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| Rev 1 | Rev 20 | ||
|---|---|---|---|
| Line 25... | Line 25... | ||
| 25 | 25 | ||
| 26 | ALWAYS MAKE BACKUPS OF YOUR MAPS! |
26 | ALWAYS MAKE BACKUPS OF YOUR MAPS! |
| 27 | */ |
27 | */ |
| 28 | 28 | ||
| 29 | include DEFS.CON |
29 | include DEFS.CON |
| 30 | include nwinter_hrp/NWDefs.con |
30 | include NWDefs.con |
| 31 | 31 | ||
| 32 | gamevar i 0 0 |
32 | gamevar i 0 0 |
| 33 | gamevar k 0 0 |
33 | gamevar k 0 0 |
| 34 | gamevar l 0 0 |
34 | gamevar l 0 0 |
| 35 | 35 | ||
| Line 53... | Line 53... | ||
| 53 | 53 | ||
| 54 | 54 | ||
| 55 | // fixing one-time sector sounds |
55 | // fixing one-time sector sounds |
| 56 | for k allsectors |
56 | for k allsectors |
| 57 | { |
57 | { |
| 58 | getsector[k].lotag l |
58 | switch sector[k].lotag |
| 59 | switch l |
- | |
| 60 | 59 | ||
| 61 | case 10091 |
60 | case 10091 |
| 62 | case 10308 |
61 | case 10308 |
| 63 | set sector[k].lotag 10426 |
62 | set sector[k].lotag 10426 |
| 64 | break |
63 | break |
| Line 66... | Line 65... | ||
| 66 | case 10244 |
65 | case 10244 |
| 67 | set sector[k].lotag 10438 |
66 | set sector[k].lotag 10438 |
| 68 | break |
67 | break |
| 69 | 68 | ||
| 70 | endswitch |
69 | endswitch |
| 71 | setsector[k].lotag l |
70 | // setsector[k].lotag l |
| 72 | } |
71 | } |
| 73 | 72 | ||
| 74 | // Fixing actors. |
73 | // Fixing actors. |
| 75 | 74 | ||
| 76 | // fixing actors already in the map |
75 | // fixing actors already in the map |
| 77 | for i allsprites |
76 | for i allsprites |
| 78 | { |
77 | { |
| 79 | switch .picnum |
78 | switch .picnum |
| 80 | // Step 1: Santa |
- | |
| 81 | /* |
79 | /* |
| - | 80 | // Step 1: Santa |
|
| 82 | case 2000 set .picnum 3900 break |
81 | case 2000 set .picnum 3900 break |
| 83 | case 2045 set .picnum 3905 break |
82 | case 2045 set .picnum 3905 break |
| 84 | */ |
83 | */ |
| 85 | // Step 2: Pig Cops |
- | |
| 86 | /* |
84 | /* |
| - | 85 | // Step 2: Pig Cops |
|
| 87 | case 2002 set .picnum 2000 break |
86 | case 2002 set .picnum 2000 break |
| 88 | case 2003 set .picnum 2001 break |
87 | case 2003 set .picnum 2001 break |
| 89 | case 2047 set .picnum 2045 break |
88 | case 2047 set .picnum 2045 break |
| 90 | */ |
89 | */ |
| 91 | endswitch |
90 | endswitch |
| 92 | } |
91 | } |
| 93 | // fixing actors which spawn on triggers |
92 | // fixing actors which spawn on triggers |
| 94 | for i allsprites, ifactor RESPAWN |
93 | for i allsprites, ifactor RESPAWN |
| 95 | { |
94 | { |
| 96 | switch .lotag |
95 | switch .hitag |
| 97 | // Step 1: Santa |
- | |
| 98 | /* |
96 | /* |
| - | 97 | // Step 1: Santa |
|
| 99 | case 2000 set .lotag 3900 break |
98 | case 2000 set .hitag 3900 addlogvar .x addlogvar .y break |
| 100 | case 2045 set .lotag 3905 break |
99 | case 2045 set .hitag 3905 addlogvar .x addlogvar .y break |
| 101 | */ |
100 | */ |
| 102 | // Step 2: Pig Cops |
- | |
| 103 | /* |
101 | /* |
| - | 102 | // Step 2: Pig Cops |
|
| 104 | case 2002 set .lotag 2000 break |
103 | case 2002 set .hitag 2000 addlogvar .x addlogvar .y break |
| 105 | case 2003 set .lotag 2001 break |
104 | case 2003 set .hitag 2001 addlogvar .x addlogvar .y break |
| 106 | case 2047 set .lotag 2045 break |
105 | case 2047 set .hitag 2045 addlogvar .x addlogvar .y break |
| 107 | */ |
106 | */ |
| 108 | endswitch |
107 | endswitch |
| 109 | } |
108 | } |
| 110 | endevent |
109 | endevent |