | JonoF |
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| 319 | Ken Silverman |
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| 320 | |||
| 321 | |||
| 322 | ------------ |
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| 323 | EDuke32 Port |
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| 324 | ------------ |
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| 325 | Helixhorned |
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| 326 | Hendricks266 |
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| 327 | Plagman |
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| 328 | TerminX |
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| 329 | |||
| 330 | |||
| 331 | ---------------- |
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| 332 | Highres Textures |
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| 333 | ---------------- |
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| 334 | 0815Jack |
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| 335 | ADM |
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| 336 | Alexander Filippov |
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| 337 | AlgorithMan |
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| 338 | Besli |
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| 339 | Conrad Coldwood |
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| 340 | Another Duke Fan |
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| 341 | Armando |
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| 342 | Audiocraz |
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| 343 | BlitZ |
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| 344 | Cage |
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| 345 | chicken |
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| 346 | Daedolon |
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| 347 | Devastator |
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| 348 | Ding Bat |
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| 349 | DLT |
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| 350 | dood! |
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| 351 | Dreams |
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| 352 | DukeAtomic |
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| 353 | Ecmaster76 |
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| 354 | endmilled |
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| 355 | Fearpi |
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| 356 | Flacken.WS |
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| 357 | Gambini |
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| 358 | Gman |
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| 359 | gt1750 |
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| 360 | Hendricks266 |
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| 361 | Impact |
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| 362 | JaJo |
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| 363 | Jblade |
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| 364 | jimbob |
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| 365 | Kef Nukem |
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| 366 | Kev_Hectic |
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| 367 | Kevin9er |
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| 368 | Killd a ton |
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| 369 | L.D. Simone |
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| 370 | L2theKING |
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| 371 | Lemming |
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| 372 | Lightsource |
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| 373 | Marked |
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| 374 | Megadeus |
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| 375 | motionblur |
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| 376 | NightFright |
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| 377 | Night Hacker |
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| 378 | nyne |
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| 379 | ooppee |
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| 380 | ozz |
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| 381 | Parkar |
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| 382 | Piccolo |
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| 383 | Piterplus |
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| 384 | princetonEO |
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| 385 | Rellik66 |
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| 386 | Roger |
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| 387 | Roma Loom |
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| 388 | Quakis |
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| 389 | Semicharm |
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| 390 | Sky Fox |
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| 391 | Steveeeie |
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| 392 | SwissCM |
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| 393 | Tesserex |
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| 394 | theRobot |
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| 395 | toadie2k |
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| 396 | Tip |
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| 397 | Vasilinka |
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| 398 | Viciarg |
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| 399 | WarHammer |
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| 400 | White Alven |
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| 401 | yossa |
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| 402 | |||
| 403 | |||
| 404 | ------------------- |
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| 405 | 3D Models and Skins |
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| 406 | ------------------- |
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| 407 | alandog |
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| 408 | AlgorithMan |
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| 409 | Besli |
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| 410 | Blunty |
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| 411 | Cipher |
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| 412 | Conrad Coldwood |
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| 413 | dood! |
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| 414 | Dr. Kill |
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| 415 | DukeAtomic |
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| 416 | drvarek |
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| 417 | Ecmaster76 |
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| 418 | efikkan |
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| 419 | empyrock |
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| 420 | Eric R |
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| 421 | escapist |
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| 422 | Esslan |
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| 423 | FlackenWS |
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| 424 | Forder |
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| 425 | General Failure |
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| 426 | GodBlitZor |
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| 427 | gt1750 |
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| 428 | Hellbound |
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| 429 | ilovefoxes |
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| 430 | Jean Gorospe |
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| 431 | Jokke_r |
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| 432 | Killd a ton |
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| 433 | Kralex |
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| 434 | L2theKING |
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| 435 | Madaut |
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| 436 | MagNet |
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| 437 | Mark Skelton |
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| 438 | Mean Person |
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| 439 | Millenia |
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| 440 | motionblur |
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| 441 | Mr.Fibbles |
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| 442 | ozz |
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| 443 | Parkar |
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| 444 | Piterplus |
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| 445 | Plagman |
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| 446 | Radar1013 |
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| 447 | Renegado |
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| 448 | Roma Loom |
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| 449 | Sky Fox |
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| 450 | Soul Collector |
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| 451 | Spiker |
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| 452 | Steveeeie |
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| 453 | Supertanker |
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| 454 | SwissCM |
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| 455 | Tea Monster |
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| 456 | vakooja |
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| 457 | Vasilinka |
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| 458 | YicklePigeon |
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| 459 | zilppuri |
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| 460 | |||
| 461 | |||
| 462 | -------- |
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| 463 | Highpals |
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| 464 | -------- |
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| 465 | Lezing/CraigFatman |
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| 466 | |||
| 467 | |||
| 468 | -------- |
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| 469 | Maphacks |
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| 470 | -------- |
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| 471 | |||
| 472 | > Initial Release |
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| 473 | Dave-ros |
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| 474 | DSotM |
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| 475 | Ecmaster76 |
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| 476 | endmilled |
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| 477 | ikkejw |
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| 478 | Killd a ton |
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| 479 | Night Hacker |
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| 480 | noctrun |
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| 481 | Okira |
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| 482 | Piterplus |
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| 483 | Renegado |
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| 484 | Zebius |
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| 485 | |||
| 486 | > "Reloaded" Release |
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| 487 | Hunter_rus |
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| 488 | NightFright |
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| 489 | |||
| 490 | > User Map Maphacks |
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| 491 | LeoD |
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| 492 | |||
| 493 | > Polymer Lighting |
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| 494 | Devastator |
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| 495 | Micky C |
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| 496 | Roma Loom |
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| 497 | |||
| 498 | |||
| 499 | --------------- |
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| 500 | SVN Maintenance |
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| 501 | --------------- |
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| 502 | Devastator |
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| 503 | Hendricks266 |
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| 504 | LeoD |
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| 505 | NightFright |
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| 506 | Roma Loom |
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| 507 | Spiker |
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| 508 | |||
| 509 | |||
| 510 | ------------ |
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| 511 | HRP Assembly |
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| 512 | ------------ |
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| 513 | NightFright |
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| 514 | |||
| 515 | |||
| 516 | |||
| 517 | ----------------- |
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| 518 | Special Thanks to |
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| 519 | ----------------- |
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| 520 | - 3D Realms, for making this great game in the first place! |
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| 521 | - The guys at Duke4.net for hosting and help building the HRP website! |
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| 522 | - All of you who support and contribute to the project! |
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| 523 | - All the mirrors and seeders! |