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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | h266 | 1 | /* |
| 2 | -------------------------------------------------------------------------------- |
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| 3 | Duke Caribbean: Life's A Beach |
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| 4 | By Joris Weimar |
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| 5 | © 1997 Sunstorm Interactive |
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| 6 | -------------------------------------------------------------------------------- |
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| 7 | Duke Caribbean: Life's A Beach Plus |
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| 8 | By Hendricks266 |
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| 9 | -------------------------------------------------------------------------------- |
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| 10 | */ |
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| 11 | |||
| 12 | definegamefuncname 34 Sunglasses |
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| 13 | definegamefuncname 35 Crate_of_Bananas |
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| 14 | definegamefuncname 48 Hot_Sauce |
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| 15 | |||
| 16 | include VacaDefs.con |
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| 17 | include VacaUser.con |
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| 18 | include VSounds.con |
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| 19 | include VBeachBall.con |
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| 20 | |||
| 21 | spritenoshade GROWAMMO |
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| 22 | |||
| 23 | setgamename Duke Caribbean: Life's A Beach |
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| 24 | |||
| 73 | h266 | 25 | gamevar vaca_temp 0 2 |
| 26 | gamevar vaca_x 0 2 |
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| 27 | gamevar vaca_y 0 2 |
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| 28 | gamevar vaca_picnum 0 2 |
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| 10 | h266 | 29 | |
| 73 | h266 | 30 | gamevar vaca_temp2 0 2 |
| 31 | gamevar vaca_temp3 0 2 |
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| 32 | gamevar vaca_x2 0 2 |
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| 33 | gamevar vaca_y2 0 2 |
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| 34 | gamevar vaca_pose 0 0 |
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| 1 | h266 | 35 | |
| 61 | h266 | 36 | // disable hardcoded Polymer dynamic lighting muzzle flashes |
| 1 | h266 | 37 | gamevar WEAPON1_FLASHCOLOR 0 1 |
| 38 | gamevar WEAPON2_FLASHCOLOR 0 1 |
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| 39 | gamevar WEAPON3_FLASHCOLOR 0 1 |
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| 40 | gamevar WEAPON4_FLASHCOLOR 0 1 |
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| 41 | gamevar WEAPON7_FLASHCOLOR 0 1 |
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| 42 | gamevar WEAPON9_FLASHCOLOR 0 1 |
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| 43 | |||
| 25 | h266 | 44 | // disable voodoo ring glowing flag |
| 45 | // even though only the crystals are supposed to glow, bugs in EDuke32 have caused the frames to glow too |
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| 17 | h266 | 46 | gamevar WEAPON6_FLAGS 0 1 |
| 47 | gamevar WEAPON11_FLAGS 0 1 |
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| 48 | |||
| 25 | h266 | 49 | // disable visibility clearing |
| 50 | gamevar WEAPON1_FLAGS 33024 1 |
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| 51 | gamevar WEAPON2_FLAGS 1280 1 |
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| 52 | gamevar WEAPON3_FLAGS 74068 1 |
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| 53 | gamevar WEAPON4_FLAGS 256 1 |
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| 54 | gamevar WEAPON7_FLAGS 328 1 |
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| 55 | gamevar WEAPON9_FLAGS 65792 1 |
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| 56 | |||
| 1 | h266 | 57 | onevent EVENT_GETMENUTILE |
| 58 | setvar RETURN 3281 |
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| 59 | endevent |
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| 60 | |||
| 61 | /* |
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| 62 | onevent EVENT_GETLOADTILE |
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| 63 | ifvare VOLUME 2 |
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| 64 | { |
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| 65 | ifvare LEVEL 2 setvar RETURN 19665 |
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| 66 | ifvare LEVEL 3 setvar RETURN 19665 |
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| 67 | } |
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| 68 | endevent |
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| 69 | |||
| 70 | onevent EVENT_DISPLAYLOADINGSCREEN |
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| 71 | ifvare VOLUME 2 |
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| 72 | { |
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| 73 | ifvare LEVEL 2 rotatesprite 160 100 65536 0 3706 0 0 2 0 0 xdim ydim |
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| 74 | ifvare LEVEL 3 rotatesprite 160 95 65536 0 3639 0 0 2 0 0 xdim ydim |
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| 75 | } |
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| 76 | endevent |
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| 77 | */ |
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| 78 | |||
| 79 | state cutsceneambience |
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| 73 | h266 | 80 | getactor[THISACTOR].lotag vaca_temp |
| 1 | h266 | 81 | |
| 73 | h266 | 82 | switch vaca_temp |
| 1 | h266 | 83 | |
| 84 | case WIND_AMBIENCE |
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| 85 | case WIND_REPEAT |
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| 86 | setactor[THISACTOR].lotag WIND2 |
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| 87 | break |
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| 88 | |||
| 89 | endswitch |
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| 90 | ends |
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| 91 | |||
| 92 | onevent EVENT_LOADACTOR |
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| 73 | h266 | 93 | getactor[THISACTOR].picnum vaca_picnum |
| 94 | switch vaca_picnum |
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| 1 | h266 | 95 | |
| 96 | case DRAGON sizeat 42 50 break |
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| 97 | case BEACHBABE1 sizeat 40 40 break |
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| 98 | case BEACHBALL sizeat 30 30 break |
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| 99 | case BEACHBATHER1 sizeat 42 40 break |
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| 100 | case SEAGULL sizeat 20 20 break |
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| 101 | |||
| 102 | case GROWSPRITEICON sizeat 28 28 break |
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| 103 | |||
| 104 | case 681 case 682 case 683 case 684 cactor CHAIR3 break |
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| 105 | |||
| 106 | case CAMERA1 |
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| 73 | h266 | 107 | getactor[THISACTOR].cstat vaca_temp |
| 108 | setvar vaca_temp2 0 |
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| 109 | ifvarand vaca_temp 4 addvar vaca_temp2 4 |
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| 110 | ifvarand vaca_temp 8 addvar vaca_temp2 8 |
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| 111 | setactor[THISACTOR].cstat vaca_temp2 |
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| 1 | h266 | 112 | break |
| 113 | |||
| 114 | case MUSICANDSFX |
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| 115 | state cutsceneambience |
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| 116 | break |
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| 117 | |||
| 118 | endswitch |
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| 119 | endevent |
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| 120 | |||
| 121 | gamevar LOGO_FLAGS 767 0 // default; TEN screen reenabled |
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| 122 | |||
| 123 | onevent EVENT_GAME |
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| 73 | h266 | 124 | getactor[THISACTOR].picnum vaca_picnum |
| 125 | switch vaca_picnum |
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| 1 | h266 | 126 | |
| 127 | case RPG |
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| 128 | case FREEZEBLAST |
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| 25 | h266 | 129 | setactor[THISACTOR].htflags 256 |
| 130 | break |
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| 1 | h266 | 131 | |
| 132 | case FIRELASER |
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| 25 | h266 | 133 | spritepal 1 |
| 134 | setactor[THISACTOR].htflags 256 |
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| 135 | break |
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| 1 | h266 | 136 | |
| 137 | /* |
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| 138 | case MUSICANDSFX |
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| 25 | h266 | 139 | ifsound WIND_AMBIENCE stopsound WIND_AMBIENCE |
| 140 | ifsound WIND_REPEAT stopsound WIND_REPEAT |
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| 141 | break |
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| 1 | h266 | 142 | */ |
| 143 | |||
| 144 | case CHAIR3 |
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| 73 | h266 | 145 | ifvare vaca_temp3 0 |
| 1 | h266 | 146 | { |
| 73 | h266 | 147 | findnearsprite3d 1037 768 vaca_temp |
| 148 | ifvarn vaca_temp -1 |
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| 1 | h266 | 149 | { |
| 73 | h266 | 150 | getactor[vaca_temp].x vaca_x2 |
| 151 | getactor[vaca_temp].y vaca_y2 |
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| 152 | getactor[THISACTOR].x vaca_x |
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| 153 | getactor[THISACTOR].y vaca_y // gets the coordinates of the chair and table |
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| 154 | subvarvar vaca_x2 vaca_x |
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| 155 | subvarvar vaca_y2 vaca_y |
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| 156 | getangle vaca_temp2 vaca_x2 vaca_y2 // calculates the angle to face the table |
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| 157 | setactor[THISACTOR].ang vaca_temp2 // sets the angle |
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| 158 | setvar vaca_temp3 1 |
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| 1 | h266 | 159 | } |
| 73 | h266 | 160 | else setvar vaca_temp3 1 |
| 1 | h266 | 161 | } |
| 25 | h266 | 162 | break |
| 1 | h266 | 163 | |
| 164 | case SHELL |
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| 165 | case SHOTGUNSHELL |
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| 25 | h266 | 166 | killit |
| 167 | break |
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| 1 | h266 | 168 | |
| 169 | case CAMERA1 |
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| 73 | h266 | 170 | setactor[THISACTOR].cstat vaca_temp2 |
| 25 | h266 | 171 | break |
| 1 | h266 | 172 | |
| 173 | case SMALLSMOKE |
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| 25 | h266 | 174 | ifspawnedby RPG killit |
| 175 | break |
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| 1 | h266 | 176 | |
| 177 | case SHOTSPARK1 |
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| 178 | ifspawnedby JIBS6 spritepal 1 |
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| 179 | ifspawnedby BLOODSPLAT1 spritepal 1 |
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| 180 | ifspawnedby SHOTSPARK1 spritepal 1 |
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| 181 | ifspawnedby SHOTGUN spritepal 1 |
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| 182 | ifspawnedby CHAINGUN spritepal 1 |
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| 183 | ifspawnedby FIRELASER spritepal 1 |
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| 184 | ifspawnedby APLAYER spritepal 1 |
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| 185 | ifspawnedby RPG killit |
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| 186 | ifspritepal 1 setactor[THISACTOR].htflags 256 // replace with blue light placement code when available |
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| 25 | h266 | 187 | break |
| 1 | h266 | 188 | |
| 25 | h266 | 189 | case GROWAMMO |
| 190 | setactor[THISACTOR].mdflags 16 |
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| 191 | break |
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| 192 | |||
| 1 | h266 | 193 | endswitch |
| 194 | endevent |
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| 195 | |||
| 196 | onevent EVENT_EGS |
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| 73 | h266 | 197 | getactor[THISACTOR].picnum vaca_picnum |
| 198 | switch vaca_picnum |
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| 1 | h266 | 199 | |
| 200 | case FREEZEAMMO |
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| 201 | spritepal 1 |
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| 25 | h266 | 202 | spawn BLOODPOOL // spawn a water puddle as an added "cool" effect |
| 1 | h266 | 203 | getlastpal |
| 25 | h266 | 204 | break |
| 1 | h266 | 205 | |
| 206 | case WATERSPLASH2 |
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| 207 | ifspawnedby SEAGULLSHIT spritepal 19 |
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| 25 | h266 | 208 | break |
| 1 | h266 | 209 | |
| 210 | endswitch |
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| 211 | endevent |
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| 212 | |||
| 213 | state scrap3_colorchange |
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| 214 | ifspritepal 10 spritepal 2 |
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| 215 | else ifspritepal 11 spritepal 8 |
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| 216 | else ifspritepal 12 spritepal 0 |
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| 217 | else ifspritepal 13 spritepal 0 // needs work |
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| 218 | else ifspritepal 14 spritepal 8 |
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| 219 | else ifspritepal 15 spritepal 7 // needs work |
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| 220 | else ifspritepal 16 spritepal 1 |
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| 221 | else ifspritepal 18 spritepal 0 |
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| 222 | else ifspritepal 21 spritepal 2 |
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| 223 | else ifspritepal 22 spritepal 8 |
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| 224 | else ifspritepal 23 spritepal 7 |
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| 225 | else spritepal 1 // This is so that the white SCRAP3 will turn the color of the object (chair, dragon) (approximately). |
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| 226 | ends |
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| 227 | |||
| 228 | onevent EVENT_KILLIT |
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| 229 | ifactor CHAIR3 |
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| 230 | { |
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| 231 | state scrap3_colorchange |
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| 232 | debris SCRAP3 12 |
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| 233 | getlastpal |
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| 234 | sound GLASS_HEAVYBREAK |
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| 235 | sound VENT_BUST |
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| 236 | } |
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| 237 | endevent |
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| 238 | |||
| 239 | // ----------------------------------------------------------------------------- |
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| 240 | |||
| 241 | state standard_bjibs |
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| 242 | guts JIBS2 1 |
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| 243 | guts JIBS3 2 |
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| 244 | guts JIBS4 3 |
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| 245 | guts JIBS5 2 |
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| 246 | guts JIBS6 3 |
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| 247 | ifrnd 6 |
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| 248 | { |
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| 249 | guts JIBS1 1 |
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| 250 | spawn BLOODPOOL |
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| 251 | } // a badly drawn spine |
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| 252 | ends |
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| 253 | |||
| 254 | state randgetweapsnds |
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| 73 | h266 | 255 | setvar vaca_temp2 0 |
| 256 | randvar vaca_temp2 2 |
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| 257 | switch vaca_temp2 |
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| 1 | h266 | 258 | case 0 globalsound DUKE_GETWEAPON1 break |
| 259 | case 1 globalsound DUKE_GETWEAPON2 break |
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| 260 | case 2 globalsound DUKE_GETWEAPON4 break |
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| 261 | endswitch |
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| 262 | ends |
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| 263 | |||
| 264 | actor FIRSTGUNSPRITE |
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| 265 | fall |
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| 266 | ifmove RESPAWN_ACTOR_FLAG |
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| 267 | state respawnit |
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| 268 | else |
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| 269 | ifp pshrunk nullop |
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| 270 | else |
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| 271 | ifp palive |
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| 272 | ifpdistl RETRIEVEDISTANCE |
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| 273 | ifcount 6 |
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| 274 | ifcanseetarget |
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| 275 | { |
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| 276 | ifgotweaponce 0 |
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| 277 | break |
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| 278 | addweapon PISTOL_WEAPON 48 |
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| 279 | quote 1118 |
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| 280 | ifspawnedby FIRSTGUNSPRITE |
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| 281 | state getweaponcode |
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| 282 | else |
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| 283 | state quikweaponget |
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| 284 | } |
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| 285 | enda |
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| 286 | |||
| 287 | actor CRYSTALAMMO |
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| 288 | fall |
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| 289 | ifmove RESPAWN_ACTOR_FLAG |
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| 290 | state respawnit |
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| 291 | else |
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| 292 | ifp pshrunk nullop |
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| 293 | else |
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| 294 | ifp palive |
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| 295 | ifpdistl RETRIEVEDISTANCE |
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| 296 | ifcount 6 |
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| 297 | ifcanseetarget |
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| 298 | { |
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| 73 | h266 | 299 | getplayer[THISACTOR].gotweapon SHRINKER_WEAPON vaca_temp2 |
| 300 | getplayer[THISACTOR].gotweapon GROW_WEAPON vaca_temp |
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| 1 | h266 | 301 | addammo SHRINKER_WEAPON CRYSTALAMMOAMOUNT |
| 73 | h266 | 302 | ifvare vaca_temp2 0 ifvare vaca_temp 1 setplayer[THISACTOR].gotweapon SHRINKER_WEAPON 1 |
| 1 | h266 | 303 | |
| 304 | quote 78 |
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| 305 | ifspawnedby CRYSTALAMMO |
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| 306 | state getcode |
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| 307 | else |
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| 308 | state quikget |
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| 309 | } |
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| 310 | enda |
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| 311 | |||
| 312 | actor GROWAMMO |
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| 313 | fall |
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| 314 | ifmove RESPAWN_ACTOR_FLAG |
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| 315 | state respawnit |
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| 316 | else |
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| 317 | ifp pshrunk nullop |
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| 318 | else |
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| 319 | ifp palive |
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| 320 | ifpdistl RETRIEVEDISTANCE |
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| 321 | ifcount 6 |
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| 322 | ifcanseetarget |
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| 323 | { |
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| 73 | h266 | 324 | getplayer[THISACTOR].gotweapon SHRINKER_WEAPON vaca_temp2 |
| 325 | getplayer[THISACTOR].gotweapon GROW_WEAPON vaca_temp |
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| 1 | h266 | 326 | addammo GROW_WEAPON GROWCRYSTALAMMOAMOUNT |
| 73 | h266 | 327 | ifvare vaca_temp 0 ifvare vaca_temp2 1 setplayer[THISACTOR].gotweapon GROW_WEAPON 1 |
| 1 | h266 | 328 | |
| 329 | quote 123 |
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| 330 | ifspawnedby GROWAMMO |
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| 331 | state getcode |
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| 332 | else |
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| 333 | state quikget |
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| 334 | } |
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| 335 | |||
| 336 | |||
| 337 | enda |
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| 338 | |||
| 339 | actor SHRINKERSPRITE |
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| 340 | fall |
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| 341 | ifmove RESPAWN_ACTOR_FLAG |
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| 342 | state respawnit |
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| 343 | else |
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| 344 | ifp pshrunk nullop |
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| 345 | else |
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| 346 | ifp palive |
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| 347 | ifpdistl RETRIEVEDISTANCE |
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| 348 | ifcount 6 |
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| 349 | ifcanseetarget |
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| 350 | { |
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| 351 | ifgotweaponce 0 |
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| 352 | break |
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| 73 | h266 | 353 | getplayer[THISACTOR].gotweapon GROW_WEAPON vaca_temp |
| 1 | h266 | 354 | addweapon SHRINKER_WEAPON 10 |
| 73 | h266 | 355 | ifvare vaca_temp 0 setplayer[THISACTOR].gotweapon GROW_WEAPON 0 |
| 1 | h266 | 356 | |
| 357 | quote 60 |
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| 358 | ifspawnedby SHRINKERSPRITE |
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| 359 | state getweaponcode |
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| 360 | else |
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| 361 | state quikweaponget |
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| 362 | } |
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| 363 | enda |
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| 364 | |||
| 365 | useractor notenemy GROWSPRITEICON 0 |
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| 366 | fall |
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| 367 | ifspritepal 1 ifmultiplayer spritepal 0 else killit |
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| 368 | |||
| 369 | ifmove RESPAWN_ACTOR_FLAG |
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| 370 | state respawnit |
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| 371 | else |
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| 372 | ifp pshrunk nullop |
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| 373 | else |
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| 374 | ifp palive |
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| 375 | ifpdistl RETRIEVEDISTANCE |
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| 376 | ifcount 6 |
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| 377 | ifcanseetarget |
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| 378 | { |
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| 379 | ifgotweaponce 0 |
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| 380 | break |
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| 73 | h266 | 381 | getplayer[THISACTOR].gotweapon SHRINKER_WEAPON vaca_temp |
| 1 | h266 | 382 | addweapon GROW_WEAPON 10 |
| 73 | h266 | 383 | ifvare vaca_temp 0 setplayer[THISACTOR].gotweapon SHRINKER_WEAPON 0 |
| 1 | h266 | 384 | |
| 385 | quote 999 |
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| 386 | ifspawnedby GROWSPRITEICON |
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| 387 | state getweaponcode |
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| 388 | else |
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| 389 | state quikweaponget |
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| 390 | } |
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| 391 | enda |
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| 392 | |||
| 393 | state babechecksquished |
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| 394 | ifsquished |
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| 395 | { |
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| 396 | sound SQUISHED |
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| 397 | state standard_bjibs |
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| 398 | state random_ooz |
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| 399 | killit |
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| 400 | } |
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| 401 | ends |
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| 402 | |||
| 403 | include VSeagull.con |
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| 404 | include VDragon.con |
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| 405 | include VBeachBather.con |
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| 406 | include VBeachBabe.con |
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| 407 | |||
| 408 | // ----------------------------------------------------------------------------- |
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| 409 | |||
| 410 | useractor notenemy 3831 0 |
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| 411 | // cstat 32768 |
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| 412 | sizeat 12 13 |
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| 73 | h266 | 413 | getactor[THISACTOR].sectnum vaca_temp |
| 414 | getplayer[THISACTOR].cursectnum vaca_temp2 |
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| 415 | ifvarvare vaca_temp vaca_temp2 |
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| 1 | h266 | 416 | { |
| 417 | setuserdef[THISACTOR].volume_number 2 |
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| 418 | endofgame 13 |
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| 419 | } |
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| 420 | enda |
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| 421 | |||
| 422 | |||
| 423 | useractor notenemy TIKIGOD 0 |
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| 73 | h266 | 424 | getactor[THISACTOR].cstat vaca_temp |
| 425 | ifvarand vaca_temp 16 setactor[THISACTOR].mdflags 1 |
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| 1 | h266 | 426 | enda |
| 427 | |||
| 428 | |||
| 429 | onevent EVENT_ANIMATESPRITES |
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| 73 | h266 | 430 | switch vaca_picnum |
| 25 | h266 | 431 | |
| 432 | case GROWAMMO |
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| 433 | // t->shade = (sintable[(totalclock<<4)&2047]>>10); |
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| 73 | h266 | 434 | setvarvar vaca_temp totalclock |
| 435 | shiftvarl vaca_temp 4 |
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| 436 | andvar vaca_temp 2047 |
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| 437 | sin vaca_temp vaca_temp |
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| 438 | shiftvarr vaca_temp 10 |
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| 439 | settspr[THISACTOR].tsprshade vaca_temp |
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| 25 | h266 | 440 | break |
| 441 | |||
| 442 | case DRAGON |
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| 443 | case DRAGONDEATH |
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| 73 | h266 | 444 | ifvarn vaca_temp3 -1 |
| 445 | settspr[THISACTOR].tsprang vaca_temp3 |
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| 25 | h266 | 446 | break |
| 447 | |||
| 448 | endswitch |
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| 1 | h266 | 449 | endevent |
| 450 | |||
| 451 | define title_x1 54 |
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| 452 | define title_x2 306 |
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| 453 | define title_y1 186 |
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| 454 | define title_y2 194 |
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| 455 | define title_zoom 32768 |
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| 456 | |||
| 457 | onevent EVENT_DISPLAYMENU |
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| 73 | h266 | 458 | // getplayer[THISACTOR].gm vaca_temp |
| 459 | // ifvarand vaca_temp 4 nullop else |
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| 1 | h266 | 460 | // { |
| 461 | rotatesprite title_x1 title_y1 title_zoom 0 3838 0 0 0 0 0 xdim ydim |
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| 462 | rotatesprite title_x2 title_y2 title_zoom 0 3839 0 0 0 0 0 xdim ydim |
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| 463 | // } |
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| 464 | endevent |
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| 465 | |||
| 466 | /* |
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| 467 | onevent EVENT_DISPLAYTITLE |
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| 468 | rotatesprite title_x1 title_y1 title_zoom 0 3838 0 0 0 0 0 xdim ydim |
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| 469 | rotatesprite title_x2 title_y2 title_zoom 0 3839 0 0 0 0 0 xdim ydim |
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| 470 | endevent |
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| 471 | */ |