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       ==================================================================
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       |                                                                |
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       |            DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP)            |
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       |                                                                |
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       |                   A Duke3D Community Project                   |
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       |                                                                |
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       ==================================================================
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       |             SVN Repo Snapshot v5.5.747 (2025-09-25)            |
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       ==================================================================
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=======================
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CONTENTS OF THIS README
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=======================
15
 
16
1) About
17
2) Installation
18
3) Notes
19
   3.1) WIP Release
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   3.2) Highlights of this Release
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   3.3) Known Issues
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   3.4) Title Screen Art
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   3.5) EDuke32 Port
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4) License
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   4.1) HRP
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   4.2) Others
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5) Contact/Links
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6) Credits
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30
 
31
 
32
========
33
1) ABOUT
34
========
35
 
36
Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released 
37
back in 1996? Its cool protagonist, ingame atmosphere, original weaponry and 
38
many other features make it worth playing even today.
39
 
40
For all Duke fans who want to play the game again in a modern Windows / Linux 
41
environment with 3D accelerated graphics, the Duke3D community has created the 
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High Resolution Pack (HRP). Utilizing the amazing skills of various texturing 
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and modelling artists, the project's goal is to replace all textures and 
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sprites with high-res versions, optimizing it for latest OpenGL ports.
45
 
46
All you need is the "duke3d.grp" file from your original Duke3D v1.3d or 
47
Atomic (v1.5) CD-ROM. You can also play with the shareware version available 
48
over at http://www.3drealms.com/downloads.html . 
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50
What the Duke Nukem 3D HRP has to offer: 
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   - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D
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     by Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as
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     the more advanced Polymer renderer (with advanced effects like
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     normal/specular mapping, per-pixel dynamic lighting, real-time shadows,etc)
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     For more info about these ports, check out JonoF's JFDuke3D and the
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     EDuke32 site. 
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   - 32-bit high resolution textures with 4-8 times the detail of the original
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     textures. 
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   - Models instead of the old sprites. 
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61
While the HRP is still "work in progress" and missing quite a few textures and 
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models, you can check the Duke4.net forums at http://forums.duke4.net for 
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additional content or even better contributing something of your own.
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65
The community's goal is to issue a new HRP version once in 1-2 year(s).
66
 
67
 
68
 
69
===============
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2) INSTALLATION
71
===============
72
 
73
Installing is easy:
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75
First make sure you have your Duke3D CD in your CD/DVD drive or an existing 
76
installation of the game. You can also just have the "duke3d.grp" file 
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somewhere on your system.
78
 
79
Then run the self-extracting archive (the file you downloaded/got from a friend 
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or whatever) by double-clicking it. Then just choose any hard drive/subdir of 
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your personal preference.
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83
After the extraction process is complete, you may copy over any existing 
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"duke3d.grp" file you already have (either directly from the installation disc 
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or from the folder which contains your digital copy). Be sure to overwrite the 
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existing "duke3d.grp" since this one only contains the shareware episode.
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After you are done, start the game by clicking "eduke32.exe" in the Duke3D
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folder. 
89
You can also create a shortcut by right-clicking the file and choose 
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"Send to" --> "Desktop (Create shortcut)".
91
 
92
IMPORTANT: 
93
In order to see the high resolution textures and models, you have to change the 
94
render mode to 32-bit Polymer in the "Video Settings" under "Options" in the 
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game menu. 
96
Otherwise, HRP content will not work (properly)!
97
 
98
POLYMOST COMPATIBILITY OPTION:
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For players who are unable to use the advanced Polymer renderer (e.g. because 
100
they experience graphics issues or their graphics card simply can't handle it), 
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please do the following:
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103
   Step 1A (preferred method):
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   Get the Polymost HRP Override Pack by LeoD and place it into the same 
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   directory as the HRP zipfile (usually \autoload within your EDuke32 folder).
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   LeoD's Polymost HRP thread: http://forums.duke4.net/index.php?showtopic=3513
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108
   Step 1B (alternate method):
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   Create a shortcut to eduke32.exe (if you have not done so already). 
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   To do it, right-click on eduke32.exe in your Duke3D directory, choose 
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   "Send to" and "Desktop (Create shortcut)".
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   Edit the shortcut by right-clicking it on the desktop; choose "Properties". 
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   The "Shortcut" tab will be opened directly.
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   Add the parameter -hduke3d_hrp_polymost.def to the "Target" command line. 
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   Click "Apply" to confirm your changes.
116
 
117
   Step 2:
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   When launching EDuke32 via the shortcut, a launcher will pop up. There, be 
119
   sure to deactivate (i.e. untick) the Polymer renderer option. You should now 
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   be ready to enjoy the HRP with Polymost!
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If you want to see some screenshots illustrating this procedure, check out the
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FAQ section of the HRP website: http://hrp.duke4.net/faq.php
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(See autoload.txt for more detailed information about the autoload system.)
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127
 
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========
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3) NOTES
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========
131
 
132
----------------
133
3.1) WIP Release
134
---------------- 
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Since this is a work in progress version of the pack which has not been tested 
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extensively, there are probably some issues that need fixing. Please let us 
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know of any problems with it so they can be sorted out in future versions. Also 
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notify us if we are missing any art that's been released prior to the pack's 
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release date, even though we have skipped some stuff since we simply did not 
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like it, there is maybe some stuff that has been missed to include.
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142
Please also be aware of the fact that we are still missing models and textures 
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because these have not been remade yet by the community. They will probably 
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be featured in upcoming releases of the HRP (or updates).
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146
For a full summary of what's left to do, you may have a look at the 
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hrp_todo.txt file.
148
 
149
 
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-----------------------
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3.2) Release Highlights
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-----------------------
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Compared to its previous release, HRP v5.5 features changes as follows:
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[FEATURE] Widescreen support for statusbar and menu tiles (Roma Loom)
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[FEATURE] Added autoload and BuildGDX Definition
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[UPDATE]  Improved skins for Pigcop and Enforcer with support for normal/spec maps (gt1750)
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[UPDATE]  Improved signs (Besli): 498, 4456, 4519, 4930
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[UPDATE]  Grey font (2966-3001) now closer to the original (Roma Loom)
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[UPDATE]  Refined and expanded maphacks (LeoD)
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[UPDATE]  Various tweaks and optimizations for textures and models
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164
IMPORTANT!
165
----------
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Please note that all HRP v5.x contents have been optimized for usage with the 
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Polymer renderer. This means that if you use the older Polymost renderer, 
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you WILL encounter problems (HUD weapons rendered incorrectly, or other display 
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glitches). Polymer requirements offer advanced graphics effects but demand much 
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better hardware.
171
If you are forced to use Polymost due to having a weaker machine, be sure to
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launch the HRP in Polymost mode (see "Installation" section for more info)! 
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174
 
175
 
176
-----------------
177
3.3) Known issues
178
----------------- 
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Although we've tried hard to eliminate or avoid any glitches, unfortunately 
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some of them could not be removed in this release. Here are those we know of:
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182
- Current EDuke32 problems (might get fixed in future versions):
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     > The startup screens are not optimized for widescreen resolutions and
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       might show black stripes on both sides and possibly some distortions,
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       depending on your display.
186
 
187
- Rarely you will still find props, pickup weapons or the like that are 
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  clipping into walls, often preventing you from seeing them completely. 
189
  Maphacks can fix these glitches, so don't hesitate to report anything you 
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  consider worthy of correcting.
191
 
192
- Slime babe #1323 has a transparency/clipping bug with her hair. Updating 
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  the model should solve that problem.
194
 
195
- If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes 
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  will lose detail, i.e. look more pixellated than intended. This can be 
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  especially noticed with L.A. Night skybox (as seen in E1L1) when looking at 
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  the clouds. Right now, your only choice to fix this is to deactivate texture 
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  compression in the menu. Note that this will also deactivate disk caching, so 
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  you will have to deal with increased level loading times and possibly jerky 
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  framerates in some situations.
202
 
203
 
204
---------------------
205
3.4) Title Screen Art
206
---------------------
207
The front screen is a slightly modified and enhanced version of 3D Realms'
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original art work used with permission.
209
 
210
 
211
-----------------
212
3.5) EDuke32 Port
213
-----------------
214
The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and
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features enhanced mod support together with tons of newly-added code. It is 
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released and maintained by TerminX.
217
 
218
We are using EDuke32 for running the HRP due to frequent updates of this port.
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It also offers advanced features for which HRP content has been optimized.
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221
Two releases are provided with the full SFX release:
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   > eduke32_win32_<version>.zip - 32-bit version (32-bit, default)
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   > eduke32_win64_<version>.zip - 64-bit version (64-bit)
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225
If you are working with a 64-bit system, it is recommended that you extract
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eduke32.exe from the win64 archive and overwrite the default executable.
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228
You will also find the latest release of the (optional) Mapster32 editor 
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in those zipfiles, also available as 32-bit and 64-bit versions.
230
 
231
 
232
 
233
===========
234
4) LICENSES
235
===========
236
 
237
--------
238
4.1) HRP 
239
--------
240
 
241
The contents of the High Resolution Pack are licensed under these three
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licenses:
243
 
244
- The build engine is licensed under Ken Silverman's Build License which can be
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  found in "BUILDLIC.TXT".
246
- The EDuke32 port is licensed under the GNU Public license which can be found
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  in "GNU.TXT".
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- The art content is licensed under the High Resolution Pack Art License which
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  can be found in "hrp_art_license.txt".
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251
 
252
-----------
253
4.2) Others
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-----------
255
 
256
Some textures in this pack are based on source textures copyrighted by 
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CGTextures.com. Permission to use and distribute these specific textures has 
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been granted to the author(s) of this texture pack. Textures downloaded from 
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CGTextures.com are copyrighted and may NOT be redistributed or sold. For 
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more information and the full license, please visit http://www.cgtextures.com.
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262
This disclaimer applies to the following textures:
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- highres\sprites\props: 585
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- highres\sprites\signs: 4420, 4949, 4955
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- highres\textures:      1120
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267
 
268
 
269
================
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5) CONTACT/LINKS
271
================
272
 
273
Robin "NightFright" Reisinger
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(HRP author) .................................... nightfright2k7 [at] gmail.com
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276
Richard "TerminX" Gobeille
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(EDuke32 port author) ........................... terminx [at] gmail.com
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280
--------------
281
Message Boards
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--------------
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http://forums.duke4.net
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285
The texture and model projects can be found in the Duke Nukem 3D source board:
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http://forums.duke4.net/index.php?showtopic=779
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288
 
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------------
290
IRC Channels
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------------
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- 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org
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- JFDuke3D @ IRC ................ #jfduke@irc.freenode.net
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----------------
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Visit Us Online!
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----------------
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- Duke3D High Resolution Pack ... http://hrp.duke4.net
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- EDuke32 port (by TerminX) ..... http://eduke32.com
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- Duke4.net ..................... http://www.duke4.net
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==========
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6) CREDITS
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==========
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All the following people are involved in this release. They all have our 
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gratitude, for nothing of the great artwork (or pretty much anything else) 
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would have been possible to include without their support and effort. 
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Please notify us if you did contribute to this project without being listed 
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here!
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315
-------------
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JFDuke3D Port
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-------------
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JonoF
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Ken Silverman
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322
------------
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EDuke32 Port
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------------
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Helixhorned
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Hendricks266
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Plagman
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TerminX
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----------------
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Highres Textures
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----------------
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0815Jack
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ADM
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Alexander Filippov
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AlgorithMan
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Besli
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Conrad Coldwood 
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Another Duke Fan
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Armando
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Audiocraz
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BlitZ
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Cage
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chicken
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Daedolon
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Devastator
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Ding Bat
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DLT
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dood!
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Dreams
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DukeAtomic
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Ecmaster76
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endmilled
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Fearpi
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Flacken.WS
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Gambini
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Gman
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gt1750
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Hendricks266
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Impact
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JaJo
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Jblade
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jimbob
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Kef Nukem
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Kev_Hectic
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Kevin9er
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Killd a ton
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L.D. Simone
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L2theKING
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Lemming
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Lightsource
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Marked
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Megadeus
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motionblur
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NightFright
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Night Hacker 
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nyne
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ooppee
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ozz
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Parkar
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Piccolo
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Piterplus
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princetonEO
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Rellik66
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Roger
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Roma Loom
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Quakis
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Semicharm
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Sky Fox
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Steveeeie
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SwissCM
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Tesserex
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theRobot
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toadie2k
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Tip
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Vasilinka
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Viciarg
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WarHammer
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White Alven
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yossa
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403
 
404
-------------------
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3D Models and Skins
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-------------------
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alandog
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AlgorithMan
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Besli
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Blunty 
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Cipher
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Conrad Coldwood
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dood!
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Dr. Kill
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DukeAtomic
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drvarek 
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Ecmaster76
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efikkan
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empyrock
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Eric R
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escapist
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Esslan
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FlackenWS
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Forder
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General Failure
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GodBlitZor
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gt1750
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Hellbound
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ilovefoxes
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Jean Gorospe
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Jokke_r
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Killd a ton
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Kralex
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L2theKING
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Madaut
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MagNet
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Mark Skelton
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Mean Person
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Millenia
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motionblur
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Mr.Fibbles
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ozz
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Parkar
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Piterplus
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Plagman
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Radar1013
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Renegado 
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Roma Loom
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Sky Fox
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Soul Collector
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Spiker
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Steveeeie
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Supertanker
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SwissCM
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Tea Monster
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vakooja
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Vasilinka
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YicklePigeon
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zilppuri
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461
 
462
--------
463
Highpals
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--------
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Lezing/CraigFatman
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467
 
468
--------
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Maphacks
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--------
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472
> Initial Release
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Dave-ros
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DSotM
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Ecmaster76
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endmilled
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ikkejw
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Killd a ton
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Night Hacker
480
noctrun
481
Okira
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Piterplus
483
Renegado
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Zebius
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486
> "Reloaded" Release
487
Hunter_rus
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NightFright
489
 
490
> User Map Maphacks
491
LeoD
492
 
493
> Polymer Lighting
494
Devastator
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Micky C
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Roma Loom
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498
 
499
---------------
500
SVN Maintenance
501
---------------
502
Devastator
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Hendricks266
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LeoD
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NightFright
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Roma Loom
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Spiker
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510
------------
511
HRP Assembly
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------------
513
NightFright
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516
 
517
-----------------
518
Special Thanks to
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-----------------
520
- 3D Realms, for making this great game in the first place!
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- The guys at Duke4.net for hosting and help building the HRP website!
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- All of you who support and contribute to the project!
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- All the mirrors and seeders!