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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 561 | spiker | 1 | |
| 633 | leod | 2 | ===== DUKE3D HRP TO-DO LIST ===== |
| 561 | spiker | 3 | |
| 633 | leod | 4 | by NightFright |
| 561 | spiker | 5 | |
| 715 | leod | 6 | *** LAST UPDATE: 2020-02-23 *** |
| 561 | spiker | 7 | |
| 8 | |||
| 633 | leod | 9 | This is the to-do list for any future HRP release. Everything you see here |
| 10 | should be recreated at some point. |
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| 11 | All remade textures should be 4x the size of the original tiles (unless |
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| 12 | specified otherwise) but may be higher in rare cases (if looking too pixelated |
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| 13 | ingame or in case they contain small pieces of text which have to be legible). |
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| 561 | spiker | 14 | |
| 15 | |||
| 690 | leod | 16 | Target release: HRP v5.5/6.0 |
| 561 | spiker | 17 | |
| 18 | |||
| 19 | |||
| 633 | leod | 20 | ================================================================================ |
| 561 | spiker | 21 | EPISODE 1: "L.A. MELTDOWN" |
| 633 | leod | 22 | ================================================================================ |
| 561 | spiker | 23 | |
| 24 | |||
| 25 | Optional Textures (16 remaining) |
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| 26 | -------------------------------- |
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| 27 | 3430-3437 |
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| 28 | 3440 |
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| 29 | 3442-3448 (Developer Heads) |
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| 30 | |||
| 31 | |||
| 32 | Internally used (3 remaining) |
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| 33 | ----------------------------- |
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| 34 | 2589-2591 (FORCESPHERE) |
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| 35 | |||
| 36 | |||
| 37 | Intro/Ep.1 Cutscene |
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| 38 | ------------------- |
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| 39 | logo.anm - intro cutscene (nuke symbol with explosion) |
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| 40 | 3260 (VICTORY1) |
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| 41 | |||
| 42 | |||
| 43 | |||
| 633 | leod | 44 | ================================================================================ |
| 561 | spiker | 45 | EPISODE 2: "LUNAR APOCALYPSE" |
| 633 | leod | 46 | ================================================================================ |
| 561 | spiker | 47 | |
| 48 | |||
| 49 | Textures (6 remaining) |
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| 50 | ---------------------- |
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| 51 | 320/321 |
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| 52 | 456 |
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| 53 | 473 |
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| 54 | 1237 |
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| 55 | |||
| 56 | |||
| 57 | Ep.2 Cutscene |
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| 58 | ------------- |
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| 59 | cineov2.anm |
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| 60 | |||
| 61 | |||
| 62 | |||
| 633 | leod | 63 | ================================================================================ |
| 561 | spiker | 64 | EPISODE 3: "SHRAPNEL CITY" |
| 633 | leod | 65 | ================================================================================ |
| 561 | spiker | 66 | |
| 67 | |||
| 68 | Models: Characters (1 remaining) |
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| 69 | -------------------------------- |
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| 70 | 1355 (INDY) |
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| 71 | |||
| 72 | |||
| 73 | Models: Props (1 remaining) |
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| 74 | --------------------------- |
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| 75 | 1347 (FETUSJIB) |
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| 76 | |||
| 77 | |||
| 78 | Textures (7 remaining) |
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| 79 | ---------------------- |
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| 80 | 722 |
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| 81 | 737 |
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| 82 | 738 |
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| 569 | leod | 83 | 741 (marble floor) |
| 633 | leod | 84 | 840 (should match its presumable neighbour 750) |
| 561 | spiker | 85 | 870 |
| 86 | 1153 |
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| 87 | |||
| 88 | |||
| 89 | Miscellaneous (11 remaining) |
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| 90 | ---------------------------- |
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| 91 | 640-649 (W_NUMBERS), pal0/2 |
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| 92 | 1115 (switch) - could be modelled or just a texture, unsure |
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| 93 | |||
| 94 | |||
| 95 | Ep.3 Cutscene |
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| 96 | ------------- |
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| 97 | cineov3.anm |
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| 98 | radlogo.anm |
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| 99 | |||
| 100 | |||
| 101 | |||
| 633 | leod | 102 | ================================================================================ |
| 561 | spiker | 103 | EPISODE 4: "THE BIRTH" |
| 633 | leod | 104 | ================================================================================ |
| 561 | spiker | 105 | |
| 106 | |||
| 107 | Models: Characters (6 remaining) |
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| 108 | -------------------------------- |
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| 109 | 4402/4403 (ROBOTDOG) |
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| 110 | 4404/4405 (ROBOTPIRATE) |
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| 111 | 4512/4513 (PIRATE2A/PIRATE5A) pal 0/10/13 |
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| 112 | 4514/4515 (PIRATE3A/PIRATE6A) pal 0/10/13 |
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| 113 | 4871-4873 (MAN/MAN2) |
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| 114 | 4943 (JURYGUY) pal 0/10-16 |
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| 115 | |||
| 116 | |||
| 117 | Models: Props (5 remaining) |
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| 118 | --------------------------- |
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| 119 | 4430-4432 (broken fuse 1) - highres sprites done; model needed |
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| 120 | 4433-4435 (broken fuse 2) |
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| 121 | 4455 |
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| 122 | 4480 (broken cable) pal 0/10/13/14 - highres sprites done; modelled versions? |
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| 123 | 4884 (broken light?) |
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| 124 | |||
| 125 | |||
| 126 | Models: Switches (1 remaining) |
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| 127 | ------------------------------ |
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| 128 | 4483 (broken #164 DIPSWITCH2) - sprite version available; model still needed |
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| 129 | |||
| 130 | |||
| 131 | Textures (11 remaining) |
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| 132 | ------------------------ |
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| 133 | 3410/3411 (only different in color; #3410: more brown/#3411: more grey) |
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| 134 | 3412 |
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| 135 | 4107 |
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| 136 | 4109 (car front) |
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| 137 | 4346 |
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| 138 | 4423 |
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| 139 | 4424 |
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| 140 | 4436 |
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| 141 | 5079/5080 |
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| 142 | |||
| 143 | |||
| 144 | Signs (9 remaining) |
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| 145 | ------------------- |
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| 146 | 4379/4381-4385/4399/4409/4889 (Wanted posters - with 3DR heads!) |
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| 147 | |||
| 148 | Ep.4 Cutscene |
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| 149 | ------------- |
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| 150 | vol41a.anm |
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| 151 | vol42a.anm |
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| 152 | vol43a.anm |
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| 153 | vol4e1.anm |
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| 154 | vol4e2.anm |
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| 155 | vol4e3.anm |
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| 156 | duketeam.anm |
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| 157 | |||
| 158 | |||
| 159 | |||
| 633 | leod | 160 | ================================================================================ |
| 561 | spiker | 161 | Optional ART frequently used in user maps (list incomplete) |
| 633 | leod | 162 | ================================================================================ |
| 561 | spiker | 163 | |
| 164 | Models |
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| 165 | ------------------------------ |
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| 166 | 0969 (hydroplant) |
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| 167 | 1003 (brokenhydroplant) |
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| 640 | leod | 168 | 1336 fem8 (impaled babe) |
| 619 | leod | 169 | 2452 (dukeicon, share md3 with 3350, sub-bar texture available) |
| 170 | 2453 (skull, also as texture, current one is too greenish) |
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| 171 | 3350-3331 (rotating greenish Duke head, share md3 with 2452) |
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| 561 | spiker | 172 | |
| 173 | Textures |
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| 174 | -------- |
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| 566 | leod | 175 | 0244 (wall texture / roller shutter) |
| 571 | spiker | 176 | 0282 (and maybe redo related 0278, 0279) |
| 566 | leod | 177 | 0587 |
| 178 | 0588 |
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| 179 | 0589 (intercom?, model?) |
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| 180 | 0591 (joint box?, model?) |
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| 181 | 0611 |
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| 641 | leod | 182 | 0926 neon2 (MOTEL) - derive from 0925 neon1 cinema? |
| 569 | leod | 183 | 1277, 1278 (redo 1275?) |
| 561 | spiker | 184 | 2452 (dukeicon, also as model) |
| 185 | 2453 (skull, also as model) |
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| 186 | 3290 ("game screenshot") |
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| 572 | leod | 187 | |
| 188 | |||
| 189 | |||
| 633 | leod | 190 | ================================================================================ |
| 572 | leod | 191 | Important: Concerning misaligned models |
| 633 | leod | 192 | ================================================================================ |
| 572 | leod | 193 | |
| 194 | Several long-standing HRP models have an origin offset or a wrong rotation, |
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| 195 | which has been taken care of in maphacks or HRP-aware user maps. If you redo |
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| 196 | them, please consider reproducing those attributes or contact LeoD before |
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| 197 | uploading a 'correct' version. (List not complete yet) |
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| 198 | |||
| 199 | Offset: |
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| 643 | leod | 200 | 0142 nukebutton (see end of adg03.map, should it be actually round at all?) |
| 633 | leod | 201 | 0574, 0670, 0671 (faucet) |
| 715 | leod | 202 | 0603 naked1 (hangbabe) ? |
| 594 | leod | 203 | 0768 sushiplate1 (floating) |
| 634 | leod | 204 | 0563 waterfountain |
| 648 | leod | 205 | 0860 powerswitch1 |
| 635 | leod | 206 | 0991 (shower head) |
| 642 | leod | 207 | 1050 (fusebox), scale |
| 639 | leod | 208 | 1053 (toilet roll holder), scale |
| 642 | leod | 209 | 1164 bottle17 |
| 633 | leod | 210 | 1255 ceilingsteam, size/diameter ? |
| 686 | leod | 211 | 4363 (combat knife) |
| 715 | leod | 212 | 4496 broom ? |
| 572 | leod | 213 | |
| 707 | leod | 214 | 180 degrees (angoff 1024): |
| 633 | leod | 215 | 0603 naked1 (hangbabe) |
| 572 | leod | 216 | 0678 scale |
| 217 | 1227-1230 nukebarrel [label] |
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| 218 | 1228 exploding barrel [label] |
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| 690 | leod | 219 | 1358 fetus |
| 572 | leod | 220 | 4369 (emergency light) |
| 221 | 4496 broom |
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| 635 | leod | 222 | 4520 chestofgold |
| 707 | leod | 223 | 4539 foodobject10 |
| 634 | leod | 224 | 4548 foodobject19 |
| 594 | leod | 225 | 4560 robotdog2 |
| 572 | leod | 226 | |
| 707 | leod | 227 | 90 degrees (angoff +-512): |
| 592 | leod | 228 | 0610 (lightswitch pole), also too short |
| 634 | leod | 229 | 0669 vacuum |
| 636 | leod | 230 | 0679 (battlelord holo) |
| 635 | leod | 231 | 0694 pot1 |
| 572 | leod | 232 | 0716 waittobeseated |
| 594 | leod | 233 | 0753 statue (geisha) |
| 622 | leod | 234 | 0869 statueflash (geisha) |
| 640 | leod | 235 | 0925 neon1 (cinema) |
| 633 | leod | 236 | 0927 (traffic signal), also has height offset |
| 634 | leod | 237 | 0990 tire |
| 572 | leod | 238 | 1079 oozfilter [label] |
| 634 | leod | 239 | 1294 podfem1 |
| 630 | leod | 240 | 1323 fem5 (polebabe) |
| 241 | 1334 fem6 (padbabe) |
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| 627 | leod | 242 | 4377 policelightpole |
| 572 | leod | 243 | 4400 teddybear |
| 244 | 4441 (J. McClain) |
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| 245 | 4442 (H. Callahan) |
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| 642 | leod | 246 | 4444 tripodcamera |
| 715 | leod | 247 | 4454 deskphone |
| 572 | leod | 248 | 4473 (J. Dredd) |
| 634 | leod | 249 | 4537 foodobject8 |
| 250 | 4538 foodobject9 |
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| 251 | 4547 foodobject18 |
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| 572 | leod | 252 | 4495 wetfloor |
| 253 | 4887 pleasewait |
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| 592 | leod | 254 | |
| 634 | leod | 255 | 135 degrees: |
| 256 | 0516 satelite (dish) |
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| 257 | |||
| 592 | leod | 258 | Too short |
| 633 | leod | 259 | 0607 antenna |
| 592 | leod | 260 | 1221 cranepole |
| 594 | leod | 261 | |
| 262 | Too long |
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| 263 | 0909 (treetrunk) |
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| 264 | |||
| 265 | Not high enough |
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| 266 | 0907 woodenhorse |
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| 643 | leod | 267 | |
| 268 | Not wide enough |
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| 269 | 1049 fusebox2 |