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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | h266 | 1 | /* |
| 2 | -------------------------------------------------------------------------------- |
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| 3 | Duke: Nuclear Winter |
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| 4 | By Joris Weimar |
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| 5 | © 1997 Simply Silly Software |
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| 6 | -------------------------------------------------------------------------------- |
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| 7 | Duke: Nuclear Winter Plus |
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| 8 | By Hendricks266 |
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| 9 | -------------------------------------------------------------------------------- |
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| 10 | */ |
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| 11 | |||
| 12 | state checkcommhitstate |
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| 13 | |||
| 14 | ifhitweapon |
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| 15 | { |
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| 16 | guts JIBS6 2 |
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| 17 | |||
| 18 | ifdead |
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| 19 | { |
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| 20 | ifwasweapon FREEZEBLAST |
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| 21 | { |
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| 22 | sound SOMETHINGFROZE |
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| 23 | spritepal 1 |
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| 24 | move 0 |
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| 25 | action ACOMMFROZEN |
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| 26 | strength 0 |
||
| 27 | state icesmoke |
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| 28 | break |
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| 29 | } |
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| 30 | else |
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| 31 | ifwasweapon GROWSPARK |
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| 32 | { |
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| 33 | sound ACTOR_GROWING |
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| 34 | ai AICOMMGROW |
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| 35 | break |
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| 36 | } |
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| 37 | |||
| 38 | addkills 1 state specialdeath |
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| 39 | |||
| 40 | ifwasweapon RADIUSEXPLOSION |
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| 41 | { |
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| 42 | spawn BLOODPOOL |
||
| 43 | sound SQUISHED |
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| 44 | state standard_jibs |
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| 45 | killit |
||
| 46 | } |
||
| 47 | else |
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| 48 | ifwasweapon RPG |
||
| 49 | { |
||
| 50 | sound SQUISHED |
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| 51 | spawn BLOODPOOL |
||
| 52 | state standard_jibs |
||
| 53 | killit |
||
| 54 | } |
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| 55 | |||
| 56 | sound COMM_DYING |
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| 57 | ai AICOMMDYING |
||
| 58 | } |
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| 59 | else |
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| 60 | { |
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| 61 | soundonce COMM_PAIN |
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| 62 | ifwasweapon SHRINKSPARK |
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| 63 | { |
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| 64 | sound ACTOR_SHRINKING |
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| 65 | ai AICOMMSHRUNK |
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| 66 | } |
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| 67 | else |
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| 68 | ifwasweapon GROWSPARK |
||
| 69 | sound EXPANDERHIT |
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| 70 | else |
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| 71 | ifrnd 24 |
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| 72 | ai AICOMMABOUTTOSHOOT |
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| 73 | } |
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| 74 | } |
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| 75 | ends |
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| 76 | |||
| 77 | state commshootbot |
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| 78 | |||
| 79 | state calczdist |
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| 80 | ldist xydist THISACTOR target |
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| 81 | ifvare xydist 0 setvar xydist 1 |
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| 82 | |||
| 83 | ifvarand monstflags 32 |
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| 84 | { |
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| 85 | mulvar zdist 768 |
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| 86 | divvarvar zdist xydist |
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| 87 | setprojectile[ELECTROPROJ].workslike 36866 |
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| 88 | ezshoot zdist ELECTROPROJ |
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| 89 | setthisprojectile[RETURN].extra 50 |
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| 90 | ifvarand monstflags 8 |
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| 91 | { |
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| 92 | ezshoot zdist ELECTROPROJ |
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| 93 | setthisprojectile[RETURN].extra 50 |
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| 94 | } |
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| 95 | setprojectile[ELECTROPROJ].workslike 32770 |
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| 96 | } |
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| 97 | ifvarand monstflags 16 |
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| 98 | { |
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| 99 | eshoot FIREBALLPROJ |
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| 100 | ifvarand monstflags 8 |
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| 101 | { |
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| 102 | setthisprojectile[RETURN].pal 13 |
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| 103 | setthisprojectile[RETURN].extra 64 |
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| 104 | } |
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| 105 | } |
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| 106 | else |
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| 107 | { |
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| 108 | mulvar zdist 644 |
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| 109 | divvarvar zdist xydist |
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| 110 | ezshoot zdist FREEZEBLAST // NOAIM |
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| 111 | ifvarand monstflags 8 setactor[RETURN].extra 100 |
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| 112 | setactor[RETURN].ang sprite[THISACTOR].ang |
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| 113 | |||
| 114 | } |
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| 115 | |||
| 116 | |||
| 117 | resetactioncount |
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| 118 | |||
| 119 | ends |
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| 120 | |||
| 121 | state commshooting |
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| 122 | |||
| 123 | ifvarn target -1 { state commshootbot break } |
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| 124 | |||
| 125 | ifvarand monstflags 32 |
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| 126 | { |
||
| 127 | eshoot ELECTROPROJ |
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| 128 | setthisprojectile[RETURN].extra 50 |
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| 129 | ifvarand monstflags 8 |
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| 130 | { |
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| 131 | eshoot ELECTROPROJ |
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| 132 | setthisprojectile[RETURN].extra 50 |
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| 133 | } |
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| 134 | } else |
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| 135 | ifvarand monstflags 16 |
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| 136 | { |
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| 137 | eshoot FIREBALLPROJ |
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| 138 | ifvarand monstflags 8 |
||
| 139 | { |
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| 140 | setthisprojectile[RETURN].pal 13 |
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| 141 | setthisprojectile[RETURN].extra 64 |
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| 142 | } |
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| 143 | } |
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| 144 | else |
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| 145 | { |
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| 146 | shoot FREEZEBLAST |
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| 147 | ifvarand monstflags 8 shoot FREEZEBLAST |
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| 148 | } |
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| 149 | |||
| 150 | |||
| 151 | resetactioncount |
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| 152 | |||
| 153 | ends |
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| 154 | |||
| 155 | actor COMMANDERSTAYPUT COMMANDERSTRENGTH |
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| 156 | cactor COMMANDER |
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| 157 | ai AICOMMABOUTTOSHOOT |
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| 158 | enda |
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| 159 | |||
| 160 | state commspinbotstate |
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| 161 | |||
| 162 | getactor[target].x mx |
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| 163 | getactor[target].y my |
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| 164 | getactor[target].z mz |
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| 165 | getactor[THISACTOR].x x |
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| 166 | getactor[THISACTOR].y y |
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| 167 | getactor[THISACTOR].z z |
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| 168 | subvarvar mx x |
||
| 169 | subvarvar my y |
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| 170 | getangle angvar mx my |
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| 171 | |||
| 172 | cos xvel angvar |
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| 173 | sin yvel angvar |
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| 174 | shiftvarr xvel 7 |
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| 175 | shiftvarr yvel 7 |
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| 176 | subvarvar z mz |
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| 177 | ifvarg z 2048 |
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| 178 | setvar zvel -512 else |
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| 179 | ifvarl z -2048 setvar zvel 512 |
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| 180 | movesprite THISACTOR xvel yvel zvel CLIPMASK0 RETURN |
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| 181 | |||
| 182 | soundonce COMM_SPIN |
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| 183 | ifcount 16 |
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| 184 | { |
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| 185 | ifvarl xydist 1280 |
||
| 186 | { |
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| 187 | setvar temp CAPTSPINNINGPLAYER |
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| 188 | ifvarand monstflags 8 mulvar temp -2 else mulvar temp -1 |
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| 189 | setactor[target].htextra temp |
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| 190 | setactor[target].htpicnum RPG |
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| 191 | setactor[target].htowner THISACTOR |
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| 192 | //sound DUKE_GRUNT |
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| 193 | resetcount |
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| 194 | } |
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| 195 | else |
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| 196 | ifvarg xydist 2300 |
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| 197 | ai AICOMMWAIT |
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| 198 | } |
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| 199 | ifactioncount 52 |
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| 200 | ai AICOMMWAIT |
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| 201 | ifnotmoving |
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| 202 | ifrnd 32 |
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| 203 | operate |
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| 204 | |||
| 205 | ends |
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| 206 | |||
| 207 | state commspinstate |
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| 208 | |||
| 209 | getplayer[THISACTOR].posx mx |
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| 210 | getplayer[THISACTOR].posy my |
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| 211 | getactor[THISACTOR].x x |
||
| 212 | getactor[THISACTOR].y y |
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| 213 | subvarvar mx x |
||
| 214 | subvarvar my y |
||
| 215 | getangle angvar mx my |
||
| 216 | |||
| 217 | cos xvel angvar |
||
| 218 | sin yvel angvar |
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| 219 | shiftvarr xvel 7 |
||
| 220 | shiftvarr yvel 7 |
||
| 221 | setvar zvel 0 |
||
| 222 | movesprite THISACTOR xvel yvel zvel CLIPMASK0 RETURN |
||
| 223 | |||
| 224 | soundonce COMM_SPIN |
||
| 225 | ifcount 16 |
||
| 226 | { |
||
| 227 | ifpdistl 1280 ifvarg canshootplayer 0 |
||
| 228 | { |
||
| 229 | addphealth CAPTSPINNINGPLAYER |
||
| 230 | ifvarand monstflags 8 addphealth CAPTSPINNINGPLAYER |
||
| 231 | sound DUKE_GRUNT |
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| 232 | palfrom 32 16 |
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| 233 | resetcount |
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| 234 | } |
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| 235 | else |
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| 236 | ifpdistg 2300 |
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| 237 | ai AICOMMWAIT |
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| 238 | } |
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| 239 | ifactioncount 52 |
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| 240 | ai AICOMMWAIT |
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| 241 | ifnotmoving |
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| 242 | ifrnd 32 |
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| 243 | operate |
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| 244 | |||
| 245 | ends |
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| 246 | |||
| 247 | state commfrisbeestate |
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| 248 | |||
| 249 | setvar weapcount -1 |
||
| 250 | ifcount 6 |
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| 251 | { |
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| 252 | ifcount 7 nullop else |
||
| 253 | { |
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| 254 | getplayer[THISACTOR].posx mx |
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| 255 | getplayer[THISACTOR].posy my |
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| 256 | getactor[THISACTOR].x x |
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| 257 | getactor[THISACTOR].y y |
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| 258 | subvarvar mx x |
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| 259 | subvarvar my y |
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| 260 | getangle peractor5 mx my |
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| 261 | } |
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| 262 | |||
| 263 | cos xvel peractor5 |
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| 264 | sin yvel peractor5 |
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| 265 | shiftvarr xvel 5 |
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| 266 | shiftvarr yvel 5 |
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| 267 | setvar zvel 0 |
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| 268 | movesprite THISACTOR xvel yvel zvel CLIPMASK0 RETURN |
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| 269 | ifvarn RETURN 0 |
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| 270 | { |
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| 271 | addvar RETURN 16384 |
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| 272 | ifvarl RETURN 16384 |
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| 273 | ifvarg RETURN -1 // hit a sprite |
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| 274 | { |
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| 275 | getactor[RETURN].picnum picnum |
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| 276 | getactorvar[RETURN].monstatus temp |
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| 277 | ifvare picnum APLAYER sound SQUISHED else |
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| 278 | ifvare temp 1 sound SQUISHED |
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| 279 | setactor[RETURN].htpicnum RPG |
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| 280 | setactor[RETURN].htextra 100 |
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| 281 | setactor[RETURN].htowner THISACTOR |
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| 282 | setactor[RETURN].htang peractor5 |
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| 283 | sound COMM_ATTACK |
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| 284 | |||
| 285 | } |
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| 286 | ai AICOMMWAIT |
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| 287 | setvar weapcount 0 |
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| 288 | } |
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| 289 | } |
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| 290 | |||
| 291 | soundonce COMM_SPIN |
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| 292 | |||
| 293 | ifpdistl 1280 |
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| 294 | ifvarg canseeplayer 0 |
||
| 295 | { |
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| 296 | addphealth -1 |
||
| 297 | ifvarand monstflags 8 addphealth -1 |
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| 298 | sound DUKE_GRUNT |
||
| 299 | palfrom 32 16 |
||
| 300 | } |
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| 301 | |||
| 302 | |||
| 303 | ifactioncount 52 |
||
| 304 | { |
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| 305 | ai AICOMMWAIT |
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| 306 | setvar weapcount 0 |
||
| 307 | } |
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| 308 | ends |
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| 309 | |||
| 310 | actor COMMANDER COMMANDERSTRENGTH |
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| 311 | |||
| 312 | ifvarn target -1 |
||
| 313 | { |
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| 314 | getactor[THISACTOR].z z |
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| 315 | getactor[target].z mz |
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| 316 | } |
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| 317 | |||
| 318 | state checksquished |
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| 319 | state monsterai |
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| 320 | ifaction ACOMMFROZEN |
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| 321 | { |
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| 322 | fall |
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| 323 | |||
| 324 | ifcount THAWTIME |
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| 325 | { |
||
| 326 | getlastpal |
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| 327 | ai AICOMMWAIT |
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| 328 | } |
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| 329 | else |
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| 330 | ifcount FROZENDRIPTIME |
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| 331 | { |
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| 332 | ifactioncount 26 |
||
| 333 | { |
||
| 334 | spawn WATERDRIP |
||
| 335 | resetactioncount |
||
| 336 | } |
||
| 337 | } |
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| 338 | |||
| 339 | ifhitweapon |
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| 340 | { |
||
| 341 | ifwasweapon FREEZEBLAST |
||
| 342 | { |
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| 343 | strength 0 |
||
| 344 | break |
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| 345 | } |
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| 346 | addkills 1 state specialdeath |
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| 347 | |||
| 348 | ifrnd 84 |
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| 349 | spawn BLOODPOOL |
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| 350 | lotsofglass 30 |
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| 351 | state standard_jibs |
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| 352 | sound GLASS_BREAKING |
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| 353 | killit |
||
| 354 | } |
||
| 355 | ifp pfacing |
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| 356 | ifpdistl FROZENQUICKKICKDIST |
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| 357 | ifvare superkicking 0 |
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| 358 | pkick |
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| 359 | break |
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| 360 | } |
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| 361 | ifai 0 |
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| 362 | ai AICOMMSHOOT |
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| 363 | else |
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| 364 | ifai AICOMMWAIT |
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| 365 | { |
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| 366 | ifcount 20 |
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| 367 | { |
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| 368 | ifvarn target -1 |
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| 369 | { |
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| 370 | ifrnd 96 |
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| 371 | ai AICOMMGET |
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| 372 | else |
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| 373 | ai AICOMMABOUTTOSHOOT |
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| 374 | } |
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| 375 | else |
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| 376 | { |
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| 377 | ifvarand monstflags 2048 |
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| 378 | { |
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| 379 | ifvarg targetlock 0 |
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| 380 | { |
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| 381 | ifrnd 96 |
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| 382 | ai AICOMMGET |
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| 383 | else ifvare playerally 0 |
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| 384 | ai AICOMMABOUTTOSHOOT |
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| 385 | } |
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| 386 | else |
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| 387 | ai AICOMMGET |
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| 388 | } |
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| 389 | else |
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| 390 | |||
| 391 | ifvarg canseeplayer 0 |
||
| 392 | { |
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| 393 | ifvarg canshootplayer 0 |
||
| 394 | { |
||
| 395 | ifrnd 96 |
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| 396 | ai AICOMMGET |
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| 397 | else ifvare playerally 0 |
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| 398 | ai AICOMMABOUTTOSHOOT |
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| 399 | } |
||
| 400 | } |
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| 401 | else |
||
| 402 | ai AICOMMGET |
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| 403 | } |
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| 404 | } |
||
| 405 | } |
||
| 406 | else |
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| 407 | ifai AICOMMABOUTTOSHOOT |
||
| 408 | { |
||
| 409 | ifvare target -1 ifvarn playerally 0 { ai AICOMMGET break } |
||
| 410 | ifactioncount 2 |
||
| 411 | { |
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| 412 | ifvarn target -1 ai AICOMMSHOOT else |
||
| 413 | ifvarg canseeplayer 0 ifvare playerally 0 |
||
| 414 | ai AICOMMSHOOT |
||
| 415 | else |
||
| 416 | { |
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| 417 | ai AICOMMGET |
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| 418 | break |
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| 419 | } |
||
| 420 | } |
||
| 421 | ifrnd 32 soundonce COMM_ATTACK |
||
| 422 | } |
||
| 423 | else |
||
| 424 | ifai AICOMMSHOOT |
||
| 425 | { |
||
| 426 | ifvare target -1 ifvarn playerally 0 { ai AICOMMGET break } |
||
| 427 | setvar temp 0 |
||
| 428 | ifvarn target -1 setvar temp 1 |
||
| 429 | ifvarand monstflags 2048 |
||
| 430 | ifvare playerally 0 |
||
| 431 | { |
||
| 432 | ifangdiffl 512 |
||
| 433 | { |
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| 434 | ai AICOMMFRISBEE |
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| 435 | break |
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| 436 | } |
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| 437 | else ifvarg targetlock 0 setvar temp 1 |
||
| 438 | } else |
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| 439 | ifvarg canshootplayer 0 setvar temp 1 |
||
| 440 | ifvare temp 1 |
||
| 441 | { |
||
| 442 | ifcount 24 |
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| 443 | ifrnd 16 |
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| 444 | ai AICOMMWAIT |
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| 445 | ifactioncount 2 |
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| 446 | { |
||
| 447 | state commshooting |
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| 448 | } |
||
| 449 | } |
||
| 450 | else |
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| 451 | ai AICOMMGET |
||
| 452 | } |
||
| 453 | else |
||
| 454 | ifai AICOMMSHRUNK |
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| 455 | { |
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| 456 | ifcount SHRUNKDONECOUNT |
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| 457 | ai AICOMMGET |
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| 458 | else |
||
| 459 | ifcount SHRUNKCOUNT |
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| 460 | sizeto 48 40 |
||
| 461 | else |
||
| 462 | state genericshrunkcode |
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| 463 | } |
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| 464 | else |
||
| 465 | ifai AICOMMGROW |
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| 466 | state genericgrowcode |
||
| 467 | else |
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| 468 | ifai AICOMMGET |
||
| 469 | { |
||
| 470 | ifvarn playerally 0 ifvare target -1 ifpdistl 1280 { ai AICOMMWAIT break } |
||
| 471 | ifnotmoving |
||
| 472 | ifrnd 4 |
||
| 473 | operate |
||
| 474 | ifvare playerally 0 |
||
| 475 | ifpdistl 1280 |
||
| 476 | ifp palive |
||
| 477 | { |
||
| 478 | sound COMM_SPIN |
||
| 479 | ai AICOMMSPIN |
||
| 480 | break |
||
| 481 | } |
||
| 482 | ifvarn target -1 |
||
| 483 | ifvarl xydist 1280 |
||
| 484 | { |
||
| 485 | sound COMM_SPIN |
||
| 486 | ai AICOMMSPIN |
||
| 487 | break |
||
| 488 | } |
||
| 489 | |||
| 490 | ifvarg canseeplayer 0 |
||
| 491 | { |
||
| 492 | setvar temp 0 |
||
| 493 | ifp phigher setvar temp 1 |
||
| 494 | ifvarn target -1 |
||
| 495 | ifvarvarg z mz setvar temp 1 |
||
| 496 | |||
| 497 | ifvare temp 1 |
||
| 498 | move COMMGETUPVELS getv geth faceplayer |
||
| 499 | else |
||
| 500 | move COMMGETVELS getv geth faceplayer |
||
| 501 | } |
||
| 502 | ifactioncount 8 |
||
| 503 | ifrnd 2 |
||
| 504 | ai AICOMMABOUTTOSHOOT |
||
| 505 | } |
||
| 506 | else |
||
| 507 | ifai AICOMMSPIN |
||
| 508 | { |
||
| 509 | ifvarn target -1 state commspinbotstate else |
||
| 510 | state commspinstate |
||
| 511 | } |
||
| 512 | else ifai AICOMMFRISBEE state commfrisbeestate |
||
| 513 | |||
| 514 | ifai AICOMMDYING |
||
| 515 | { |
||
| 516 | fall |
||
| 517 | strength 0 |
||
| 518 | |||
| 519 | ifhitweapon |
||
| 520 | ifwasweapon RADIUSEXPLOSION |
||
| 521 | { |
||
| 522 | sound SQUISHED |
||
| 523 | spawn BLOODPOOL |
||
| 524 | state standard_jibs |
||
| 525 | killit |
||
| 526 | } |
||
| 527 | |||
| 528 | ifaction ACOMMDYING |
||
| 529 | ifactioncount 8 |
||
| 530 | { |
||
| 531 | iffloordistl 8 |
||
| 532 | sound THUD |
||
| 533 | cstat 0 |
||
| 534 | action ANULLACTION |
||
| 535 | //action ACOMMDEAD |
||
| 536 | move 0 |
||
| 537 | cactor COMMANDERCORPSE |
||
| 538 | } |
||
| 539 | } |
||
| 540 | else |
||
| 541 | { |
||
| 542 | ifrnd 2 |
||
| 543 | soundonce COMM_ROAM |
||
| 544 | state checkcommhitstate |
||
| 545 | } |
||
| 546 | enda |
||
| 547 | |||
| 548 | |||
| 549 | |||
| 550 | |||
| 551 | useractor enemy TANK TANKSTRENGTH fall |
||
| 552 | state monsterai |
||
| 553 | ifaction 0 |
||
| 554 | { |
||
| 555 | // sizeat 60 60 |
||
| 556 | action ATANKWAIT |
||
| 557 | cstat 257 |
||
| 558 | clipdist 100 |
||
| 559 | } |
||
| 560 | else |
||
| 561 | ifaction ATANKSPIN |
||
| 562 | { |
||
| 563 | soundonce TANK_ROAM |
||
| 564 | |||
| 565 | ifactioncount 20 |
||
| 566 | { |
||
| 567 | ifvare target -1 ifvarn playerally 0 nullop else |
||
| 568 | ifrnd 16 |
||
| 569 | ifvarg canseeplayer 0 |
||
| 570 | ifvarg canshootplayer 0 |
||
| 571 | { |
||
| 572 | move STOPPED geth |
||
| 573 | action ATANKSHOOTING |
||
| 574 | stopsound TANK_ROAM |
||
| 575 | } |
||
| 576 | } |
||
| 577 | |||
| 578 | ifrnd 16 |
||
| 579 | move TANKFORWARD seekplayer |
||
| 580 | } |
||
| 581 | else |
||
| 582 | ifaction ATANKSHOOTING |
||
| 583 | { |
||
| 584 | ifvarn target -1 state tankshootbot else |
||
| 585 | { |
||
| 586 | ifvarn playerally 0 { move 0 action ATANKWAIT break } |
||
| 587 | ifactioncount 22 |
||
| 588 | { |
||
| 589 | ifpdistg 8192 |
||
| 590 | { |
||
| 591 | sound BOS1_ATTACK2 |
||
| 592 | shoot MORTER |
||
| 593 | ifvarand monstflags 8 shoot MORTER |
||
| 594 | } |
||
| 595 | resetcount |
||
| 596 | move 0 action ATANKWAIT |
||
| 597 | } |
||
| 598 | else |
||
| 599 | ifactioncount 2 |
||
| 600 | { |
||
| 601 | ifvarg canseeplayer 0 |
||
| 602 | { |
||
| 603 | ifpdistl 16384 |
||
| 604 | { |
||
| 605 | ifrnd 128 |
||
| 606 | { |
||
| 607 | ifvarand monstflags 16 |
||
| 608 | { |
||
| 609 | ifvarand morefx 16 |
||
| 610 | ifvarn rendmode 0 espawn SHOTSPARK5 |
||
| 611 | sound PISTOL_LOW |
||
| 612 | shoot STARPROJ |
||
| 613 | ifvarand monstflags 8 shoot STARPROJ |
||
| 614 | } else |
||
| 615 | { |
||
| 616 | ifvarand morefx 16 |
||
| 617 | ifvarn rendmode 0 espawn SHOTSPARK5 |
||
| 618 | addvar position 1 ifvarg position 3 setvar position 0 |
||
| 619 | setactorvar[RETURN].position position |
||
| 620 | ifvare dpsounds YES sound DPCHAINGUNFIRE else |
||
| 621 | sound PISTOL_FIRE |
||
| 622 | shoot SHOTSPARK1 |
||
| 623 | ifvarand monstflags 8 shoot SHOTSPARK1 |
||
| 624 | } |
||
| 625 | } |
||
| 626 | } |
||
| 627 | else |
||
| 628 | ifrnd 128 |
||
| 629 | { |
||
| 630 | ifvarand monstflags 16 |
||
| 631 | { |
||
| 632 | sound RPG_SHOOT |
||
| 633 | shoot FIREBULLET |
||
| 634 | ifvarand monstflags 8 shoot FIREBULLET |
||
| 635 | } |
||
| 636 | else |
||
| 637 | { |
||
| 638 | ifvare dpsounds YES sound PRED_ATTACK2 else |
||
| 639 | sound PRED_ATTACK |
||
| 640 | shoot FIRELASER |
||
| 641 | ifvarand monstflags 8 shoot FIRELASER |
||
| 642 | } |
||
| 643 | } |
||
| 644 | } |
||
| 645 | else |
||
| 646 | { |
||
| 647 | move TANKFORWARD seekplayer |
||
| 648 | action ATANKSPIN |
||
| 649 | } |
||
| 650 | } |
||
| 651 | |||
| 652 | ifrnd 16 |
||
| 653 | { |
||
| 654 | stopsound TANK_ROAM |
||
| 655 | move STOPPED faceplayerslow |
||
| 656 | } |
||
| 657 | } |
||
| 658 | } |
||
| 659 | else |
||
| 660 | ifaction ATANKWAIT |
||
| 661 | { |
||
| 662 | ifactioncount 32 |
||
| 663 | { |
||
| 664 | move TANKFORWARD seekplayer |
||
| 665 | action ATANKSPIN |
||
| 666 | } |
||
| 667 | } |
||
| 668 | else |
||
| 669 | ifaction ATANKDEAD |
||
| 670 | { |
||
| 671 | addkills 1 state specialdeath |
||
| 672 | hitradius 6144 TOUGH TOUGH TOUGH TOUGH |
||
| 673 | sound LASERTRIP_EXPLODE |
||
| 674 | debris SCRAP1 15 |
||
| 675 | spawn EXPLOSION2 |
||
| 676 | ifrnd 128 spawn SNOWMAN |
||
| 677 | killit |
||
| 678 | } |
||
| 679 | |||
| 680 | ifhitweapon |
||
| 681 | { |
||
| 682 | ifdead |
||
| 683 | action ATANKDEAD |
||
| 684 | else |
||
| 685 | { |
||
| 686 | debris SCRAP1 1 |
||
| 687 | ifaction ATANKSHOOTING break |
||
| 688 | ifvare target -1 ifvarn playerally 0 nullop else |
||
| 689 | ifrnd 192 |
||
| 690 | { |
||
| 691 | move STOPPED geth |
||
| 692 | action ATANKSHOOTING |
||
| 693 | stopsound TANK_ROAM |
||
| 694 | } |
||
| 695 | } |
||
| 696 | } |
||
| 697 | |||
| 698 | enda |
||
| 699 |