Details | Last modification | View Log | RSS feed
| Rev | Author | Line No. | Line |
|---|---|---|---|
| 74 | h266 | 1 | /* |
| 2 | -------------------------------------------------------------------------------- |
||
| 3 | Duke Caribbean: Life's A Beach Plus |
||
| 4 | By Hendricks266 |
||
| 5 | -------------------------------------------------------------------------------- |
||
| 6 | */ |
||
| 7 | |||
| 8 | // FireLaser blue patch |
||
| 9 | texture 6326 { pal 1 { file "vaca_hrp/dp/firelaser_1.png" nocompress nodownsize } } |
||
| 10 | texture 6346 { pal 1 { file "vaca_hrp/dp/firelaser_1.png" nocompress nodownsize } } |
||
| 11 | |||
| 12 | |||
| 13 | // MP5K -> Soak 'Em Real Good |
||
| 14 | texture 8800 { pal 0 { file "vaca_hrp/dp/mp5fire1.png" nocompress nodownsize } } |
||
| 15 | |||
| 16 | // MP5AMMO |
||
| 17 | model "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/MP5CLIP.md3" { |
||
| 18 | scale 0.75 |
||
| 19 | skin { pal 0 surface 0 file "vaca_hrp/dp/mp5clips.png" } |
||
| 20 | frame { name "MilkShape 3D" tile 8832 } |
||
| 21 | } |
||
| 22 | |||
| 23 | // MP5 PICKUP |
||
| 24 | model "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/mp5pick.md3" { |
||
| 25 | scale 4.0 |
||
| 26 | skin { pal 0 surface 0 file "vaca_hrp/dp/mp5stock.png" } |
||
| 27 | skin { pal 0 surface 1 file "vaca_hrp/dp/mp5body.png" } |
||
| 28 | skin { pal 0 surface 2 file "vaca_hrp/dp/mp5clips.png" } |
||
| 29 | skin { pal 0 surface 3 file "vaca_hrp/dp/mp5grip.png" } |
||
| 30 | frame { name "MilkShape 3D" tile 8833 } |
||
| 31 | } |
||
| 32 | |||
| 33 | // HUD MP5 |
||
| 34 | model "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/MP5.md3" { |
||
| 35 | scale 1.9 |
||
| 36 | shade 3 |
||
| 37 | |||
| 38 | skin { pal 0 surface 0 file "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/arms256.png" } |
||
| 39 | skin { pal 0 surface 1 file "vaca_hrp/dp/mp5stock.png" } |
||
| 40 | skin { pal 0 surface 2 file "vaca_hrp/dp/mp5body.png" } |
||
| 41 | skin { pal 0 surface 3 file "vaca_hrp/dp/mp5clips.png" } |
||
| 42 | skin { pal 0 surface 4 file "vaca_hrp/dp/mp5grip.png" } |
||
| 43 | anim { frame0 "Idle" frame1 "Idle" fps 15 } |
||
| 44 | frame { name "Idle" tile 8835 flags 0 smoothduration 0.01 } |
||
| 45 | anim { frame0 "fire1" frame1 "fire4" fps 40 } |
||
| 46 | frame { name "fire1" tile 8836 flags 1 smoothduration 0.01 } |
||
| 47 | anim { frame0 "reload1" frame1 "reload20" fps 25 flags 1 } |
||
| 48 | frame { name "reload1" tile 8837 } |
||
| 49 | anim { frame0 "reload21" frame1 "reload40" fps 25 flags 1 } |
||
| 50 | frame { name "reload21" tile 8838 } |
||
| 51 | anim { frame0 "cold1" frame1 "cold11" fps 14 flags 1 } |
||
| 52 | frame { name "cold1" tile 8839 flags 1 smoothduration 0.01 } |
||
| 53 | hud { tile 8835 xadd -.15 yadd 1.2 zadd -0.40 angadd -16 } // idle |
||
| 54 | hud { tile 8836 xadd -.15 yadd 1.2 zadd -0.40 angadd -16 } // firing |
||
| 55 | hud { tile 8837 xadd -.15 yadd 1.0 zadd -0.40 angadd -16 } // reload part 1 |
||
| 56 | hud { tile 8838 xadd -.15 yadd 1.0 zadd -0.40 angadd -16 } // reload part 2 |
||
| 57 | hud { tile 8839 xadd -.15 yadd 1.15 zadd -0.40 angadd -8 } // butt |
||
| 58 | } |
||
| 59 | |||
| 60 | /* |
||
| 61 | model "DUKEPLUS_RESOURCES/GRAPHICS/shell.md3" { |
||
| 62 | scale 5 shade 5 |
||
| 63 | skin { pal 0 file "vaca_hrp/dp/shell2.png" } |
||
| 64 | anim { frame0 "FRAME2" frame1 "FRAME10" fps 40 flag 0 } |
||
| 65 | anim { frame0 "FRAME11" frame1 "FRAME16" fps 30 flag 1 } |
||
| 66 | frame { name "FRAME2" tile0 2533 tile1 2534 } |
||
| 67 | |||
| 68 | } |
||
| 69 | */ |
||
| 70 | undefmodelrange 2533 2535 |
||
| 71 | |||
| 72 | texture 2533 { pal 0 { file "vaca_hrp/dp/2533.png" nocompress nodownsize } } |
||
| 73 | texture 2534 { pal 0 { file "vaca_hrp/dp/2534.png" nocompress nodownsize } } |
||
| 74 | texture 2535 { pal 0 { file "vaca_hrp/dp/2534.png" nocompress nodownsize } } |
||
| 75 | |||
| 76 | /* |
||
| 77 | model "DUKEPLUS_RESOURCES/GRAPHICS/shell.md3" { |
||
| 78 | scale 7 shade 5 |
||
| 79 | skin { pal 0 file "vaca_hrp/dp/shell2.png" } |
||
| 80 | anim { frame0 "FRAME2" frame1 "FRAME10" fps 40 flag 0 } |
||
| 81 | anim { frame0 "FRAME11" frame1 "FRAME16" fps 30 flag 1 } |
||
| 82 | frame { name "FRAME2" tile 2535 } |
||
| 83 | frame { name "FRAME2" tile 6325 } |
||
| 84 | } |
||
| 85 | */ |
||
| 86 | |||
| 87 | texture 8613 { pal 0 { file "vaca_hrp/dp/shell_hud.png" nocompress nodownsize } } |
||
| 88 | |||
| 89 | // Cruizer Shotgun -> Cruizer Soak'em |
||
| 90 | // CRUIZER SHOTGUN PICKUP |
||
| 91 | model "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/Cruizer_pickup.md3" { |
||
| 92 | scale 1.6 |
||
| 93 | skin { pal 0 surface 0 file "vaca_hrp/dp/2barrel.png" } // 2barrel |
||
| 94 | skin { pal 0 surface 1 file "vaca_hrp/dp/3grips.png" } // 3grips |
||
| 95 | skin { pal 0 surface 2 file "vaca_hrp/dp/1rec.png" } // 1rec |
||
| 96 | frame { name "MilkShape 3D" tile 8830 } |
||
| 97 | } |
||
| 98 | |||
| 99 | texture 8831 { pal 0 { file "vaca_hrp/dp/shotgunmuzzleflash.png" nocompress nodownsize } } |
||
| 100 | |||
| 101 | // HUD CRUIZER SHOTGUN |
||
| 102 | model "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/Cruizer.md3" { |
||
| 103 | scale .9 |
||
| 104 | shade 3 |
||
| 105 | skin { pal 0 surface 0 file "vaca_hrp/dp/2barrel.png" } // 2barrel |
||
| 106 | skin { pal 0 surface 1 file "vaca_hrp/dp/3grips.png" } // 3grips |
||
| 107 | skin { pal 0 surface 2 file "vaca_hrp/dp/1rec.png" } // 1rec |
||
| 108 | skin { pal 0 surface 3 file "vaca_hrp/dp/shell.png" } //shell |
||
| 109 | skin { pal 0 surface 4 file "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/arms256.png" } //arms256 |
||
| 110 | anim { frame0 "Idle1" frame1 "Idle1" fps 15 flags 0 } |
||
| 111 | frame { name "Idle1" tile 8840 smoothduration 0.0 } |
||
| 112 | anim { frame0 "shoot1" frame1 "pump8" fps 18 flags 1 } // frame1 "shoot6" |
||
| 113 | frame { name "shoot1" tile 8841 smoothduration 0.0 } |
||
| 114 | anim { frame0 "pump1" frame1 "pump8" fps 15 flags 1 smoothduration 0.0 } |
||
| 115 | frame { name "pump1" tile 8842 smoothduration 0.0 } |
||
| 116 | anim { frame0 "reload1" frame1 "reload5" fps 15 flags 1 } // complete first shell goes to reload 10 |
||
| 117 | frame { name "reload1" tile 8843 smoothduration 0.0 } |
||
| 118 | anim { frame0 "reload6" frame1 "reload10" fps 11 flags 1 } // the part that repeats; holds 8 shells total |
||
| 119 | frame { name "reload6" tile 8844 smoothduration 0.0 } |
||
| 120 | anim { frame0 "reload10" frame1 "reload10" fps 11 flags 0 } // necessary to reset the reload animation |
||
| 121 | frame { name "reload10" tile 8845 smoothduration 0.0 } |
||
| 122 | anim { frame0 "reload11" frame1 "reload14" fps 15 flags 1 } // the hand returns to idle position from reloading |
||
| 123 | frame { name "reload11" tile 8846 smoothduration 0.0 } |
||
| 124 | anim { frame0 "pumpb1" frame1 "pumpb6" fps 15 flags 1 } |
||
| 125 | frame { name "pumpb1" tile 8847 smoothduration 0.0 } |
||
| 126 | |||
| 127 | hud { tile 8840 xadd 0.00 yadd 0.25 zadd -.40 angadd -16 } |
||
| 128 | hud { tile 8841 xadd 0.00 yadd 0.25 zadd -.40 angadd -16 } |
||
| 129 | hud { tile 8842 xadd 0.00 yadd 0.25 zadd -.40 angadd -16 } |
||
| 130 | hud { tile 8843 xadd 0.00 yadd 0.2 zadd -.40 angadd -16 } |
||
| 131 | hud { tile 8844 xadd 0.00 yadd 0.2 zadd -.40 angadd -16 } |
||
| 132 | hud { tile 8845 xadd 0.00 yadd 0.2 zadd -.40 angadd -16 } |
||
| 133 | hud { tile 8846 xadd 0.00 yadd 0.25 zadd -.40 angadd -16 } |
||
| 134 | hud { tile 8847 xadd 0.00 yadd 0.25 zadd -.40 angadd -16 } |
||
| 135 | |||
| 136 | } |
||
| 137 | |||
| 138 | // Sawnoff Shotgun -> Saturator |
||
| 139 | // HUD DOUBLE BARRELED Shotgun (8826) |
||
| 140 | model "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/sawnoff.md3" { |
||
| 141 | scale 1.8 // 1.9 |
||
| 142 | shade 3 |
||
| 143 | |||
| 144 | skin { pal 0 surface 0 file "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/arms256.png" } // surface 0 is left arm |
||
| 145 | skin { pal 0 surface 1 file "vaca_hrp/dp/newbarrel.png" } // surface 1 part of gun |
||
| 146 | skin { pal 0 surface 2 file "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/arms256.png" } // surface 2 is right arm |
||
| 147 | skin { pal 0 surface 3 file "vaca_hrp/dp/newbarrel.png" } // surface 3 is part of gun |
||
| 148 | skin { pal 0 surface 4 file "vaca_hrp/dp/shell_dirty.png" } // surface 4 is the shells |
||
| 149 | |||
| 150 | anim { frame0 "Idle" frame1 "Idle" fps 15 } |
||
| 151 | frame { name "Idle" tile 8826 flags 0 smoothduration 0.01 } |
||
| 152 | anim { frame0 "fire1" frame1 "fire6" fps 13 } |
||
| 153 | frame { name "fire1" tile 8827 flags 1 smoothduration 0.01 } |
||
| 154 | anim { frame0 "reload1" frame1 "reload18" fps 12 flags 1 } |
||
| 155 | frame { name "reload1" tile 8828 flags 0 smoothduration 0.01 } |
||
| 156 | anim { frame0 "cold1" frame1 "cold9" fps 12 flags 1 } |
||
| 157 | frame { name "cold1" tile 8829 flags 1 } |
||
| 158 | |||
| 159 | hud { tile 8826 xadd 0.09 yadd 1.0 zadd -0.60 angadd -32 } |
||
| 160 | hud { tile 8827 xadd 0.09 yadd 1.0 zadd -0.60 angadd -32 } |
||
| 161 | hud { tile 8828 xadd 0.09 yadd 1.0 zadd -0.60 angadd -32 } |
||
| 162 | |||
| 163 | // hud { tile 8829 xadd 0.09 yadd 1.0 zadd -0.72 angadd -16 } |
||
| 164 | hud { tile 8829 xadd 0.09 yadd 1.0 zadd -0.60 angadd -32 } |
||
| 165 | } |
||
| 166 | |||
| 167 | // SAWNOFF SHOTGUN PICKUP |
||
| 168 | model "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/sawnoffpickup.md3" { |
||
| 169 | scale 3.0 |
||
| 170 | skin { pal 0 surface 0 file "vaca_hrp/dp/newbarrel.png" } |
||
| 171 | skin { pal 0 surface 1 file "vaca_hrp/dp/sawnoffpickupmain.png" } |
||
| 172 | frame { name "MilkShape 3D" tile 6324 } |
||
| 173 | } |