| Rev |
Age |
Author |
Path |
Log message |
Diff |
| 749 |
304d 12h |
nightfright |
/ |
Readjusted alignments for Polymer weapons; removed artquality from HUD definitions |
|
| 748 |
305d 0h |
nightfright |
/ |
Updated HUD frames to fit new widescreen statusbar |
|
| 747 |
307d 0h |
nightfright |
/ |
Widescreen assets activation (3240-3249 still WIP) |
|
| 727 |
2257d 0h |
leod |
/ |
UNIX newlines for *.def, *.mhk, *.txt |
|
| 675 |
4057d 2h |
leod |
/ |
HRP 5.4 post-release update |
|
| 573 |
4673d 3h |
leod |
/ |
Prepare conditional branching in duke3d_hrp.def: introduce duke3d_hrp_polymer.def;
#4386: scale up to correct lenght, still looks ugly in most user maps;
UserMaphacks: Just another Christmas, Snow, NWinter part1, MHK reviews |
|
| 566 |
4687d 1h |
leod |
/ |
Version strings update; Mark Skelton credits added to hrp_readme.txt
UserMapHacks: Clearwater aka cranium, Begin To Nowhere, Men In Black; MHK reviews |
|
| 415 |
4967d 0h |
leod |
/ |
New maphack system. User map maphacks added (2012 releases, Roch, and more).
Revision strings reverted from "5.1.414" to "Repository Snapshot".
The 3D Realms maphacks are not new. They have been copied from the HRP's root folder (atomic), the HRP's installer directory (1.3D), and the Polymost HRP (atomic).
The new maphacks are non-functional until EDuke32 catches up. Note that you should use EDuke32 r3309 (thanks, h266) or later unless you like being flooded with error messages in your eduke32.log file. |
|
| 414 |
4969d 8h |
leod |
/ |
Set version numbers for full release. (But I'd prefer to have the UserMapHacks included before.) |
|
| 409 |
5029d 3h |
leod |
/ |
sounds.def : interface for replacing game sounds with a custom pack or a mod. Note that this might interfere with user maps which bring their own VOC replacements.
hrp_readme.txt : update |
|
| 406 |
5118d 5h |
leod |
/ |
tile 1015 (user maps only) - created by raping 0399
duke3d_hrp*.def : indicate repository snapshot version |
|
| 402 |
5123d 4h |
leod |
/ |
version numbers removed from HRP intro screens - these should only be added to the zipped distribution packs (or removed right after any release)
nitpickish renamery of new chair's diffuse map |
|
| 391 |
5131d 3h |
leod |
/ |
move highpalookup[sic!] definitions to a separate file
devistator -> devastator |
|
| 390 |
5131d 8h |
leod |
/ |
glowmaps renamed for consistent naming style
hydrent -> hydrant |
|
| 384 |
5140d 2h |
leod |
/ |
Polymer RPG : firstperson xadd corrected to 1.5.
hrp_readme.txt : updated credits and formatted to 80char/line.
hrp_extract.sh : sw_lowres improved. |
|
| 373 |
5153d 9h |
leod |
/ |
Obsolete textures/0159.jpg removed (again).
2613_shotgun.png moved to firstperson_polymost.
Line feed fixes. |
|
| 351 |
5209d 5h |
spiker |
/ |
|
|
| 343 |
5213d 7h |
spiker |
/ |
Complete split of Polymer and Polymost! That was really necessary! |
|
| 324 |
5248d 21h |
leod |
/ |
HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice. |
|
| 315 |
5254d 21h |
leod |
/ |
Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def
This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method. |
|