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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | h266 | 1 | /* |
| 2 | -------------------------------------------------------------------------------- |
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| 3 | Duke Caribbean: Life's A Beach |
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| 4 | By Joris Weimar |
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| 5 | © 1997 Sunstorm Interactive |
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| 6 | -------------------------------------------------------------------------------- |
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| 7 | Duke Caribbean: Life's A Beach Plus |
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| 8 | By Hendricks266 |
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| 9 | -------------------------------------------------------------------------------- |
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| 10 | // CON Files for the 'Duke Carribean Add-on' by SunStorm Interactive |
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| 11 | // |
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| 12 | // Actor - BEACHBALL - Sprite #941 |
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| 13 | // |
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| 14 | // --- Resources --- |
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| 15 | // |
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| 16 | // Sounds: |
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| 17 | // Beach Ball Bounce - BLBOUNCE.WAV |
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| 18 | // Beach Ball Explode - BALLBOOM.WAV |
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| 19 | // |
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| 20 | // Art: |
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| 21 | // 1 * 1 frame(s) - Beach Ball |
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| 22 | */ |
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| 23 | |||
| 24 | action BBB 0 8 1 1 10 |
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| 25 | action BBI 1 1 |
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| 26 | |||
| 27 | move BALL0 0 40 |
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| 28 | move BALL1 -500 -90 |
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| 29 | move BALL2 -400 30 |
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| 30 | move BALL3 -300 -70 |
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| 31 | move BALL4 -200 20 |
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| 32 | move BALL5 -150 -50 |
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| 33 | move BALL6 -80 10 |
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| 34 | move BALL7 -100 0 |
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| 35 | |||
| 36 | ai AIBALLRANDOM BBB BALL0 randomangle |
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| 37 | ai AIBALLI BBI BALL0 |
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| 38 | // faceplayer = Very, very bad. |
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| 39 | ai AIBALLR BBB BALL7 geth getv |
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| 40 | ai AIBALL1 BBB BALL1 faceplayer geth getv |
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| 41 | // This is the right place for faceplayer. |
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| 42 | ai AIBALL2 BBB BALL2 geth getv |
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| 43 | ai AIBALL3 BBB BALL3 geth getv |
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| 44 | ai AIBALL4 BBB BALL4 geth getv |
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| 45 | ai AIBALL5 BBB BALL5 geth getv |
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| 46 | ai AIBALL6 BBB BALL6 geth getv |
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| 47 | |||
| 48 | useractor notenemy BEACHBALL BALLSTRENGTH BBI |
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| 49 | |||
| 50 | fall |
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| 51 | ifai 0 |
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| 52 | { |
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| 53 | ai AIBALLI |
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| 54 | sizeat 30 30 |
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| 55 | clipdist 16 |
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| 56 | } |
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| 57 | |||
| 58 | ifhitweapon |
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| 59 | { |
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| 60 | ifwasweapon KNEE nullop |
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| 61 | else |
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| 62 | { |
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| 63 | ifdead |
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| 64 | { |
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| 65 | spritepal 0 |
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| 66 | debris SCRAP3 2 |
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| 67 | spritepal 1 |
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| 68 | debris SCRAP3 2 |
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| 69 | spritepal 2 |
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| 70 | debris SCRAP3 2 |
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| 71 | spritepal 7 |
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| 72 | debris SCRAP3 2 |
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| 73 | spritepal 0 |
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| 74 | sound BALLEXPLODE |
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| 75 | killit |
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| 76 | } |
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| 77 | } |
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| 78 | } |
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| 79 | |||
| 80 | // ifcansee nullop |
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| 81 | |||
| 82 | ifai AIBALLI |
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| 83 | { |
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| 84 | ifpdistl 1024 |
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| 85 | { |
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| 86 | ai AIBALL1 |
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| 87 | sound BOUNCESOUND |
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| 88 | } |
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| 89 | ifhitweapon |
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| 90 | ifwasweapon KNEE |
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| 91 | { |
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| 92 | ai AIBALL1 |
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| 93 | sound BOUNCESOUND |
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| 94 | } |
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| 95 | } |
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| 96 | |||
| 97 | ifai AIBALL1 |
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| 98 | { |
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| 99 | ifcount 8 ai AIBALL2 |
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| 100 | ifnotmoving |
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| 101 | { |
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| 102 | ai AIBALLRANDOM |
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| 103 | ai AIBALL1 |
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| 104 | } |
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| 105 | } |
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| 106 | |||
| 107 | ifai AIBALL2 |
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| 108 | { |
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| 109 | iffloordistl 1 |
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| 110 | { |
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| 111 | ai AIBALL3 |
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| 112 | sound BOUNCESOUND |
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| 113 | } |
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| 114 | ifnotmoving |
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| 115 | { |
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| 116 | ai AIBALLRANDOM |
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| 117 | ai AIBALL2 |
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| 118 | } |
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| 119 | } |
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| 120 | |||
| 121 | ifai AIBALL3 |
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| 122 | { |
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| 123 | ifcount 8 ai AIBALL4 |
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| 124 | ifnotmoving |
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| 125 | { |
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| 126 | ai AIBALLRANDOM |
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| 127 | ai AIBALL3 |
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| 128 | } |
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| 129 | } |
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| 130 | |||
| 131 | ifai AIBALL4 |
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| 132 | { |
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| 133 | iffloordistl 1 |
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| 134 | { |
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| 135 | ai AIBALL5 |
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| 136 | sound BOUNCESOUND |
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| 137 | } |
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| 138 | ifnotmoving |
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| 139 | { |
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| 140 | ai AIBALLRANDOM |
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| 141 | ai AIBALL4 |
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| 142 | } |
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| 143 | } |
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| 144 | |||
| 145 | ifai AIBALL5 |
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| 146 | { |
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| 147 | ifcount 8 |
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| 148 | { |
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| 149 | ai AIBALL6 |
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| 150 | break |
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| 151 | } |
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| 152 | ifnotmoving |
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| 153 | { |
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| 154 | ai AIBALLRANDOM |
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| 155 | ai AIBALL5 |
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| 156 | } |
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| 157 | } |
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| 158 | |||
| 159 | ifai AIBALL6 |
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| 160 | { |
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| 161 | iffloordistl 1 |
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| 162 | { |
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| 163 | ai AIBALLR |
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| 164 | sound BOUNCESOUND |
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| 165 | } |
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| 166 | ifnotmoving |
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| 167 | { |
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| 168 | ai AIBALLRANDOM |
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| 169 | ai AIBALL6 |
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| 170 | } |
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| 171 | } |
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| 172 | |||
| 173 | ifai AIBALLR |
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| 174 | { |
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| 175 | ifpdistl 1024 |
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| 176 | { |
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| 177 | ai AIBALL1 |
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| 178 | sound BOUNCESOUND |
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| 179 | } |
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| 180 | ifcount 15 ai AIBALLI |
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| 181 | ifnotmoving |
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| 182 | { |
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| 183 | ai AIBALLRANDOM |
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| 184 | ai AIBALLR |
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| 185 | } |
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| 186 | } |
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| 187 | enda |
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| 188 | |||
| 189 | |||
| 190 |