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| Rev | Author | Line No. | Line |
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| 1 | h266 | 1 | /* |
| 2 | -------------------------------------------------------------------------------- |
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| 3 | Duke Caribbean: Life's A Beach |
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| 4 | By Joris Weimar |
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| 5 | © 1997 Sunstorm Interactive |
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| 6 | -------------------------------------------------------------------------------- |
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| 7 | Duke Caribbean: Life's A Beach Plus |
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| 8 | By Hendricks266 |
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| 9 | -------------------------------------------------------------------------------- |
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| 10 | // CON Files for the 'Duke Carribean Add-on' by SunStorm Interactive |
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| 11 | // |
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| 12 | // Actor - BEACHBABE - Sprite #1683/#2003 |
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| 13 | // |
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| 14 | // --- Resources --- |
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| 15 | // |
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| 16 | // Sounds: |
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| 17 | // Beach Babe Comments - BABECOM1.WAV/BABECOM2.WAV |
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| 18 | // Beach Babe Hurt - BABEHURT.WAV |
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| 19 | // |
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| 20 | // Art: |
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| 21 | // 3 * 5 frame(s) - Beach Babe Walking Frames |
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| 22 | */ |
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| 23 | |||
| 24 | move BEACHBABEWALKSPEED 70 |
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| 25 | move BEACHBABERUNSPEED 140 |
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| 26 | move BEACHBABESHRUNKSPEED 40 |
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| 27 | move BEACHBABESTOP |
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| 28 | |||
| 29 | action BEACHBABEWALK 0 3 5 1 20 |
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| 30 | action BEACHBABERUN 0 3 5 1 13 |
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| 31 | action BEACHBABEFROZE 0 1 5 |
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| 32 | |||
| 33 | ai AIBEACHBABEROAM BEACHBABEWALK BEACHBABEWALKSPEED randomangle geth getv |
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| 34 | ai AIBEACHBABEWANTDUKE BEACHBABEWALK BEACHBABEWALKSPEED faceplayerslow geth getv |
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| 35 | ai AIBEACHBABERUNAWAY BEACHBABERUN BEACHBABERUNSPEED randomangle geth getv |
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| 36 | ai AIBEACHBABESHRUNK BEACHBABEWALK BEACHBABESHRUNKSPEED randomangle geth getv |
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| 37 | ai AIBEACHBABEGROW BEACHBABEWALK BEACHBABESTOP faceplayerslow |
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| 38 | ai AIBEACHBABEFROZEN BEACHBABEFROZE BEACHBABESTOP |
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| 39 | ai AIBEACHBABEPOSE BEACHBABEFROZE BEACHBABESTOP |
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| 40 | |||
| 41 | ai AIBEACHBABEFLEE BEACHBABEWALK BEACHBABEWALKSPEED fleeenemy geth getv |
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| 42 | |||
| 43 | state BABEREMARK |
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| 44 | ifactioncount 1 |
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| 45 | { |
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| 46 | ifrnd 254 nullop else |
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| 47 | { |
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| 48 | resetactioncount |
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| 49 | ifrnd 1 sound BABECOMM1 |
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| 50 | else ifrnd 1 sound BABECOMM2 |
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| 51 | else ifrnd 1 sound BABECOMM3 |
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| 52 | else ifrnd 1 sound BABECOMM4 |
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| 53 | else ifrnd 1 sound BABECOMM5 |
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| 54 | } |
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| 55 | } |
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| 56 | |||
| 57 | ends |
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| 58 | |||
| 59 | state BABEHURTREMARK |
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| 60 | ends |
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| 61 | |||
| 62 | state BEACHBABEFLEESTATE |
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| 63 | state BABEREMARK |
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| 64 | |||
| 65 | ifcount 5 |
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| 66 | { |
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| 67 | ifpdistl 2000 |
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| 68 | { |
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| 69 | ai AIBEACHBABEFLEE |
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| 70 | resetcount |
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| 71 | break |
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| 72 | } |
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| 73 | ai AIBEACHBABEWANTDUKE |
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| 74 | } |
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| 75 | ends |
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| 76 | |||
| 77 | state BEACHBABEROAMSTATE |
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| 78 | ifrnd 16 ai AIBEACHBABEROAM |
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| 79 | |||
| 80 | ifcansee |
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| 81 | ifpdistl 10000 |
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| 82 | ifrnd 32 |
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| 83 | ai AIBEACHBABEWANTDUKE |
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| 84 | ends |
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| 85 | |||
| 86 | state BEACHBABEWANTDUKESTATE |
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| 87 | ifpdistl 2000 ai AIBEACHBABEFLEE |
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| 88 | |||
| 89 | ifpdistg 10000 |
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| 90 | ifrnd 32 |
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| 91 | { |
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| 92 | ai AIBEACHBABEROAM |
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| 93 | break |
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| 94 | } |
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| 95 | |||
| 96 | state BABEREMARK |
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| 97 | ends |
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| 98 | |||
| 99 | |||
| 100 | state BEACHBABERUNAWAYSTATE |
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| 101 | ifactioncount 1 |
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| 102 | { |
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| 103 | resetactioncount |
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| 104 | |||
| 105 | ifrnd 2 sound BABESCREAM1 |
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| 106 | else ifrnd 2 sound BABESCREAM2 |
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| 107 | else ifrnd 2 sound BABESCREAM3 |
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| 108 | else ifrnd 2 sound BABESCREAM4 |
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| 109 | } |
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| 110 | |||
| 111 | ifrnd 16 ai AIBEACHBABERUNAWAY |
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| 112 | ends |
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| 113 | |||
| 114 | state BEACHBABESTATE |
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| 115 | fall |
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| 116 | cstator 257 |
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| 117 | |||
| 118 | state babechecksquished |
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| 119 | |||
| 120 | ifai 0 |
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| 121 | { |
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| 122 | ifrnd 64 sound BABECOMM1 |
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| 123 | else ifrnd 85 sound BABECOMM2 |
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| 124 | else ifrnd 128 sound BABECOMM3 |
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| 125 | else sound BABECOMM4 |
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| 126 | |||
| 127 | ai AIBEACHBABEROAM |
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| 128 | } |
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| 129 | |||
| 130 | ifvare pose 1 |
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| 131 | { |
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| 132 | ai AIBEACHBABEPOSE |
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| 133 | break |
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| 134 | } |
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| 135 | |||
| 136 | ifai AIBEACHBABEPOSE ai AIBEACHBABEROAM |
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| 137 | |||
| 138 | ifai AIBEACHBABESHRUNK |
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| 139 | { |
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| 140 | ifcount SHRUNKDONECOUNT |
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| 141 | { |
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| 142 | ai AIBEACHBABERUNAWAY |
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| 143 | cstat 257 |
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| 144 | } |
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| 145 | else |
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| 146 | { |
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| 147 | ifcount SHRUNKCOUNT sizeto 40 40 |
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| 148 | else state genericshrunkcode |
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| 149 | } |
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| 150 | } |
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| 151 | else ifai AIBEACHBABEGROW |
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| 152 | { |
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| 153 | ifcount 32 |
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| 154 | { |
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| 155 | state stopbeachbabebathersounds |
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| 156 | respawnhitag |
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| 157 | guts JIBS4 20 |
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| 158 | guts JIBS6 20 |
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| 159 | // guts JIBS4 20 |
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| 160 | // guts JIBS6 20 |
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| 161 | spawn EXPLOSION2 |
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| 162 | sound PIPEBOMB_EXPLODE |
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| 163 | // spritepal 6 |
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| 164 | soundonce BABESCREAM4 |
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| 165 | // debris SCRAP3 4 |
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| 166 | sound SQUISHED |
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| 167 | killit |
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| 168 | } |
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| 169 | else |
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| 170 | { |
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| 171 | sizeto MAXXSTRETCH MAXYSTRETCH |
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| 172 | break |
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| 173 | } |
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| 174 | } |
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| 175 | |||
| 176 | ifai AIBEACHBABEFROZEN |
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| 177 | { |
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| 178 | ifhitweapon |
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| 179 | { |
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| 180 | ifwasweapon FREEZEBLAST |
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| 181 | { |
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| 182 | strength 0 |
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| 183 | break |
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| 184 | } |
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| 185 | lotsofglass 30 |
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| 186 | sound GLASS_BREAKING |
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| 187 | respawnhitag |
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| 188 | ifrnd 84 spawn BLOODPOOL |
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| 189 | killit |
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| 190 | } |
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| 25 | h266 | 191 | else |
| 192 | { |
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| 193 | ifp pfacing |
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| 194 | ifpdistl FROZENQUICKKICKDIST |
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| 195 | pkick |
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| 196 | } |
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| 197 | ifcount THAWTIME |
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| 1 | h266 | 198 | { |
| 25 | h266 | 199 | getlastpal |
| 200 | ai AIBEACHBABERUNAWAY |
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| 201 | } |
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| 202 | else |
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| 203 | ifcount FROZENDRIPTIME |
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| 204 | ifactioncount 26 |
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| 205 | { |
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| 206 | spawn WATERDRIP |
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| 207 | resetactioncount |
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| 208 | } |
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| 1 | h266 | 209 | } |
| 210 | |||
| 211 | ifhitweapon |
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| 212 | { |
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| 213 | sound SQUISHED |
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| 214 | ai AIBEACHBABERUNAWAY |
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| 215 | ifdead |
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| 216 | { |
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| 217 | ifwasweapon GROWSPARK |
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| 218 | { |
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| 219 | cstat 0 |
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| 220 | move 0 |
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| 221 | sound ACTOR_GROWING |
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| 222 | ai AIBEACHBABEGROW |
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| 223 | break |
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| 224 | } |
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| 225 | else ifwasweapon FREEZEBLAST |
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| 226 | { |
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| 227 | ai AIBEACHBABEFROZEN |
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| 228 | move 0 |
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| 229 | spritepal 1 |
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| 230 | strength 0 |
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| 231 | sound SOMETHINGFROZE |
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| 232 | break |
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| 233 | } |
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| 234 | |||
| 235 | state stopbeachbabebathersounds |
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| 236 | ifrnd 128 sound DUKE_HIT_STRIPPER1 else sound DUKE_HIT_STRIPPER2 |
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| 237 | |||
| 238 | respawnhitag |
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| 239 | // state standard_bjibs |
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| 240 | state standard_bjibs |
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| 241 | state random_wall_jibs |
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| 242 | spawn BLOODPOOL |
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| 243 | // spritepal 6 |
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| 244 | soundonce BABESCREAM4 |
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| 245 | killit |
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| 246 | } |
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| 247 | else |
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| 248 | { |
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| 249 | ifwasweapon SHRINKSPARK |
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| 250 | { |
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| 251 | sound ACTOR_SHRINKING |
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| 252 | move 0 |
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| 253 | ai AIBEACHBABESHRUNK |
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| 254 | cstat 0 |
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| 255 | break |
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| 256 | } |
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| 257 | else |
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| 258 | { |
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| 259 | guts JIBS6 1 |
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| 260 | } |
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| 261 | |||
| 262 | // else ifwasweapon GROWSPARK sound EXPANDERHIT |
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| 263 | } |
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| 264 | } |
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| 265 | |||
| 266 | |||
| 267 | |||
| 268 | /* |
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| 269 | ifdead |
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| 270 | { |
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| 271 | state standard_bjibs |
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| 272 | sound SQUISHED |
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| 273 | killit |
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| 274 | } |
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| 275 | */ |
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| 276 | |||
| 277 | ifai AIBEACHBABEROAM state BEACHBABEROAMSTATE |
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| 278 | else ifai AIBEACHBABEWANTDUKE state BEACHBABEWANTDUKESTATE |
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| 279 | else ifai AIBEACHBABERUNAWAY state BEACHBABERUNAWAYSTATE |
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| 280 | else ifai AIBEACHBABEFLEE state BEACHBABEFLEESTATE |
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| 281 | ends |
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| 282 | |||
| 283 | useractor notenemy BEACHBABE1 BEACHBABESTRENGTH BEACHBABEWALK |
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| 284 | state BEACHBABESTATE |
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| 285 | enda |