| Rev |
Age |
Author |
Path |
Log message |
Diff |
| 750 |
246d 9h |
nightfright |
/ |
Fixed widescreen level stats screens (by Phredreeke) |
|
| 749 |
304d 15h |
nightfright |
/ |
Readjusted alignments for Polymer weapons; removed artquality from HUD definitions |
|
| 748 |
305d 4h |
nightfright |
/ |
Updated HUD frames to fit new widescreen statusbar |
|
| 747 |
307d 3h |
nightfright |
/ |
Widescreen assets activation (3240-3249 still WIP) |
|
| 736 |
392d 11h |
leod |
/ |
Add autoload.txt, dukegdx.def (BuildGDX DEF suppport still incomplete) |
|
| 727 |
2257d 4h |
leod |
/ |
UNIX newlines for *.def, *.mhk, *.txt |
|
| 686 |
3892d 17h |
leod |
/ |
0226.png moved to textures_polymost;
hrp_readme/todo updates;
UserMapHacks: new DestinyOfTheAliens, GoodsHD, ug_basis_cplx, FM3X (50% done), plus the usual blabla |
|
| 675 |
4057d 5h |
leod |
/ |
HRP 5.4 post-release update |
|
| 674 |
4109d 4h |
leod |
/ |
(oops) update hrp_readme.txt (not complete) |
|
| 643 |
4375d 11h |
leod |
/ |
Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1 |
|
| 638 |
4464d 5h |
leod |
/ |
effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others |
|
| 566 |
4687d 4h |
leod |
/ |
Version strings update; Mark Skelton credits added to hrp_readme.txt
UserMapHacks: Clearwater aka cranium, Begin To Nowhere, Men In Black; MHK reviews |
|
| 479 |
4896d 6h |
leod |
/ |
3DRealms maphacks rearranged |
|
| 415 |
4967d 4h |
leod |
/ |
New maphack system. User map maphacks added (2012 releases, Roch, and more).
Revision strings reverted from "5.1.414" to "Repository Snapshot".
The 3D Realms maphacks are not new. They have been copied from the HRP's root folder (atomic), the HRP's installer directory (1.3D), and the Polymost HRP (atomic).
The new maphacks are non-functional until EDuke32 catches up. Note that you should use EDuke32 r3309 (thanks, h266) or later unless you like being flooded with error messages in your eduke32.log file. |
|
| 414 |
4969d 11h |
leod |
/ |
Set version numbers for full release. (But I'd prefer to have the UserMapHacks included before.) |
|
| 409 |
5029d 7h |
leod |
/ |
sounds.def : interface for replacing game sounds with a custom pack or a mod. Note that this might interfere with user maps which bring their own VOC replacements.
hrp_readme.txt : update |
|
| 384 |
5140d 6h |
leod |
/ |
Polymer RPG : firstperson xadd corrected to 1.5.
hrp_readme.txt : updated credits and formatted to 80char/line.
hrp_extract.sh : sw_lowres improved. |
|
| 324 |
5249d 0h |
leod |
/ |
HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice. |
|
| 293 |
5281d 18h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
| 292 |
5283d 13h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|