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| Rev | Author | Line No. | Line |
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| 1 | h266 | 1 | /* |
| 2 | -------------------------------------------------------------------------------- |
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| 3 | Duke Caribbean: Life's A Beach |
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| 4 | By Joris Weimar |
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| 5 | © 1997 Sunstorm Interactive |
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| 6 | -------------------------------------------------------------------------------- |
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| 7 | Duke Caribbean: Life's A Beach Plus |
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| 8 | By Hendricks266 |
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| 9 | -------------------------------------------------------------------------------- |
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| 10 | // CON Files for the 'Duke Carribean Add-on' by SunStorm Interactive |
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| 11 | // |
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| 12 | // Actor - SEAGULL - Sprite #1553 |
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| 13 | // Actor - SEAGULLSHIT - Sprite #1638 |
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| 14 | // |
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| 15 | // --- Resources --- |
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| 16 | // |
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| 17 | // Sounds: |
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| 18 | // Sea Gull Hurt Sound - GULLHURT.WAV |
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| 19 | // Sea Gull Roam Sound - GULLROAM.WAV |
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| 20 | // Sea Gull Dying Sound - GULLDIE.WAV |
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| 21 | // Sea Gull Shit Sound - GULLSHIT.WAV |
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| 22 | // |
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| 23 | // Art: |
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| 24 | // 3 * 1 frame(s) - Parallaxed Sea Gull |
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| 25 | // 1 * 1 frame(s) - Sea Gull Shit |
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| 26 | */ |
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| 27 | |||
| 28 | action SEAGULLFLY 0 3 1 1 20 |
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| 29 | action SEAGULLSTILL 1 |
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| 30 | action SEAGULLFROZEN 1 |
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| 31 | |||
| 32 | move SEAGULLSHRUNKSPEED 50 |
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| 33 | move SEAGULLSPEED 100 |
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| 34 | move SEAGULLATTACK 200 |
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| 35 | move SEAGULLSTOP |
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| 36 | |||
| 37 | ai AISEAGULLFLY SEAGULLFLY SEAGULLSPEED randomangle geth getv |
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| 38 | ai AISEAGULLATTACK SEAGULLFLY SEAGULLATTACK faceplayer |
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| 39 | |||
| 40 | ai AISEAGULLFROZEN SEAGULLSTILL SEAGULLSTOP |
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| 41 | ai AISEAGULLSHRUNK SEAGULLFLY SEAGULLSHRUNKSPEED randomangle geth getv |
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| 42 | ai AISEAGULLGROW SEAGULLSTILL SEAGULLSTOP faceplayerslow |
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| 43 | |||
| 44 | state seagullgrowstate |
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| 45 | ifcount 32 |
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| 46 | { |
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| 47 | guts JIBS4 24 |
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| 48 | guts JIBS6 28 |
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| 49 | addkills 1 |
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| 50 | sound SQUISHED |
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| 51 | sound PIPEBOMB_EXPLODE |
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| 52 | hitradius 2048 60 70 80 90 |
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| 53 | spawn BLOODPOOL |
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| 54 | spawn EXPLOSION2 |
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| 55 | killit |
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| 56 | } |
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| 57 | else |
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| 58 | { |
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| 59 | sizeto MAXXSTRETCH MAXYSTRETCH |
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| 60 | sizeto MAXXSTRETCH MAXYSTRETCH |
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| 61 | break |
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| 62 | } |
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| 63 | ends |
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| 64 | |||
| 65 | state seagullshrunkstate |
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| 66 | ifcount SHRUNKDONECOUNT |
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| 67 | ai AISEAGULLATTACK |
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| 68 | else |
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| 69 | ifcount SHRUNKCOUNT |
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| 70 | sizeto 48 40 |
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| 71 | else |
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| 72 | state genericshrunkcode |
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| 73 | ends |
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| 74 | |||
| 75 | state SEAGULLFLYSTATE |
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| 76 | ifrnd 4 ai AISEAGULLFLY |
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| 77 | |||
| 78 | ifp pdead break |
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| 79 | |||
| 80 | ifrnd 1 sound SEAGULLROAM |
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| 81 | |||
| 82 | // ifrnd 32 spawn SEAGULLSHIT |
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| 83 | |||
| 84 | |||
| 85 | ifpdistl 8000 |
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| 86 | { |
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| 87 | ifrnd 2 |
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| 88 | ifp palive |
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| 89 | ai AISEAGULLATTACK |
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| 90 | } |
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| 91 | else |
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| 92 | { |
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| 93 | ifrnd 4 |
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| 94 | ifp palive |
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| 95 | ai AISEAGULLATTACK |
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| 96 | } |
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| 97 | ends |
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| 98 | |||
| 99 | state SEAGULLATTACKSTATE |
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| 100 | ifp pdead ai AISEAGULLFLY |
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| 101 | |||
| 102 | ifrnd 2 sound SEAGULLROAM |
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| 103 | |||
| 104 | ifrnd 1 ifrnd 196 ai AISEAGULLFLY |
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| 105 | |||
| 106 | ifpdistl 2500 |
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| 107 | { |
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| 108 | spawn SEAGULLSHIT |
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| 109 | ai AISEAGULLFLY |
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| 110 | } |
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| 111 | ends |
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| 112 | |||
| 113 | state seagullcode |
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| 114 | cstator 257 |
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| 115 | |||
| 19 | h266 | 116 | ifai 0 |
| 117 | { |
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| 118 | ai AISEAGULLFLY |
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| 119 | |||
| 120 | getactor[THISACTOR].xrepeat x |
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| 121 | ifvare x 1 |
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| 122 | sizeat 40 40 |
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| 123 | } |
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| 1 | h266 | 124 | |
| 19 | h266 | 125 | clipdist 80 |
| 1 | h266 | 126 | |
| 127 | ifaction SEAGULLFROZEN |
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| 128 | { |
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| 129 | |||
| 130 | ifcount THAWTIME |
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| 131 | { |
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| 132 | ai AISEAGULLATTACK |
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| 133 | getlastpal |
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| 134 | } |
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| 135 | else |
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| 136 | ifcount FROZENDRIPTIME |
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| 137 | { |
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| 138 | ifactioncount 26 |
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| 139 | { |
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| 140 | spawn WATERDRIP |
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| 141 | resetactioncount |
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| 142 | } |
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| 143 | } |
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| 144 | |||
| 145 | ifhitweapon |
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| 146 | { |
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| 147 | ifwasweapon FREEZEBLAST |
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| 148 | { |
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| 149 | strength 0 |
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| 150 | break |
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| 151 | } |
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| 152 | addkills 1 |
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| 153 | |||
| 154 | ifrnd 84 |
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| 155 | spawn BLOODPOOL |
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| 156 | lotsofglass 30 |
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| 157 | sound GLASS_BREAKING |
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| 158 | killit |
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| 159 | } |
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| 160 | ifp pfacing |
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| 161 | ifpdistl FROZENQUICKKICKDIST |
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| 162 | pkick |
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| 163 | |||
| 164 | iffloordistl 8 |
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| 19 | h266 | 165 | { |
| 166 | getsector[THISACTOR].floorpicnum temp |
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| 167 | switch temp |
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| 168 | case WATERTILE2 case 337 case 338 |
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| 169 | case 3630 case 3631 case 3632 case 3633 case 3634 case 3635 case 3636 case 3637 case 3638 break |
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| 170 | |||
| 1 | h266 | 171 | default |
| 172 | addkills 1 |
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| 173 | ifrnd 84 |
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| 174 | spawn BLOODPOOL |
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| 175 | lotsofglass 30 |
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| 176 | sound GLASS_BREAKING |
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| 177 | killit |
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| 19 | h266 | 178 | break |
| 179 | endswitch |
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| 180 | } |
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| 1 | h266 | 181 | |
| 19 | h266 | 182 | fall |
| 183 | |||
| 1 | h266 | 184 | break |
| 185 | } |
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| 186 | |||
| 187 | ifhitweapon |
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| 188 | { |
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| 189 | sound SQUISHED |
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| 190 | ifdead |
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| 191 | { |
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| 192 | ifwasweapon GROWSPARK |
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| 193 | { |
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| 194 | cstat 0 |
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| 195 | sound ACTOR_GROWING |
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| 196 | ai AISEAGULLGROW |
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| 197 | break |
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| 198 | } |
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| 199 | else ifwasweapon FREEZEBLAST |
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| 200 | { |
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| 201 | sound SOMETHINGFROZE |
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| 202 | spritepal 1 |
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| 203 | move 0 |
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| 204 | action SEAGULLFROZEN |
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| 205 | strength 0 |
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| 206 | break |
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| 207 | } |
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| 208 | else |
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| 209 | { |
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| 210 | guts JIBS2 1 |
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| 211 | guts JIBS3 1 |
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| 212 | guts JIBS4 1 |
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| 213 | guts JIBS5 1 |
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| 214 | guts JIBS6 1 |
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| 215 | ifrnd 6 |
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| 216 | { |
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| 217 | guts JIBS1 1 |
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| 218 | spawn BLOODPOOL |
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| 219 | } // a badly drawn spine |
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| 220 | state jib_sounds |
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| 221 | sound SEAGULLDIE |
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| 222 | killit |
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| 223 | } |
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| 224 | } |
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| 225 | else |
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| 226 | { |
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| 227 | ifwasweapon SHRINKSPARK |
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| 228 | { |
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| 229 | sound ACTOR_SHRINKING |
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| 230 | ai AISEAGULLSHRUNK |
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| 231 | } |
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| 232 | else ifwasweapon GROWSPARK sound EXPANDERHIT |
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| 233 | |||
| 234 | guts JIBS6 1 |
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| 235 | soundonce SEAGULLHURT |
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| 236 | } |
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| 237 | } |
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| 238 | |||
| 239 | ifai AISEAGULLFLY state SEAGULLFLYSTATE |
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| 240 | else ifai AISEAGULLATTACK state SEAGULLATTACKSTATE |
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| 241 | else ifai AISEAGULLGROW state seagullgrowstate |
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| 242 | else ifai AISEAGULLSHRUNK state seagullshrunkstate |
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| 243 | ends |
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| 244 | |||
| 245 | useractor enemy SEAGULL SEAGULLSTRENGTH SEAGULLFLY state seagullcode enda |
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| 246 | |||
| 247 | |||
| 248 | |||
| 249 | action ASEAGULLSHIT -1 1 1 |
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| 250 | |||
| 251 | move SEAGULLSHITSPEED 50 100 |
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| 252 | |||
| 253 | ai AISEAGULLSHIT ASEAGULLSHIT SEAGULLSHITSPEED geth getv |
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| 254 | |||
| 255 | useractor notenemy SEAGULLSHIT 0 |
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| 256 | sizeat 8 8 |
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| 257 | ifai 0 |
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| 258 | { |
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| 259 | sound SEAGULLSHITSOUND |
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| 260 | ai AISEAGULLSHIT |
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| 261 | action ASEAGULLSHIT |
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| 262 | } |
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| 263 | |||
| 264 | fall |
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| 265 | |||
| 266 | iffloordistl 10 |
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| 267 | { |
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| 268 | ifpdistl 1900 |
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| 269 | { |
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| 270 | addphealth SEAGULLSHITHURT |
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| 271 | globalsound DUKE_GRUNT |
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| 272 | palfrom 16 16 |
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| 19 | h266 | 273 | state headhitstate |
| 1 | h266 | 274 | } |
| 275 | spritepal 7 |
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| 276 | debris SCRAP3 4 |
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| 277 | spawn WATERSPLASH2 |
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| 278 | killit |
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| 279 | } |
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| 280 | enda |