Rev 1 | Show entire file | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed
| Rev 1 | Rev 74 | ||
|---|---|---|---|
| Line 3... | Line 3... | ||
| 3 | Duke Caribbean: Life's A Beach Plus |
3 | Duke Caribbean: Life's A Beach Plus |
| 4 | By Hendricks266 |
4 | By Hendricks266 |
| 5 | -------------------------------------------------------------------------------- |
5 | -------------------------------------------------------------------------------- |
| 6 | */ |
6 | */ |
| 7 | 7 | ||
| 8 | // FireLaser blue patch |
- | |
| 9 | texture 6326 { pal 1 { file "vacation/dp/firelaser_1.png" nocompress nodownsize } } |
- | |
| 10 | texture 6346 { pal 1 { file "vacation/dp/firelaser_1.png" nocompress nodownsize } } |
- | |
| 11 | - | ||
| 12 | - | ||
| 13 | // MP5K -> Soak 'Em Real Good |
- | |
| 14 | texture 8800 { pal 0 { file "vacation/dp/mp5fire1.png" nocompress nodownsize } } |
- | |
| 15 | - | ||
| 16 | // MP5AMMO |
- | |
| 17 | model "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/MP5CLIP.md3" { |
- | |
| 18 | scale 0.75 |
- | |
| 19 | skin { pal 0 surface 0 file "vacation/dp/mp5clips.png" } |
- | |
| 20 | frame { name "MilkShape 3D" tile 8832 } |
- | |
| 21 | } |
- | |
| 22 | - | ||
| 23 | // MP5 PICKUP |
- | |
| 24 | model "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/mp5pick.md3" { |
- | |
| 25 | scale 4.0 |
- | |
| 26 | skin { pal 0 surface 0 file "vacation/dp/mp5stock.png" } |
- | |
| 27 | skin { pal 0 surface 1 file "vacation/dp/mp5body.png" } |
- | |
| 28 | skin { pal 0 surface 2 file "vacation/dp/mp5clips.png" } |
- | |
| 29 | skin { pal 0 surface 3 file "vacation/dp/mp5grip.png" } |
- | |
| 30 | frame { name "MilkShape 3D" tile 8833 } |
- | |
| 31 | } |
- | |
| 32 | - | ||
| 33 | // HUD MP5 |
- | |
| 34 | model "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/MP5.md3" { |
- | |
| 35 | scale 1.9 |
- | |
| 36 | shade 3 |
- | |
| 37 | - | ||
| 38 | skin { pal 0 surface 0 file "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/arms256.png" } |
- | |
| 39 | skin { pal 0 surface 1 file "vacation/dp/mp5stock.png" } |
- | |
| 40 | skin { pal 0 surface 2 file "vacation/dp/mp5body.png" } |
- | |
| 41 | skin { pal 0 surface 3 file "vacation/dp/mp5clips.png" } |
- | |
| 42 | skin { pal 0 surface 4 file "vacation/dp/mp5grip.png" } |
- | |
| 43 | anim { frame0 "Idle" frame1 "Idle" fps 15 } |
- | |
| 44 | frame { name "Idle" tile 8835 flags 0 smoothduration 0.01 } |
- | |
| 45 | anim { frame0 "fire1" frame1 "fire4" fps 40 } |
- | |
| 46 | frame { name "fire1" tile 8836 flags 1 smoothduration 0.01 } |
- | |
| 47 | anim { frame0 "reload1" frame1 "reload20" fps 25 flags 1 } |
- | |
| 48 | frame { name "reload1" tile 8837 } |
- | |
| 49 | anim { frame0 "reload21" frame1 "reload40" fps 25 flags 1 } |
- | |
| 50 | frame { name "reload21" tile 8838 } |
- | |
| 51 | anim { frame0 "cold1" frame1 "cold11" fps 14 flags 1 } |
- | |
| 52 | frame { name "cold1" tile 8839 flags 1 smoothduration 0.01 } |
- | |
| 53 | hud { tile 8835 xadd -.15 yadd 1.2 zadd -0.40 angadd -16 } // idle |
- | |
| 54 | hud { tile 8836 xadd -.15 yadd 1.2 zadd -0.40 angadd -16 } // firing |
- | |
| 55 | hud { tile 8837 xadd -.15 yadd 1.0 zadd -0.40 angadd -16 } // reload part 1 |
- | |
| 56 | hud { tile 8838 xadd -.15 yadd 1.0 zadd -0.40 angadd -16 } // reload part 2 |
- | |
| 57 | hud { tile 8839 xadd -.15 yadd 1.15 zadd -0.40 angadd -8 } // butt |
- | |
| 58 | } |
- | |
| 59 | - | ||
| 60 | - | ||
| 61 | - | ||
| 62 | // Shells -> Water droplets |
8 | // Shells -> Water droplets |
| 63 | tilefromtexture 2533 { file "vacation/dp/2533_8bit.png" } |
9 | tilefromtexture 2533 { file "vacation/dp/2533_8bit.png" } |
| 64 | tilefromtexture 2534 { file "vacation/dp/2534_8bit.png" } |
10 | tilefromtexture 2534 { file "vacation/dp/2534_8bit.png" } |
| 65 | tilefromtexture 2535 { file "vacation/dp/2534_8bit.png" } |
11 | tilefromtexture 2535 { file "vacation/dp/2534_8bit.png" } |
| 66 | tilefromtexture 8613 { file "vacation/dp/8613_8bit.png" } |
12 | tilefromtexture 8613 { file "vacation/dp/8613_8bit.png" } |
| 67 | - | ||
| 68 | /* |
- | |
| 69 | model "DUKEPLUS_RESOURCES/GRAPHICS/shell.md3" { |
- | |
| 70 | scale 5 shade 5 |
- | |
| 71 | skin { pal 0 file "vacation/dp/shell2.png" } |
- | |
| 72 | anim { frame0 "FRAME2" frame1 "FRAME10" fps 40 flag 0 } |
- | |
| 73 | anim { frame0 "FRAME11" frame1 "FRAME16" fps 30 flag 1 } |
- | |
| 74 | frame { name "FRAME2" tile0 2533 tile1 2534 } |
- | |
| 75 | - | ||
| 76 | } |
- | |
| 77 | */ |
- | |
| 78 | undefmodelrange 2533 2535 |
- | |
| 79 | - | ||
| 80 | texture 2533 { pal 0 { file "vacation/dp/2533.png" nocompress nodownsize } } |
- | |
| 81 | texture 2534 { pal 0 { file "vacation/dp/2534.png" nocompress nodownsize } } |
- | |
| 82 | texture 2535 { pal 0 { file "vacation/dp/2534.png" nocompress nodownsize } } |
- | |
| 83 | - | ||
| 84 | /* |
- | |
| 85 | model "DUKEPLUS_RESOURCES/GRAPHICS/shell.md3" { |
- | |
| 86 | scale 7 shade 5 |
- | |
| 87 | skin { pal 0 file "vacation/dp/shell2.png" } |
- | |
| 88 | anim { frame0 "FRAME2" frame1 "FRAME10" fps 40 flag 0 } |
- | |
| 89 | anim { frame0 "FRAME11" frame1 "FRAME16" fps 30 flag 1 } |
- | |
| 90 | frame { name "FRAME2" tile 2535 } |
- | |
| 91 | frame { name "FRAME2" tile 6325 } |
- | |
| 92 | } |
- | |
| 93 | */ |
- | |
| 94 | - | ||
| 95 | texture 8613 { pal 0 { file "vacation/dp/shell_hud.png" nocompress nodownsize } } |
- | |
| 96 | - | ||
| 97 | // Cruizer Shotgun -> Cruizer Soak'em |
- | |
| 98 | // CRUIZER SHOTGUN PICKUP |
- | |
| 99 | model "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/Cruizer_pickup.md3" { |
- | |
| 100 | scale 1.6 |
- | |
| 101 | skin { pal 0 surface 0 file "vacation/dp/2barrel.png" } // 2barrel |
- | |
| 102 | skin { pal 0 surface 1 file "vacation/dp/3grips.png" } // 3grips |
- | |
| 103 | skin { pal 0 surface 2 file "vacation/dp/1rec.png" } // 1rec |
- | |
| 104 | frame { name "MilkShape 3D" tile 8830 } |
- | |
| 105 | } |
- | |
| 106 | - | ||
| 107 | texture 8831 { pal 0 { file "vacation/dp/shotgunmuzzleflash.png" nocompress nodownsize } } |
- | |
| 108 | - | ||
| 109 | // HUD CRUIZER SHOTGUN |
- | |
| 110 | model "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/Cruizer.md3" { |
- | |
| 111 | scale .9 |
- | |
| 112 | shade 3 |
- | |
| 113 | skin { pal 0 surface 0 file "vacation/dp/2barrel.png" } // 2barrel |
- | |
| 114 | skin { pal 0 surface 1 file "vacation/dp/3grips.png" } // 3grips |
- | |
| 115 | skin { pal 0 surface 2 file "vacation/dp/1rec.png" } // 1rec |
- | |
| 116 | skin { pal 0 surface 3 file "vacation/dp/shell.png" } //shell |
- | |
| 117 | skin { pal 0 surface 4 file "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/arms256.png" } //arms256 |
- | |
| 118 | anim { frame0 "Idle1" frame1 "Idle1" fps 15 flags 0 } |
- | |
| 119 | frame { name "Idle1" tile 8840 smoothduration 0.0 } |
- | |
| 120 | anim { frame0 "shoot1" frame1 "pump8" fps 18 flags 1 } // frame1 "shoot6" |
- | |
| 121 | frame { name "shoot1" tile 8841 smoothduration 0.0 } |
- | |
| 122 | anim { frame0 "pump1" frame1 "pump8" fps 15 flags 1 smoothduration 0.0 } |
- | |
| 123 | frame { name "pump1" tile 8842 smoothduration 0.0 } |
- | |
| 124 | anim { frame0 "reload1" frame1 "reload5" fps 15 flags 1 } // complete first shell goes to reload 10 |
- | |
| 125 | frame { name "reload1" tile 8843 smoothduration 0.0 } |
- | |
| 126 | anim { frame0 "reload6" frame1 "reload10" fps 11 flags 1 } // the part that repeats; holds 8 shells total |
- | |
| 127 | frame { name "reload6" tile 8844 smoothduration 0.0 } |
- | |
| 128 | anim { frame0 "reload10" frame1 "reload10" fps 11 flags 0 } // necessary to reset the reload animation |
- | |
| 129 | frame { name "reload10" tile 8845 smoothduration 0.0 } |
- | |
| 130 | anim { frame0 "reload11" frame1 "reload14" fps 15 flags 1 } // the hand returns to idle position from reloading |
- | |
| 131 | frame { name "reload11" tile 8846 smoothduration 0.0 } |
- | |
| 132 | anim { frame0 "pumpb1" frame1 "pumpb6" fps 15 flags 1 } |
- | |
| 133 | frame { name "pumpb1" tile 8847 smoothduration 0.0 } |
- | |
| 134 | - | ||
| 135 | hud { tile 8840 xadd 0.00 yadd 0.25 zadd -.40 angadd -16 } |
- | |
| 136 | hud { tile 8841 xadd 0.00 yadd 0.25 zadd -.40 angadd -16 } |
- | |
| 137 | hud { tile 8842 xadd 0.00 yadd 0.25 zadd -.40 angadd -16 } |
- | |
| 138 | hud { tile 8843 xadd 0.00 yadd 0.2 zadd -.40 angadd -16 } |
- | |
| 139 | hud { tile 8844 xadd 0.00 yadd 0.2 zadd -.40 angadd -16 } |
- | |
| 140 | hud { tile 8845 xadd 0.00 yadd 0.2 zadd -.40 angadd -16 } |
- | |
| 141 | hud { tile 8846 xadd 0.00 yadd 0.25 zadd -.40 angadd -16 } |
- | |
| 142 | hud { tile 8847 xadd 0.00 yadd 0.25 zadd -.40 angadd -16 } |
- | |
| 143 | - | ||
| 144 | } |
- | |
| 145 | - | ||
| 146 | // Sawnoff Shotgun -> Saturator |
- | |
| 147 | // HUD DOUBLE BARRELED Shotgun (8826) |
- | |
| 148 | model "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/sawnoff.md3" { |
- | |
| 149 | scale 1.8 // 1.9 |
- | |
| 150 | shade 3 |
- | |
| 151 | - | ||
| 152 | skin { pal 0 surface 0 file "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/arms256.png" } // surface 0 is left arm |
- | |
| 153 | skin { pal 0 surface 1 file "vacation/dp/newbarrel.png" } // surface 1 part of gun |
- | |
| 154 | skin { pal 0 surface 2 file "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/arms256.png" } // surface 2 is right arm |
- | |
| 155 | skin { pal 0 surface 3 file "vacation/dp/newbarrel.png" } // surface 3 is part of gun |
- | |
| 156 | skin { pal 0 surface 4 file "vacation/dp/shell_dirty.png" } // surface 4 is the shells |
- | |
| 157 | - | ||
| 158 | anim { frame0 "Idle" frame1 "Idle" fps 15 } |
- | |
| 159 | frame { name "Idle" tile 8826 flags 0 smoothduration 0.01 } |
- | |
| 160 | anim { frame0 "fire1" frame1 "fire6" fps 13 } |
- | |
| 161 | frame { name "fire1" tile 8827 flags 1 smoothduration 0.01 } |
- | |
| 162 | anim { frame0 "reload1" frame1 "reload18" fps 12 flags 1 } |
- | |
| 163 | frame { name "reload1" tile 8828 flags 0 smoothduration 0.01 } |
- | |
| 164 | anim { frame0 "cold1" frame1 "cold9" fps 12 flags 1 } |
- | |
| 165 | frame { name "cold1" tile 8829 flags 1 } |
- | |
| 166 | - | ||
| 167 | hud { tile 8826 xadd 0.09 yadd 1.0 zadd -0.60 angadd -32 } |
- | |
| 168 | hud { tile 8827 xadd 0.09 yadd 1.0 zadd -0.60 angadd -32 } |
- | |
| 169 | hud { tile 8828 xadd 0.09 yadd 1.0 zadd -0.60 angadd -32 } |
- | |
| 170 | - | ||
| 171 | // hud { tile 8829 xadd 0.09 yadd 1.0 zadd -0.72 angadd -16 } |
- | |
| 172 | hud { tile 8829 xadd 0.09 yadd 1.0 zadd -0.60 angadd -32 } |
- | |
| 173 | } |
- | |
| 174 | - | ||
| 175 | // SAWNOFF SHOTGUN PICKUP |
- | |
| 176 | model "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/sawnoffpickup.md3" { |
- | |
| 177 | scale 3.0 |
- | |
| 178 | skin { pal 0 surface 0 file "vacation/dp/newbarrel.png" } |
- | |
| 179 | skin { pal 0 surface 1 file "vacation/dp/sawnoffpickupmain.png" } |
- | |
| 180 | frame { name "MilkShape 3D" tile 6324 } |
- | |
| 181 | } |
- | |