| Rev |
Age |
Author |
Path |
Log message |
Diff |
| 750 |
245d 14h |
nightfright |
/ |
Fixed widescreen level stats screens (by Phredreeke) |
|
| 749 |
303d 21h |
nightfright |
/ |
Readjusted alignments for Polymer weapons; removed artquality from HUD definitions |
|
| 748 |
304d 10h |
nightfright |
/ |
Updated HUD frames to fit new widescreen statusbar |
|
| 747 |
306d 9h |
nightfright |
/ |
Widescreen assets activation (3240-3249 still WIP) |
|
| 736 |
391d 17h |
leod |
/ |
Add autoload.txt, dukegdx.def (BuildGDX DEF suppport still incomplete) |
|
| 727 |
2256d 10h |
leod |
/ |
UNIX newlines for *.def, *.mhk, *.txt |
|
| 686 |
3891d 22h |
leod |
/ |
0226.png moved to textures_polymost;
hrp_readme/todo updates;
UserMapHacks: new DestinyOfTheAliens, GoodsHD, ug_basis_cplx, FM3X (50% done), plus the usual blabla |
|
| 675 |
4056d 11h |
leod |
/ |
HRP 5.4 post-release update |
|
| 674 |
4108d 10h |
leod |
/ |
(oops) update hrp_readme.txt (not complete) |
|
| 643 |
4374d 16h |
leod |
/ |
Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1 |
|
| 638 |
4463d 10h |
leod |
/ |
effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others |
|
| 566 |
4686d 10h |
leod |
/ |
Version strings update; Mark Skelton credits added to hrp_readme.txt
UserMapHacks: Clearwater aka cranium, Begin To Nowhere, Men In Black; MHK reviews |
|
| 479 |
4895d 12h |
leod |
/ |
3DRealms maphacks rearranged |
|
| 415 |
4966d 9h |
leod |
/ |
New maphack system. User map maphacks added (2012 releases, Roch, and more).
Revision strings reverted from "5.1.414" to "Repository Snapshot".
The 3D Realms maphacks are not new. They have been copied from the HRP's root folder (atomic), the HRP's installer directory (1.3D), and the Polymost HRP (atomic).
The new maphacks are non-functional until EDuke32 catches up. Note that you should use EDuke32 r3309 (thanks, h266) or later unless you like being flooded with error messages in your eduke32.log file. |
|
| 414 |
4968d 17h |
leod |
/ |
Set version numbers for full release. (But I'd prefer to have the UserMapHacks included before.) |
|
| 409 |
5028d 12h |
leod |
/ |
sounds.def : interface for replacing game sounds with a custom pack or a mod. Note that this might interfere with user maps which bring their own VOC replacements.
hrp_readme.txt : update |
|
| 384 |
5139d 11h |
leod |
/ |
Polymer RPG : firstperson xadd corrected to 1.5.
hrp_readme.txt : updated credits and formatted to 80char/line.
hrp_extract.sh : sw_lowres improved. |
|
| 324 |
5248d 6h |
leod |
/ |
HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice. |
|
| 293 |
5280d 23h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
| 292 |
5282d 18h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|